Added Sprite Swap and Horizontal flipping to character controller

This commit is contained in:
2025-04-06 15:06:22 +02:00
parent 45d09cd618
commit d144f5c0c4
5 changed files with 112 additions and 10 deletions
+59 -6
View File
@@ -6,23 +6,76 @@ public partial class Player3D : CharacterBody3D
{
[Export] private float _speed = 1.0f;
[Export] private Camera3D _camera;
[Export] private Sprite3D _frontSprite;
[Export] private Sprite3D _sideSprite;
private bool _sideFlipped;
public override void _PhysicsProcess(double delta)
{
if (!IsOnFloor()) Velocity += Vector3.Down * (float) delta;
var inputDir = Input.GetVector("move_left", "move_right", "move_up", "move_down");
if (inputDir == Vector2.Zero)
return;
MoveOnInput(inputDir, delta);
SwitchSprites(inputDir);
}
private void MoveOnInput(Vector2 inputDir, double delta)
{
inputDir = inputDir.Rotated(-_camera.GlobalRotation.Y);
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
Velocity = new Vector3(direction.X * _speed, Velocity.Y, direction.Z * _speed * (float) delta * Scale.X);
}
Velocity = new Vector3(direction.X * _speed * (float) delta * Scale.X, Velocity.Y, direction.Z * _speed * (float) delta * Scale.Z);
else
{
Velocity = Velocity.MoveToward(new Vector3(0, 0, 0), _speed);
}
MoveAndSlide();
}
private void SwitchSprites(Vector2 inputDir)
{
float X = inputDir.X;
float Y = inputDir.Y;
if (X == 0.0 && Y == 0.0)
{
ActivateFrontSprite(true);
return;
}
if (X != 0)
{
ActivateFrontSprite(false);
if (X > 0.0f)
{
_sideFlipped = false;
_sideSprite.FlipH = _sideFlipped;
}
if (X < 0.0f)
{
_sideFlipped = true;
_sideSprite.FlipH = _sideFlipped;
}
return;
}
if (Y != 0)
{
ActivateFrontSprite(true);
}
}
private void ActivateFrontSprite(bool activate)
{
_frontSprite.Visible = activate;
_sideSprite.Visible = !activate;
}
}