Fixed farming (the way it was before)
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@@ -42,6 +42,7 @@ public partial class InteractionArea2D : Node2D
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_label.Hide();
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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GD.Print("Interacted with: " + this.Name);
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}
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}
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