From c9f97c25713d60a479028fb2964bdaa3253aa3e0 Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Sat, 15 Nov 2025 22:27:26 +0100 Subject: [PATCH] :memo: added documentation comments --- .../CSharp/Common/Farming/FieldBehaviour2D.cs | 8 +++---- scripts/CSharp/Common/Savegame/SaveData.cs | 4 ++++ .../CSharp/Common/Savegame/SavegameService.cs | 22 +++++++++++++++++++ 3 files changed, 30 insertions(+), 4 deletions(-) diff --git a/scripts/CSharp/Common/Farming/FieldBehaviour2D.cs b/scripts/CSharp/Common/Farming/FieldBehaviour2D.cs index 31157cb..80a1254 100644 --- a/scripts/CSharp/Common/Farming/FieldBehaviour2D.cs +++ b/scripts/CSharp/Common/Farming/FieldBehaviour2D.cs @@ -179,9 +179,9 @@ public partial class FieldBehaviour2D : Sprite2D { _currentPlant.Field = this; } - } - + + #region SAVE AND LOAD public void UpdateSaveData() { @@ -258,7 +258,7 @@ public partial class FieldBehaviour2D : Sprite2D } } - } - +#endregion + } diff --git a/scripts/CSharp/Common/Savegame/SaveData.cs b/scripts/CSharp/Common/Savegame/SaveData.cs index f7970f2..1a7e3a8 100644 --- a/scripts/CSharp/Common/Savegame/SaveData.cs +++ b/scripts/CSharp/Common/Savegame/SaveData.cs @@ -2,6 +2,10 @@ using System; namespace Babushka.scripts.CSharp.Common.Savegame; +/// +/// Central structure for SaveData entries. +/// SceneName and ID are later combined and used as keys for the save system. +/// [Serializable] public class SaveData { diff --git a/scripts/CSharp/Common/Savegame/SavegameService.cs b/scripts/CSharp/Common/Savegame/SavegameService.cs index 9e12b18..c3c8b9f 100644 --- a/scripts/CSharp/Common/Savegame/SavegameService.cs +++ b/scripts/CSharp/Common/Savegame/SavegameService.cs @@ -5,6 +5,11 @@ using FileAccess = Godot.FileAccess; namespace Babushka.scripts.CSharp.Common.Savegame; +/// +/// Handles the saving and loading of game states. +/// Holds the central SaveData object that serves as a temporary SaveFile. +/// Automatically writes to disk on every scene change. +/// public static class SavegameService { public static readonly string SavePath = "res://savegame/savegame.json"; @@ -14,6 +19,10 @@ public static class SavegameService public static bool _loaded = false; + /// + /// Adds or overwrites an entry in the SaveData dictionary. + /// + /// public static void AppendSave(SaveData saveData) { string key = string.Concat(saveData.SceneName, "_", saveData.Id); @@ -29,6 +38,13 @@ public static class SavegameService } + /// + /// Checks the SaveData dictionary for an entry and returns the jsondata as a string for it. + /// Requires the scenename and object ID for lookup. + /// + /// + /// + /// public static string GetSaveData(string sceneName, string id) { string saveData = ""; @@ -50,6 +66,9 @@ public static class SavegameService } + /// + /// Writes the contents of the current SaveData dictionary to disk as a json file. + /// public static void Save() { string json = Json.Stringify(SaveDatas, indent: "\t"); @@ -57,6 +76,9 @@ public static class SavegameService file.StoreString(json); } + /// + /// Loads the current savegame file from disk and parses it into the SaveData dictionary. + /// public static void Load() { try