Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff.

This commit is contained in:
2025-05-28 16:02:51 +02:00
committed by cblech
parent 1f17cca62d
commit c6ec99e87a
76 changed files with 35 additions and 5744 deletions
File diff suppressed because it is too large Load Diff
@@ -1,26 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://5hltxpdxmqcq"]
[ext_resource type="Script" uid="uid://udhigottc8rg" path="res://scripts/CSharp/Common/Inventory/ItemOnGround.cs" id="1_mnomu"]
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="2_ue6ub"]
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_ue6ub"]
[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/shovel.tres" id="4_sfad0"]
[node name="GenericItemOnGround" type="Node3D"]
script = ExtResource("1_mnomu")
[node name="InteractionArea" parent="." instance=ExtResource("2_ue6ub")]
[node name="SpawnWithItem" type="Node" parent="."]
script = ExtResource("3_ue6ub")
_blueprint = ExtResource("4_sfad0")
[node name="ItemLabel" type="Label3D" parent="."]
offset = Vector2(0, 55.64)
billboard = 1
text = "test"
[node name="PickupErrorLabel" type="Label3D" parent="."]
offset = Vector2(0, 150)
billboard = 1
[connection signal="Interacted" from="InteractionArea" to="." method="TryPickUp"]
@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://btusf04xnywhm" path="res://scripts/CSharp/Common/Inventory/ItemOnGround2D.cs" id="1_tlhp6"]
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_xu8me"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="4_xu8me"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="4_xu8me"]
[ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="5_harr4"]
[sub_resource type="Theme" id="Theme_tlhp6"]
@@ -0,0 +1,28 @@
[gd_scene load_steps=3 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_6svbd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_npluf"]
resource_local_to_scene = true
radius = 300.0
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
script = ExtResource("1_6svbd")
_area = NodePath("Area2D")
_label = NodePath("Label")
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_npluf")
[node name="Label" type="Label" parent="."]
visible = false
offset_right = 50.0
offset_bottom = 30.0
scale = Vector2(2, 2)
text = "[E]"
[connection signal="body_entered" from="Area2D" to="." method="OnPlayerEntered"]
[connection signal="body_exited" from="Area2D" to="." method="OnPlayerExited"]
@@ -1,14 +0,0 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
@@ -1 +0,0 @@
uid://dn6jmboabfrb2
-42
View File
@@ -1,42 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://cf0jpuio8tgim"]
[ext_resource type="Script" uid="uid://v34pl0nlp4x" path="res://scripts/CSharp/Common/SpriteSwitcher.cs" id="1_scmhv"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_scmhv"]
[sub_resource type="SphereMesh" id="SphereMesh_0ptl4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmhv"]
transparency = 1
blend_mode = 3
emission_enabled = true
emission = Color(1, 1, 1, 1)
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
script = ExtResource("1_scmhv")
_trueSprite = NodePath("On Sprite")
_falseSprite = NodePath("Off Sprite")
[node name="On Sprite" type="Sprite3D" parent="."]
modulate = Color(0, 0.996078, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_scmhv")
region_enabled = true
region_rect = Rect2(1048, 225, 250, 1164)
[node name="Off Sprite" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
visible = false
modulate = Color(1, 0, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_scmhv")
region_enabled = true
region_rect = Rect2(1048, 225, 250, 1164)
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
transparency = 0.5
cast_shadow = 0
calculate_tangents = false
mesh = SubResource("SphereMesh_0ptl4")
material = SubResource("StandardMaterial3D_scmhv")