From da7cd2f6f2dc099b8e82bd17f900b16bdea10869 Mon Sep 17 00:00:00 2001 From: Felix Paul Date: Mon, 1 Sep 2025 19:52:11 +0200 Subject: [PATCH] Small update --- .../Chuga/Chuga 2D skeletial.tscn | 2333 +++++++++++++++-- .../Vesna/Vesna2DSkeletial.tscn | 807 ++++-- .../Yeli/Yeli2Dskeletial.tscn | 1531 ++++++++++- 3 files changed, 4120 insertions(+), 551 deletions(-) diff --git a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn index 4321eb9..b606ffd 100644 --- a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn +++ b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=23 format=3 uid="uid://c3xtji80bwd7n"] +[gd_scene load_steps=30 format=3 uid="uid://c3xtji80bwd7n"] [ext_resource type="Texture2D" uid="uid://20dlga08j4ai" path="res://art/animation/2D skeletial chars/Chuga/chugeist.png" id="1_7d06b"] [ext_resource type="Texture2D" 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false +tracks/17/enabled = true +tracks/17/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/ArmR:rotation") +tracks/17/interp = 1 +tracks/17/loop_wrap = true +tracks/17/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.518568] +} +tracks/18/type = "value" +tracks/18/imported = false +tracks/18/enabled = true +tracks/18/path = NodePath("../../Skeleton2DChugaFront/Hips/Loincloth:position") +tracks/18/interp = 1 +tracks/18/loop_wrap = true +tracks/18/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 23)] +} +tracks/19/type = "value" +tracks/19/imported = false +tracks/19/enabled = true +tracks/19/path = NodePath("../../Skeleton2DChugaFront/Hips/Loincloth:rotation") +tracks/19/interp = 1 +tracks/19/loop_wrap = true +tracks/19/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.51732] +} +tracks/20/type = "value" +tracks/20/imported = false +tracks/20/enabled = true +tracks/20/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1:position") +tracks/20/interp = 1 +tracks/20/loop_wrap = true +tracks/20/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-64.9233, -1.40332)] +} +tracks/21/type = "value" +tracks/21/imported = false +tracks/21/enabled = true +tracks/21/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1:rotation") +tracks/21/interp = 1 +tracks/21/loop_wrap = true +tracks/21/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.76262] +} +tracks/22/type = "value" +tracks/22/imported = false +tracks/22/enabled = true +tracks/22/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1/Hair2:position") +tracks/22/interp = 1 +tracks/22/loop_wrap = true +tracks/22/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 341)] +} +tracks/23/type = "value" +tracks/23/imported = false +tracks/23/enabled = true +tracks/23/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1/Hair2:rotation") +tracks/23/interp = 1 +tracks/23/loop_wrap = true +tracks/23/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.60225] +} +tracks/24/type = "value" +tracks/24/imported = false +tracks/24/enabled = true +tracks/24/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1/Hair2/Hair3:position") +tracks/24/interp = 1 +tracks/24/loop_wrap = true +tracks/24/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(327.775, -12.3148)] +} +tracks/25/type = "value" +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Hair1/Hair2/Hair3:rotation") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.0337263] +} +tracks/26/type = "value" +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Beard1:position") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-61.9864, -37.5059)] +} +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Beard1:rotation") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.76262] +} +tracks/28/type = "value" +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Beard1/Beard2:position") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(11, 168)] +} +tracks/29/type = "value" +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/Beard1/Beard2:rotation") +tracks/29/interp = 1 +tracks/29/loop_wrap = true +tracks/29/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.52885] +} +tracks/30/type = "value" +tracks/30/imported = false +tracks/30/enabled = true +tracks/30/path = NodePath("../../Skeleton2DChugaFront/Hips/Torso/head/BeardR:position") +tracks/30/interp = 1 +tracks/30/loop_wrap = true +tracks/30/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(45.2578, -149.106)] +} 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+"transitions": PackedFloat32Array(1), +"update": 0, +"values": [2.50968] +} + +[sub_resource type="Animation" id="Animation_uvv75"] +resource_name = "Talk" + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_uhpxq"] +_data = { +&"Idle": SubResource("Animation_od2w0"), +&"RESET": SubResource("Animation_1mp2s"), +&"Talk": SubResource("Animation_uvv75") +} + [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_od2w0"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") @@ -72,6 +905,1122 @@ modifications/1 = SubResource("SkeletonModification2DCCDIK_1mp2s") modifications/2 = SubResource("SkeletonModification2DLookAt_uhpxq") modifications/3 = SubResource("SkeletonModification2DLookAt_2s1o8") +[sub_resource type="Animation" id="Animation_2s1o8"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("IK Targets/FootL Target:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(98, -198)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("IK Targets/FootL Target:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.0631584] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("IK Targets/FootR Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(67, -198)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("IK Targets/FootR Target:rotation") 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NodePath("Skeleton2DChugaSide/Hips/LegL/LowerLegL/FootL/ToeL:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(173.348, 120.414)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DChugaSide/Hips/LegL/LowerLegL/FootL/ToeL:rotation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.53601] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Skeleton2DChugaSide/Hips:position") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(20, -1183)] +} +tracks/9/type = "value" +tracks/9/imported = false 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Vector2(25, 289), Vector2(25, 289)] +} +tracks/43/type = "value" +tracks/43/imported = false +tracks/43/enabled = true +tracks/43/path = NodePath("Skeleton2DChugaSide/Hips/Torso/Head/Hair1/Hair2/Hair3:rotation") +tracks/43/interp = 1 +tracks/43/loop_wrap = true +tracks/43/keys = { +"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 0, +"values": [1.55206, 1.36944, 1.55206, 1.36944, 1.55206] +} +tracks/44/type = "value" +tracks/44/imported = false +tracks/44/enabled = true +tracks/44/path = NodePath("Skeleton2DChugaSide/Hips/Loincloth:position") +tracks/44/interp = 1 +tracks/44/loop_wrap = true +tracks/44/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, 0), Vector2(0, 0)] +} +tracks/45/type = "value" +tracks/45/imported = false +tracks/45/enabled = true +tracks/45/path = NodePath("Skeleton2DChugaSide/Hips/Loincloth:rotation") 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 13 +[node name="ChugaFrontAnimPlayer" type="AnimationPlayer" parent="ChugaFront"] +root_node = NodePath("../IK Targets/FootR Target") +libraries = { +&"": SubResource("AnimationLibrary_uhpxq") +} [node name="Skeleton2DChugaFront" type="Skeleton2D" parent="ChugaFront"] modification_stack = SubResource("SkeletonModificationStack2D_uvv75") [node name="Hips" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront"] position = Vector2(0, -1105) +scale = Vector2(0.999893, 0.999893) rest = Transform2D(1, 0, 0, 1, 0, -1105) auto_calculate_length_and_angle = false length = 16.0 @@ -278,6 +2162,7 @@ bone_angle = 0.0 [node name="Loincloth" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips"] position = Vector2(0, 23) rotation = 1.51732 +scale = Vector2(0.999949, 0.999949) rest = Transform2D(0.0534508, 0.998571, -0.998571, 0.0534508, 0, 23) auto_calculate_length_and_angle = false length = 201.011 @@ -285,6 +2170,8 @@ bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips"] position = Vector2(-1, -327) +rotation = 0.019931 +scale = Vector2(0.999906, 0.999906) rest = Transform2D(1, 0, 0, 1, -1, -327) auto_calculate_length_and_angle = false length = 16.0 @@ -293,6 +2180,7 @@ bone_angle = 0.0 [node name="head" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso"] position = Vector2(-9, -229) rotation = -1.76262 +scale = Vector2(0.999944, 0.999944) rest = Transform2D(-0.190649, -0.981658, 0.981658, -0.190649, -9, -229) auto_calculate_length_and_angle = false length = 260.867 @@ -301,6 +2189,7 @@ bone_angle = 0.0 [node name="BeardL" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head"] position = Vector2(8.12497, 120.764) rotation = 2.50968 +scale = Vector2(0.999993, 0.999993) rest = Transform2D(-0.806899, 0.590689, -0.590689, -0.806899, 8.12497, 120.764) auto_calculate_length_and_angle = false length = 152.037 @@ -309,7 +2198,7 @@ bone_angle = 0.0 [node name="BeardR" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head"] position = Vector2(45.2578, -149.106) rotation = -1.65164 -scale = Vector2(1, 1) +scale = Vector2(0.999986, 0.999986) rest = Transform2D(-0.0807557, -0.996734, 0.996734, -0.0807557, 45.2578, -149.106) auto_calculate_length_and_angle = false length = 152.037 @@ -318,6 +2207,7 @@ bone_angle = 0.0 [node name="Beard1" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head"] position = Vector2(-61.9864, -37.5059) rotation = 1.76262 +scale = Vector2(0.999973, 0.999973) rest = Transform2D(-0.190649, 0.981658, -0.981658, -0.190649, -61.9864, -37.5059) auto_calculate_length_and_angle = false length = 16.0 @@ -326,7 +2216,7 @@ bone_angle = 0.0 [node name="Beard2" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head/Beard1"] position = Vector2(11, 168) rotation = 1.52885 -scale = Vector2(1, 1) +scale = Vector2(0.999967, 0.999967) rest = Transform2D(0.0419341, 0.99912, -0.99912, 0.0419341, 11, 168) auto_calculate_length_and_angle = false length = 271.75 @@ -335,6 +2225,7 @@ bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head"] position = Vector2(-64.9233, -1.40332) rotation = 1.76262 +scale = Vector2(0.999963, 0.999963) rest = Transform2D(-0.190649, 0.981658, -0.981658, -0.190649, -64.9233, -1.40332) auto_calculate_length_and_angle = false length = 16.0 @@ -343,6 +2234,7 @@ bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head/Hair1"] position = Vector2(0, 341) rotation = 1.60225 +scale = Vector2(0.999951, 0.999951) rest = Transform2D(-0.0314505, 0.999505, -0.999505, -0.0314505, 0, 341) auto_calculate_length_and_angle = false length = 391.463 @@ -351,7 +2243,7 @@ bone_angle = 0.0 [node name="Hair3" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/head/Hair1/Hair2"] position = Vector2(327.775, -12.3148) rotation = -0.0337263 -scale = Vector2(1, 1) +scale = Vector2(0.999951, 0.999951) rest = Transform2D(0.999431, -0.0337199, 0.0337199, 0.999431, 327.775, -12.3148) auto_calculate_length_and_angle = false length = 255.426 @@ -375,6 +2267,8 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso"] position = Vector2(159, -145) +rotation = 0.106283 +scale = Vector2(0.999921, 0.999921) rest = Transform2D(1, 0, 0, 1, 159, -145) auto_calculate_length_and_angle = false length = 16.0 @@ -382,7 +2276,8 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/ArmL"] position = Vector2(127, 304) -rotation = 0.0221893 +rotation = 0.132876 +scale = Vector2(0.999983, 0.999983) rest = Transform2D(0.999754, 0.0221875, -0.0221875, 0.999754, 127, 304) auto_calculate_length_and_angle = false length = 16.0 @@ -391,6 +2286,7 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/ArmL/LowerArmL"] position = Vector2(72, 305) rotation = 1.30674 +scale = Vector2(0.999941, 0.999941) rest = Transform2D(0.260998, 0.965339, -0.965339, 0.260998, 72, 305) auto_calculate_length_and_angle = false length = 309.84 @@ -398,7 +2294,8 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso"] position = Vector2(-215, -170) -rotation = 0.59309 +rotation = 0.518568 +scale = Vector2(0.999971, 0.999971) rest = Transform2D(0.829218, 0.558926, -0.558926, 0.829218, -215, -170) auto_calculate_length_and_angle = false length = 16.0 @@ -407,7 +2304,7 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/ArmR"] position = Vector2(103.526, 341.45) rotation = -0.185165 -scale = Vector2(1, 1) +scale = Vector2(0.999953, 0.999953) rest = Transform2D(0.982906, -0.184109, 0.184109, 0.982906, 103.526, 341.45) auto_calculate_length_and_angle = false length = 16.0 @@ -416,7 +2313,7 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="ChugaFront/Skeleton2DChugaFront/Hips/Torso/ArmR/LowerArmR"] position = Vector2(62.5048, 260.586) rotation = 1.32885 -scale = Vector2(1, 1) +scale = Vector2(0.999937, 0.999937) rest = Transform2D(0.239593, 0.970873, -0.970873, 0.239593, 62.5048, 260.586) auto_calculate_length_and_angle = false length = 309.84 @@ -476,6 +2373,78 @@ length = 201.011 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true +[node name="ChugaPolygons" type="Node2D" parent="ChugaFront"] + +[node name="Hair" type="Polygon2D" parent="ChugaFront/ChugaPolygons"] +position = Vector2(-730, -2068) +texture = ExtResource("2_od2w0") +skeleton = NodePath("../../Skeleton2DChugaFront") +polygon = PackedVector2Array(679.135, 271.289, 950.659, 333.846, 1117.03, 536.158, 1218.19, 834.302, 1156.96, 1096.51, 1003.9, 1272.2, 874.792, 1376.02, 802.918, 1537.07, 699.1, 1547.72, 624.564, 1393.32, 424.914, 1233.6, 282.497, 1056.58, 174.686, 876.894, 166.7, 548.137, 390.308, 339.17, 815.744, 553.945, 497.514, 564.835, 510.824, 863.705, 865.354, 831.035, 883.504, 1091.18, 542.284, 1152.9, 734.674, 1308.98) +uv = PackedVector2Array(679.135, 271.289, 950.659, 333.846, 1117.03, 536.158, 1218.19, 834.302, 1156.96, 1096.51, 1003.9, 1272.2, 874.792, 1376.02, 802.918, 1537.07, 699.1, 1547.72, 624.564, 1393.32, 424.914, 1233.6, 282.497, 1056.58, 174.686, 876.894, 166.7, 548.137, 390.308, 339.17, 815.744, 553.945, 497.514, 564.835, 510.824, 863.705, 865.354, 831.035, 883.504, 1091.18, 542.284, 1152.9, 734.674, 1308.98) +polygons = [PackedInt32Array(16, 0, 14, 13), PackedInt32Array(16, 15, 0), PackedInt32Array(2, 15, 0, 1), PackedInt32Array(18, 3, 2, 15), PackedInt32Array(18, 17, 16, 15), PackedInt32Array(17, 12, 13, 16), PackedInt32Array(19, 4, 3, 18), PackedInt32Array(20, 17, 12, 11), PackedInt32Array(20, 19, 18, 17), PackedInt32Array(21, 19, 20), PackedInt32Array(6, 7, 8, 9), PackedInt32Array(5, 4, 19, 21), PackedInt32Array(10, 20, 11), PackedInt32Array(6, 9, 21), PackedInt32Array(6, 5, 21), PackedInt32Array(21, 10, 9), PackedInt32Array(21, 20, 10)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Loincloth", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/head/BeardL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/head/BeardR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/head/Beard1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/head/Beard1/Beard2", 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parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] position = Vector2(-41, -289) rotation = -2.03224 +scale = Vector2(0.999974, 0.999974) rest = Transform2D(-0.445241, -0.895411, 0.895411, -0.445241, -41, -289) auto_calculate_length_and_angle = false length = 179.245 @@ -615,6 +2500,7 @@ bone_angle = 0.0 [node name="BeardSide1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] position = Vector2(34.8323, -22.8847) rotation = -2.73598 +scale = Vector2(0.999952, 0.999952) rest = Transform2D(-0.91886, -0.394585, 0.394585, -0.91886, 34.8323, -22.8847) auto_calculate_length_and_angle = false length = 16.0 @@ -623,6 +2509,7 @@ bone_angle = 0.0 [node name="BeardSide2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardSide1"] position = Vector2(155.316, -1.33561) rotation = 0.0561289 +scale = Vector2(0.999945, 0.999945) rest = Transform2D(0.998425, 0.0560994, -0.0560994, 0.998425, 155.316, -1.33561) auto_calculate_length_and_angle = false length = 152.037 @@ -631,6 +2518,7 @@ bone_angle = 0.0 [node name="BeardBack1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] position = Vector2(65.7904, 22.663) rotation = -2.61087 +scale = Vector2(0.999974, 0.999974) rest = Transform2D(-0.862442, -0.506157, 0.506157, -0.862442, 65.7904, 22.663) auto_calculate_length_and_angle = false length = 16.0 @@ -639,6 +2527,7 @@ bone_angle = 0.0 [node name="BeardBack2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardBack1"] position = Vector2(64.6727, -165.875) rotation = -0.797479 +scale = Vector2(0.99997, 0.99997) rest = Transform2D(0.698513, -0.715598, 0.715598, 0.698513, 64.6727, -165.875) auto_calculate_length_and_angle = false length = 184.686 @@ -647,6 +2536,7 @@ bone_angle = 0.0 [node name="BeardFront1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] position = Vector2(-11.1588, -193.172) rotation = -2.38832 +scale = Vector2(0.999972, 0.999972) rest = Transform2D(-0.729456, -0.684028, 0.684028, -0.729456, -11.1588, -193.172) auto_calculate_length_and_angle = false length = 239.101 @@ -655,6 +2545,7 @@ bone_angle = 0.0 [node name="BeardFront2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardFront1"] position = Vector2(242.417, -23.7479) rotation = -0.424017 +scale = Vector2(0.999958, 0.999958) rest = Transform2D(0.911444, -0.411425, 0.411425, 0.911444, 242.417, -23.7479) auto_calculate_length_and_angle = false length = 239.101 @@ -671,6 +2562,7 @@ bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] position = Vector2(-211.779, 91.2513) rotation = 2.03224 +scale = Vector2(0.999998, 0.999998) rest = Transform2D(-0.445241, 0.895411, -0.895411, -0.445241, -211.779, 91.2513) auto_calculate_length_and_angle = false length = 16.0 @@ -678,6 +2570,7 @@ bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1"] position = Vector2(69, 254) +scale = Vector2(0.999933, 0.999933) rest = Transform2D(1, 0, 0, 1, 69, 254) auto_calculate_length_and_angle = false length = 16.0 @@ -686,6 +2579,7 @@ bone_angle = 0.0 [node name="Hair3" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1/Hair2"] position = Vector2(25, 289) rotation = 1.90724 +scale = Vector2(0.999932, 0.999932) rest = Transform2D(-0.330135, 0.943934, -0.943934, -0.330135, 25, 289) auto_calculate_length_and_angle = false length = 434.995 @@ -693,6 +2587,8 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] position = Vector2(56, -194) +rotation = 0.77148 +scale = Vector2(0.999924, 0.999924) rest = Transform2D(1, 0, 0, 1, 56, -194) auto_calculate_length_and_angle = false length = 16.0 @@ -701,6 +2597,7 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmL"] position = Vector2(157, 320) rotation = 0.0483654 +scale = Vector2(0.999912, 0.999912) rest = Transform2D(0.998831, 0.0483466, -0.0483466, 0.998831, 157, 320) auto_calculate_length_and_angle = false length = 16.0 @@ -709,6 +2606,7 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmL/LowerArmL"] position = Vector2(57.8733, 347.609) rotation = 1.49511 +scale = Vector2(0.999927, 0.999927) rest = Transform2D(0.0756168, 0.997137, -0.997137, 0.0756168, 57.8733, 347.609) auto_calculate_length_and_angle = false length = 266.308 @@ -716,6 +2614,8 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] position = Vector2(6, -194) +rotation = 0.108778 +scale = Vector2(0.999946, 0.999946) rest = Transform2D(1, 0, 0, 1, 6, -194) auto_calculate_length_and_angle = false length = 16.0 @@ -724,6 +2624,7 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR"] position = Vector2(157, 320) rotation = 0.0483654 +scale = Vector2(0.99992, 0.99992) rest = Transform2D(0.998831, 0.0483466, -0.0483466, 0.998831, 157, 320) auto_calculate_length_and_angle = false length = 16.0 @@ -732,6 +2633,7 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR/LowerArmR"] position = Vector2(57.8733, 347.609) rotation = 1.49511 +scale = Vector2(0.999914, 0.999914) rest = Transform2D(0.0756168, 0.997137, -0.997137, 0.0756168, 57.8733, 347.609) auto_calculate_length_and_angle = false length = 266.308 @@ -739,6 +2641,7 @@ bone_angle = 0.0 [node name="Loincloth" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"] rotation = 1.83593 +scale = Vector2(0.999983, 0.999983) rest = Transform2D(-0.262038, 0.965057, -0.965057, -0.262038, 0, 0) auto_calculate_length_and_angle = false length = 298.958 @@ -773,6 +2676,7 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegL/LowerLegL/FootL"] position = Vector2(173.348, 120.414) rotation = 1.53601 +scale = Vector2(0.999898, 0.999898) rest = Transform2D(0.0347779, 0.999395, -0.999395, 0.0347779, 173.348, 120.414) auto_calculate_length_and_angle = false length = 113.947 @@ -807,11 +2711,100 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegR/LowerLegR/FootR"] position = Vector2(173.348, 120.414) rotation = 1.53601 +scale = Vector2(0.999897, 0.999897) rest = Transform2D(0.0347779, 0.999395, -0.999395, 0.0347779, 173.348, 120.414) auto_calculate_length_and_angle = false length = 113.947 bone_angle = 0.0 +[node name="IK Targets" type="Node2D" parent="ChugaSide"] + +[node name="FootL Target" type="Node2D" parent="ChugaSide/IK Targets"] +position = Vector2(98, -198) +rotation = -0.0631584 + +[node name="FootL Rotate" type="Node2D" parent="ChugaSide/IK Targets/FootL Target"] +position = Vector2(-18.1558, 210.284) + +[node name="FootR Target" type="Node2D" parent="ChugaSide/IK Targets"] +position = Vector2(67, -198) +rotation = -0.0381884 + +[node name="FootR Rotate" type="Node2D" parent="ChugaSide/IK Targets/FootR Target"] +position = Vector2(-14.9478, 210.536) + +[node name="ChugaPolygons" type="Node2D" parent="ChugaSide"] + +[node name="ArmR" type="Polygon2D" parent="ChugaSide/ChugaPolygons"] +position = Vector2(-1733, -2069) +texture = ExtResource("3_1mp2s") +skeleton = NodePath("../../Skeleton2DChugaSide") +polygon = PackedVector2Array(1713.7, 364.466, 1909.27, 418.688, 2023.83, 750.131, 1991.16, 816.681, 2037.14, 871.131, 2049.24, 1108.29, 2020.2, 1149.43, 2069.81, 1309.15, 2100.06, 1433.78, 2049.24, 1568.09, 1952.44, 1545.1, 1856.85, 1499.12, 1802.4, 1408.37, 1868.95, 1257.12, 1901.62, 1174.84, 1875, 1114.34, 1838.7, 888.071, 1883.47, 836.041, 1826.6, 799.741, 1682.63, 463.163, 1939.13, 829.991, 1912.51, 746.501, 1941.55, 903.801, 1962.12, 1136.12, 1969.38, 1320.04) +uv = PackedVector2Array(1713.7, 364.466, 1909.27, 418.688, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 17 + [node name="ChugaBack" type="Node2D" parent="."] [node name="IK Targets" type="Node2D" parent="ChugaBack"] diff --git a/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn b/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn index 83b2360..8c47429 100644 --- a/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn +++ b/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=42 format=3 uid="uid://do7r82sbv5t0r"] +[gd_scene load_steps=43 format=3 uid="uid://do7r82sbv5t0r"] [ext_resource type="Texture2D" uid="uid://lnwc1ojnpw47" path="res://art/animation/2D skeletial chars/Vesna/image (2).png" id="1_rnciu"] [ext_resource type="Texture2D" uid="uid://drqjng2136kn2" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png" id="2_51wdy"] @@ -12,70 +12,6 @@ [ext_resource type="Texture2D" uid="uid://cht6io8h8krfl" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Pupillen.png" id="8_x1v86"] [ext_resource type="Texture2D" uid="uid://bd2vd6wt37eps" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png" id="9_yvlbo"] -[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_d81uw"] -target_nodepath = NodePath("../IK Targets/FootL Target") -tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") -ccdik_data_chain_length = 2 -joint_data/0/bone_index = 22 -joint_data/0/bone2d_node = NodePath("Hips/LegL") -joint_data/0/rotate_from_joint = false -joint_data/0/enable_constraint = true -joint_data/0/constraint_angle_min = -92.903 -joint_data/0/constraint_angle_max = 87.096 -joint_data/0/constraint_angle_invert = true -joint_data/0/constraint_in_localspace = true -joint_data/0/editor_draw_gizmo = true -joint_data/1/bone_index = 23 -joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") -joint_data/1/rotate_from_joint = false -joint_data/1/enable_constraint = true -joint_data/1/constraint_angle_min = 11.798 -joint_data/1/constraint_angle_max = -149.108 -joint_data/1/constraint_angle_invert = true -joint_data/1/constraint_in_localspace = true -joint_data/1/editor_draw_gizmo = true - -[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x1v86"] -target_nodepath = NodePath("../IK Targets/FootR Target") -tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") -ccdik_data_chain_length = 2 -joint_data/0/bone_index = 26 -joint_data/0/bone2d_node = NodePath("Hips/LegR") -joint_data/0/rotate_from_joint = false -joint_data/0/enable_constraint = true -joint_data/0/constraint_angle_min = -93.549 -joint_data/0/constraint_angle_max = 87.162 -joint_data/0/constraint_angle_invert = true -joint_data/0/constraint_in_localspace = true -joint_data/0/editor_draw_gizmo = true -joint_data/1/bone_index = 27 -joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") -joint_data/1/rotate_from_joint = false -joint_data/1/enable_constraint = true -joint_data/1/constraint_angle_min = -150.907 -joint_data/1/constraint_angle_max = 360.0 -joint_data/1/constraint_angle_invert = false -joint_data/1/constraint_in_localspace = true -joint_data/1/editor_draw_gizmo = true - -[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_q7ebq"] -bone_index = 28 -bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") -target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") - -[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_dqmiu"] -bone_index = 24 -bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") -target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") - -[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_kuk4k"] -enabled = true -modification_count = 4 -modifications/0 = SubResource("SkeletonModification2DCCDIK_d81uw") -modifications/1 = SubResource("SkeletonModification2DCCDIK_x1v86") -modifications/2 = SubResource("SkeletonModification2DLookAt_q7ebq") -modifications/3 = SubResource("SkeletonModification2DLookAt_dqmiu") - [sub_resource type="Animation" id="Animation_fke7f"] resource_name = "Idle" length = 2.0 @@ -136,10 +72,10 @@ tracks/4/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL:position") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { -"times": PackedFloat32Array(0, 1, 2), -"transitions": PackedFloat32Array(1, 1, 1), +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(18.6943, 30.5863), Vector2(19.6715, 29.564), Vector2(18.6943, 30.5863)] +"values": [Vector2(13.4984, 21.7067), Vector2(13.4984, 21.7067)] } tracks/5/type = "value" tracks/5/imported = false @@ -151,7 +87,7 @@ tracks/5/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [-0.206283, -0.134467, -0.206283] +"values": [-0.307138, -0.279041, -0.307138] } tracks/6/type = "value" tracks/6/imported = false @@ -283,7 +219,7 @@ tracks/16/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(19.4109, -55.2105), Vector2(19.4109, -55.2105)] +"values": [Vector2(17.6962, -67.0345), Vector2(17.6962, -67.0345)] } tracks/17/type = "value" tracks/17/imported = false @@ -467,7 +403,7 @@ tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [-0.40488, -0.934093, -0.40488] +"values": [-0.40488, -1.07541, -0.40488] } tracks/4/type = "value" tracks/4/imported = false @@ -572,10 +508,10 @@ tracks/12/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR:position") tracks/12/interp = 2 tracks/12/loop_wrap = true tracks/12/keys = { -"times": PackedFloat32Array(0, 0.5, 1), -"transitions": PackedFloat32Array(1, 1, 1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(17.0936, -40.3956), Vector2(13.6632, -37.6295), Vector2(17.0936, -40.3956)] +"values": [Vector2(15.6394, -47.6736), Vector2(15.6394, -47.6736)] } tracks/13/type = "value" tracks/13/imported = false @@ -587,7 +523,7 @@ tracks/13/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [-0.0118557, 0.462936, -0.0118557] +"values": [-0.0118557, -0.309416, -0.0118557] } tracks/14/type = "value" tracks/14/imported = false @@ -605,13 +541,13 @@ tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR:rotation") -tracks/15/interp = 2 +tracks/15/interp = 3 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [-3.14159, -2.88661, -3.14159] +"values": [-3.14159, 2.98733, -3.14159] } tracks/16/type = "value" tracks/16/imported = false @@ -818,7 +754,7 @@ tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(22.6482, 28.4966)] +"values": [Vector2(19.4082, 17.5715)] } tracks/5/type = "value" tracks/5/imported = false @@ -842,7 +778,7 @@ tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(17.0936, -40.3956)] +"values": [Vector2(15.9199, -48.3833)] } tracks/7/type = "value" tracks/7/imported = false @@ -1144,6 +1080,30 @@ tracks/31/keys = { "update": 0, "values": [-0.527853] } +tracks/32/type = "value" +tracks/32/imported = false +tracks/32/enabled = true +tracks/32/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL:scale") +tracks/32/interp = 1 +tracks/32/loop_wrap = true +tracks/32/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.999843, 0.999843)] +} +tracks/33/type = "value" +tracks/33/imported = false +tracks/33/enabled = true +tracks/33/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR:scale") +tracks/33/interp = 1 +tracks/33/loop_wrap = true +tracks/33/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.999828, 0.999828)] +} [sub_resource type="AnimationLibrary" id="AnimationLibrary_0mnyj"] _data = { @@ -1152,6 +1112,70 @@ _data = { &"RESET": SubResource("Animation_d81uw") } +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_d81uw"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 22 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -92.903 +joint_data/0/constraint_angle_max = 87.096 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 23 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 11.798 +joint_data/1/constraint_angle_max = -149.108 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x1v86"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 26 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -93.549 +joint_data/0/constraint_angle_max = 87.162 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 27 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -150.907 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_q7ebq"] +bone_index = 28 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_dqmiu"] +bone_index = 24 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_kuk4k"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_d81uw") +modifications/1 = SubResource("SkeletonModification2DCCDIK_x1v86") +modifications/2 = SubResource("SkeletonModification2DLookAt_q7ebq") +modifications/3 = SubResource("SkeletonModification2DLookAt_dqmiu") + [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_51wdy"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") @@ -1169,7 +1193,7 @@ joint_data/1/bone_index = 24 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true -joint_data/1/constraint_angle_min = 168.387 +joint_data/1/constraint_angle_min = 184.387 joint_data/1/constraint_angle_max = 313.548 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true @@ -1192,7 +1216,7 @@ joint_data/1/bone_index = 20 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true -joint_data/1/constraint_angle_min = 188.854 +joint_data/1/constraint_angle_min = 196.854 joint_data/1/constraint_angle_max = 298.983 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true @@ -1208,13 +1232,24 @@ bone_index = 25 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") +[sub_resource type="SkeletonModification2DFABRIK" id="SkeletonModification2DFABRIK_d81uw"] +target_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +fabrik_data_chain_length = 2 +joint_data/0/bone_index = -1 +joint_data/0/bone2d_node = NodePath("") +joint_data/1/bone_index = -1 +joint_data/1/bone2d_node = NodePath("") +joint_data/1/magnet_position = Vector2(0, 0) +joint_data/1/use_target_rotation = false + [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dqmiu"] enabled = true -modification_count = 4 +modification_count = 5 modifications/0 = SubResource("SkeletonModification2DCCDIK_51wdy") modifications/1 = SubResource("SkeletonModification2DCCDIK_fke7f") modifications/2 = SubResource("SkeletonModification2DLookAt_d81uw") modifications/3 = SubResource("SkeletonModification2DLookAt_0mnyj") +modifications/4 = SubResource("SkeletonModification2DFABRIK_d81uw") [sub_resource type="Animation" id="Animation_0mnyj"] tracks/0/type = "value" @@ -1352,79 +1387,79 @@ tracks/10/keys = { tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true -tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegR:rotation") +tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [0.405378] +"values": [Vector2(0.0451965, 1.99947)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true -tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") +tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(0.0451965, 1.99947)] +"values": [Vector2(36.9906, -0.834326)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true -tracks/13/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:rotation") +tracks/13/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [-0.0927265] +"values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true -tracks/14/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") +tracks/14/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(36.9906, -0.834326)] +"values": [Vector2(37.9903, -0.856875)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true -tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:rotation") +tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [0.0] +"values": [-0.0118557] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true -tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") +tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(37.9903, -0.856875)] +"values": [Vector2(23.9713, -1.54093)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true -tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") +tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { @@ -1436,19 +1471,19 @@ tracks/17/keys = { tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true -tracks/18/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:position") +tracks/18/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(23.9713, -1.54093)] +"values": [Vector2(24.1066, 4.45755)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true -tracks/19/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:rotation") +tracks/19/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { @@ -1460,50 +1495,146 @@ tracks/19/keys = { tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true -tracks/20/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:position") +tracks/20/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(24.1066, 4.45755)] +"values": [Vector2(0, 0)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true -tracks/21/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:rotation") +tracks/21/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [-0.0118557] +"values": [3.12376] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true -tracks/22/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:position") +tracks/22/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(0, 0)] +"values": [Vector2(29.5705, -40.3186)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true -tracks/23/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:rotation") +tracks/23/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [3.12376] +"values": [-2.80639] +} +tracks/24/type = "value" +tracks/24/imported = false +tracks/24/enabled = true +tracks/24/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:position") +tracks/24/interp = 1 +tracks/24/loop_wrap = true +tracks/24/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(28.768, 2.32469)] +} +tracks/25/type = "value" +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.106938] +} +tracks/26/type = "value" +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:position") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(63.221, 20.325)] +} +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:rotation") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.98794] +} +tracks/28/type = "value" +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:position") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(17.9113, 10.2071)] +} +tracks/29/type = "value" +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:rotation") +tracks/29/interp = 1 +tracks/29/loop_wrap = true +tracks/29/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.760923] +} +tracks/30/type = "value" +tracks/30/imported = false +tracks/30/enabled = true +tracks/30/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:position") +tracks/30/interp = 1 +tracks/30/loop_wrap = true +tracks/30/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-6.68944, 29.0732)] +} +tracks/31/type = "value" +tracks/31/imported = false +tracks/31/enabled = true +tracks/31/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:rotation") +tracks/31/interp = 1 +tracks/31/loop_wrap = true +tracks/31/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.41624] } [sub_resource type="Animation" id="Animation_dqmiu"] @@ -1529,10 +1660,10 @@ tracks/1/path = NodePath("Skeleton2DVesnaSide/Hips:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.316667, 0.333333, 0.466667, 0.700466, 0.762169, 0.934104, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, -"values": [-1.53123, -1.53123, -1.53123, -1.53123, -1.53123, -1.53123, -1.53123, -1.53123] +"values": [-1.63813, -1.53343, -1.62493, -1.51453, -1.63813] } tracks/2/type = "value" tracks/2/imported = false @@ -1541,10 +1672,10 @@ tracks/2/path = NodePath("IK Targets/FootL Target:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.25, 0.5, 0.625001, 0.75, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, -"values": [Vector2(32, -38), Vector2(2, -35), Vector2(-32, -41), Vector2(1, -68), Vector2(32, -38)] +"values": [Vector2(32, -38), Vector2(2, -35), Vector2(-20, -47), Vector2(-14, -59), Vector2(1, -68), Vector2(32, -38)] } tracks/3/type = "value" tracks/3/imported = false @@ -1553,10 +1684,10 @@ tracks/3/path = NodePath("IK Targets/FootL Target:rotation") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { -"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.208334, 0.25, 0.5, 0.625001, 0.75, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, -"values": [0.226108, 0.551131, 1.0633, 1.39926, 0.226108] +"values": [0.226108, 0.681033, 0.662024, 1.22994, 1.61765, 1.39926, 0.226108] } tracks/4/type = "value" tracks/4/imported = false @@ -1565,10 +1696,10 @@ tracks/4/path = NodePath("IK Targets/FootR Target:position") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { -"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.1, 0.25, 0.5, 0.75, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, -"values": [Vector2(-29, -46), Vector2(11, -54), Vector2(46, -39), Vector2(13, -33), Vector2(-29, -46)] +"values": [Vector2(-29, -46), Vector2(-19, -56), Vector2(9, -56), Vector2(46, -39), Vector2(13, -33), Vector2(-29, -46)] } tracks/5/type = "value" tracks/5/imported = false @@ -1577,10 +1708,10 @@ tracks/5/path = NodePath("IK Targets/FootR Target:rotation") tracks/5/interp = 2 tracks/5/loop_wrap = true tracks/5/keys = { -"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.1, 0.25, 0.5, 0.75, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, -"values": [1.15032, 1.1319, 0.0446112, 0.599597, 1.15032] +"values": [1.15032, 1.41867, 0.976373, 0.0446112, 0.599597, 1.15032] } tracks/6/type = "value" tracks/6/imported = false @@ -1601,10 +1732,10 @@ tracks/7/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:rot tracks/7/interp = 2 tracks/7/loop_wrap = true tracks/7/keys = { -"times": PackedFloat32Array(0, 0.5, 0.75, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1), +"times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, -"values": [-1.14327, -1.65214, -1.21778, -1.14327] +"values": [-1.14327, -1.34006, -1.78022, -0.969888, -1.14327] } tracks/8/type = "value" tracks/8/imported = false @@ -1645,158 +1776,254 @@ tracks/10/keys = { tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true -tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegR:rotation") +tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") tracks/11/interp = 2 tracks/11/loop_wrap = true tracks/11/keys = { -"times": PackedFloat32Array(0, 1), -"transitions": PackedFloat32Array(1, 1), +"times": PackedFloat32Array(0, 0.25, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, -"values": [0.405378, 0.405378] +"values": [Vector2(0.276863, 6.99452), Vector2(-4.99607, 0.19776), Vector2(-8.23105, -5.67889), Vector2(0.276863, 6.99452)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true -tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") +tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") tracks/12/interp = 2 tracks/12/loop_wrap = true tracks/12/keys = { -"times": PackedFloat32Array(0, 0.25, 0.5, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, 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NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") tracks/14/interp = 2 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(36.9906, -0.834326), Vector2(36.9906, -0.834326)] +"values": [Vector2(37.9903, -0.856875), Vector2(37.9903, -0.856875)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true -tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:rotation") +tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") tracks/15/interp = 2 tracks/15/loop_wrap = true tracks/15/keys = { -"times": PackedFloat32Array(0, 1), -"transitions": PackedFloat32Array(1, 1), +"times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, -"values": [0.0, 0.0] +"values": [0.0837296, 0.144027, 0.0806147, 0.0416023, 0.0837296] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true -tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") +tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:position") tracks/16/interp = 2 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(37.9903, -0.856875), Vector2(37.9903, -0.856875)] +"values": [Vector2(23.9713, -1.54093), Vector2(23.9713, -1.54093)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true -tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") +tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:rotation") tracks/17/interp = 2 tracks/17/loop_wrap = true tracks/17/keys = { -"times": PackedFloat32Array(0, 1), -"transitions": PackedFloat32Array(1, 1), +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [-0.0118557, -0.0118557] +"values": [0.499389, 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tracks/23/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-3.09549, -2.87598, -3.09549] +} +tracks/24/type = "value" +tracks/24/imported = false +tracks/24/enabled = true +tracks/24/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:position") +tracks/24/interp = 1 +tracks/24/loop_wrap = true +tracks/24/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [-3.10399, -3.10399] +"values": [Vector2(28.768, 2.32469), Vector2(28.768, 2.32469)] +} +tracks/25/type = "value" +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0275289, 0.169141, 0.0275289] +} +tracks/26/type = "value" +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:position") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(63.221, 20.325), Vector2(63.221, 20.325)] +} +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:rotation") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-2.9036, -2.97546, -2.9036] +} +tracks/28/type = "value" +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:position") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(17.9113, 10.2071), Vector2(17.9113, 10.2071)] +} +tracks/29/type = "value" +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:rotation") +tracks/29/interp = 1 +tracks/29/loop_wrap = true +tracks/29/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.847212, 0.667646, 0.847212] +} +tracks/30/type = "value" +tracks/30/imported = false +tracks/30/enabled = true +tracks/30/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:position") +tracks/30/interp = 1 +tracks/30/loop_wrap = true +tracks/30/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-6.68944, 29.0732), Vector2(-6.68944, 29.0732)] +} +tracks/31/type = "value" +tracks/31/imported = false +tracks/31/enabled = true +tracks/31/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:rotation") +tracks/31/interp = 1 +tracks/31/loop_wrap = true +tracks/31/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-2.20739, -2.3493, -2.20739] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_yvlbo"] @@ -1883,7 +2110,7 @@ tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [Vector2(-3, -85), Vector2(10, -83), Vector2(-3, -85)] +"values": [Vector2(-5, -85), Vector2(13, -85), Vector2(-5, -85)] } tracks/1/type = "value" tracks/1/imported = false @@ -1919,7 +2146,7 @@ tracks/3/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0.0318046, -0.0148625] +"values": [0.0318046, 0.0318046] } tracks/4/type = "value" tracks/4/imported = false @@ -1931,7 +2158,7 @@ tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, -"values": [Vector2(35, -28), Vector2(34, -19), Vector2(34, -19), Vector2(35, -28)] +"values": [Vector2(29, -32), Vector2(34, -19), Vector2(34, -19), Vector2(29, -32)] } tracks/5/type = "value" tracks/5/imported = false @@ -1955,7 +2182,7 @@ tracks/6/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, -"values": [Vector2(-20, -23), Vector2(-20, -23), Vector2(-20, -29), Vector2(-20, -23)] +"values": [Vector2(-20, -23), Vector2(-20, -23), Vector2(-13, -35), Vector2(-20, -23)] } tracks/7/type = "value" tracks/7/imported = false @@ -1976,10 +2203,10 @@ tracks/8/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(34.9997, -39.0003)] +"values": [Vector2(34.9997, -39.0003), Vector2(34.9997, -39.0003)] } tracks/9/type = "value" tracks/9/imported = false @@ -1988,10 +2215,10 @@ tracks/9/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [2.87499] +"values": [2.87499, 2.87499] } tracks/10/type = "value" tracks/10/imported = false @@ -2000,10 +2227,10 @@ tracks/10/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(37.0002, 39.9996)] +"values": [Vector2(37.0002, 39.9996), Vector2(37.0002, 39.9996)] } tracks/11/type = "value" tracks/11/imported = false @@ -2012,10 +2239,10 @@ tracks/11/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [1.7245] +"values": [1.7245, 1.7245] } tracks/12/type = "value" tracks/12/imported = false @@ -2024,10 +2251,10 @@ tracks/12/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:position tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(24.964, 22.5122)] +"values": [Vector2(24.964, 22.5122), Vector2(24.964, 22.5122)] } tracks/13/type = "value" tracks/13/imported = false @@ -2036,10 +2263,10 @@ tracks/13/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:rotation tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0.0] +"values": [0.0, 0.0] } tracks/14/type = "value" tracks/14/imported = false @@ -2048,10 +2275,10 @@ tracks/14/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:position tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector2(20.7009, 19.2995)] +"values": [Vector2(20.7009, 19.2995), Vector2(20.7009, 19.2995)] } tracks/15/type = "value" tracks/15/imported = false @@ -2060,10 +2287,10 @@ tracks/15/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:rotation tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0.136343] +"values": [0.136343, 0.136343] } [sub_resource type="Animation" id="Animation_x1v86"] @@ -2334,38 +2561,41 @@ modifications/3 = SubResource("SkeletonModification2DLookAt_lgtwx") [node name="2DSkeletonlVesna" type="Node2D"] [node name="Image(2)" type="Sprite2D" parent="."] -visible = false modulate = Color(0.592923, 0.501034, 0.738013, 0.545098) -position = Vector2(91, -132) +position = Vector2(-89, -132) texture = ExtResource("1_rnciu") -metadata/_edit_lock_ = true [node name="Dreiviertel" type="Node2D" parent="."] +[node name="VesnaDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] +libraries = { +&"": SubResource("AnimationLibrary_0mnyj") +} + [node name="Skeleton2DVesnaDreiviertel" type="Skeleton2D" parent="Dreiviertel"] modification_stack = SubResource("SkeletonModificationStack2D_kuk4k") [node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] position = Vector2(3, -99) rotation = -1.54825 -scale = Vector2(0.999935, 0.999935) -rest = Transform2D(0.022543, -0.999681, 0.999681, 0.022543, 3, -99) +scale = Vector2(0.999926, 0.999926) +rest = Transform2D(0.0225429, -0.999675, 0.999675, 0.0225429, 3, -99) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] rotation = 3.07638 -scale = Vector2(0.999828, 0.999828) -rest = Transform2D(-0.997703, 0.0651552, -0.0651552, -0.997703, 0, 0) +scale = Vector2(0.999827, 0.999827) +rest = Transform2D(-0.997702, 0.0651552, -0.0651552, -0.997702, 0, 0) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(32.9916, -0.743967) -scale = Vector2(0.999834, 0.999834) -rest = Transform2D(0.999834, 0, 0, 0.999834, 32.9916, -0.743967) +scale = Vector2(0.999819, 0.999819) +rest = Transform2D(0.999819, 0, 0, 0.999819, 32.9916, -0.743967) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2373,8 +2603,8 @@ bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(37.9903, -0.856875) rotation = -0.0118557 -scale = Vector2(0.999832, 0.999832) -rest = Transform2D(0.999762, -0.0118534, 0.0118534, 0.999762, 37.9903, -0.856875) +scale = Vector2(0.999826, 0.999826) +rest = Transform2D(0.999758, -0.0118534, 0.0118534, 0.999758, 37.9903, -0.856875) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2430,8 +2660,8 @@ bone_angle = 0.0 [node name="Bow1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-16.8814, 11.1813) rotation = -2.32005 -scale = Vector2(0.999947, 0.999947) -rest = Transform2D(-0.681056, -0.732159, 0.732159, -0.681056, -16.8814, 11.1813) +scale = Vector2(0.999925, 0.999925) +rest = Transform2D(-0.681042, -0.732143, 0.732143, -0.681042, -16.8814, 11.1813) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2439,8 +2669,8 @@ bone_angle = 0.0 [node name="Bow2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-15.7638, 22.17) rotation = 2.04616 -scale = Vector2(0.999923, 0.999923) -rest = Transform2D(-0.457627, 0.889058, -0.889058, -0.457627, -15.7638, 22.17) +scale = Vector2(0.999893, 0.999893) +rest = Transform2D(-0.457614, 0.889034, -0.889034, -0.457614, -15.7638, 22.17) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2448,8 +2678,8 @@ bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(19.4109, -55.2105) rotation = -3.07081 -scale = Vector2(0.999857, 0.999857) -rest = Transform2D(-0.997353, -0.0707134, 0.0707134, -0.997353, 19.4109, -55.2105) +scale = Vector2(0.999837, 0.999837) +rest = Transform2D(-0.997335, -0.0707121, 0.0707121, -0.997335, 19.4109, -55.2105) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2457,8 +2687,8 @@ bone_angle = 0.0 [node name="Zipfel2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1"] position = Vector2(28.768, 2.32469) rotation = -0.212531 -scale = Vector2(0.999862, 0.999862) -rest = Transform2D(0.977365, -0.210906, 0.210906, 0.977365, 28.768, 2.32469) +scale = Vector2(0.999847, 0.999847) +rest = Transform2D(0.977351, -0.210902, 0.210902, 0.977351, 28.768, 2.32469) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2466,8 +2696,8 @@ bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(60.0501, 4.35848) rotation = -3.03434 -scale = Vector2(0.999887, 0.999887) -rest = Transform2D(-0.994142, -0.107035, 0.107035, -0.994142, 60.0501, 4.35848) +scale = Vector2(0.999851, 0.999851) +rest = Transform2D(-0.994107, -0.107031, 0.107031, -0.994107, 60.0501, 4.35848) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2475,17 +2705,17 @@ bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1"] position = Vector2(14.6196, 14.8077) rotation = 0.563918 -scale = Vector2(0.999937, 0.999937) -rest = Transform2D(0.845114, 0.534468, -0.534468, 0.845114, 14.6196, 14.8077) +scale = Vector2(0.999907, 0.999907) +rest = Transform2D(0.845093, 0.534455, -0.534455, 0.845093, 14.6196, 14.8077) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] -position = Vector2(17.0936, -40.3956) +position = Vector2(15.9199, -48.3833) rotation = -0.0118557 -scale = Vector2(0.99983, 0.99983) -rest = Transform2D(0.99976, -0.0118534, 0.0118534, 0.99976, 17.0936, -40.3956) +scale = Vector2(0.999828, 0.999828) +rest = Transform2D(0.999758, -0.0118534, 0.0118534, 0.999758, 15.9199, -48.3833) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2493,8 +2723,8 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR"] position = Vector2(-28.0305, -2.70049) rotation = -3.14159 -scale = Vector2(0.999832, 0.999832) -rest = Transform2D(-0.999832, -2.53476e-06, 2.53476e-06, -0.999832, -28.0305, -2.70049) +scale = Vector2(0.99983, 0.99983) +rest = Transform2D(-0.99983, -2.53475e-06, 2.53475e-06, -0.99983, -28.0305, -2.70049) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2502,17 +2732,17 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR"] position = Vector2(23.9238, -7.25623) rotation = -0.527853 -scale = Vector2(0.999978, 0.999978) -rest = Transform2D(0.863871, -0.503669, 0.503669, 0.863871, 23.9238, -7.25623) +scale = Vector2(0.99997, 0.99997) +rest = Transform2D(0.863867, -0.503666, 0.503666, 0.863867, 23.9238, -7.25623) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] -position = Vector2(22.6482, 28.4966) +position = Vector2(19.4082, 17.5715) rotation = -0.206283 -scale = Vector2(0.999847, 0.999847) -rest = Transform2D(0.978649, -0.204792, 0.204792, 0.978649, 22.6482, 28.4966) +scale = Vector2(0.999843, 0.999843) +rest = Transform2D(0.978645, -0.204791, 0.204791, 0.978645, 19.4082, 17.5715) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2520,8 +2750,8 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL"] position = Vector2(-30.0838, -7.67883) rotation = -3.14159 -scale = Vector2(0.999833, 0.999833) -rest = Transform2D(-0.999833, -2.70957e-06, 2.70957e-06, -0.999833, -30.0838, -7.67883) +scale = Vector2(0.999834, 0.999834) +rest = Transform2D(-0.979204, -0.202049, 0.202049, -0.979204, -24.8417, -8.68655) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2529,35 +2759,37 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL"] position = Vector2(24.9237, -7.26693) rotation = -0.408114 -scale = Vector2(0.999919, 0.999919) -rest = Transform2D(0.917797, -0.396847, 0.396847, 0.917797, 24.9237, -7.26693) +scale = Vector2(0.99991, 0.99991) +rest = Transform2D(0.917792, -0.396845, 0.396845, 0.917792, 24.9237, -7.26693) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] -position = Vector2(-8.5919, 18.1983) -rotation = 0.0427584 -rest = Transform2D(0.998356, -0.0569747, 0.0569747, 0.998356, -8.5919, 18.1983) +position = Vector2(-8.57487, 18.1935) +rotation = -0.055115 +scale = Vector2(0.999851, 0.999851) +rest = Transform2D(0.998333, -0.0550789, 0.0550789, 0.998333, -8.57487, 18.1935) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL"] -position = Vector2(-25.6462, 9.07029) -rotation = -2.50785 -rest = Transform2D(-0.501531, -0.865136, 0.865136, -0.501531, -25.6462, 9.07027) +position = Vector2(-25.6466, 9.07033) +rotation = -2.09985 +scale = Vector2(1.00001, 1.00001) +rest = Transform2D(-0.504721, -0.86329, 0.86329, -0.504721, -25.6466, 9.07033) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL/LowerLegL"] -position = Vector2(18.2619, -23.5903) -rotation = -1.08925 -scale = Vector2(1, 1) -rest = Transform2D(0.141131, -0.989988, 0.989988, 0.141131, 18.2619, -23.5903) +position = Vector2(18.2617, -23.5902) +rotation = -1.4274 +scale = Vector2(1.00003, 1.00003) +rest = Transform2D(0.142913, -0.989764, 0.989764, 0.142913, 18.2617, -23.5902) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2572,28 +2804,30 @@ length = 21.442 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] -position = Vector2(-9.31333, -13.7935) -rotation = -0.0118557 -rest = Transform2D(0.988196, 0.152475, -0.152475, 0.988196, -9.31333, -13.7935) +position = Vector2(-9.30965, -13.7928) +rotation = 0.153057 +scale = Vector2(0.999926, 0.999926) +rest = Transform2D(0.988236, 0.152449, -0.152449, 0.988236, -9.30965, -13.7928) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR"] -position = Vector2(-28.0198, -1.70056) -rotation = -2.50785 -rest = Transform2D(-0.848317, -0.529473, 0.529473, -0.848317, -28.0196, -1.70059) +position = Vector2(-28.0193, -1.70057) +rotation = -2.58355 +scale = Vector2(0.999995, 0.999995) +rest = Transform2D(-0.848287, -0.529527, 0.529527, -0.848287, -28.0193, -1.70057) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR/LowerLegR"] -position = Vector2(23.9879, -13.0224) -rotation = -1.08925 -scale = Vector2(1, 1) -rest = Transform2D(0.347102, -0.937837, 0.937837, 0.347102, 23.9882, -13.0225) +position = Vector2(23.9883, -13.0226) +rotation = -1.21627 +scale = Vector2(1.00001, 1.00001) +rest = Transform2D(0.347153, -0.937819, 0.937819, 0.347153, 23.9883, -13.0226) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2609,14 +2843,12 @@ bone_angle = 0.0 [node name="Hacke" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] rotation = -1.57079 -rest = Transform2D(2.22127e-06, -1, 1, 2.22127e-06, 0, 0) +rest = Transform2D(6.27438e-06, -1, 1, 6.27438e-06, 0, 0) auto_calculate_length_and_angle = false length = 108.505 bone_angle = 0.0 [node name="PolygonsD" type="Node2D" parent="Dreiviertel"] -metadata/_edit_lock_ = true -metadata/_edit_group_ = true [node name="D-ArmL" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-599, -267) @@ -2626,7 +2858,7 @@ skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2928.62, 489.769, 2956.84, 519.532, 2964.54, 569.309, 2950.17, 637.045, 2938.37, 658.598, 2953.25, 671.427, 2970.18, 728.388, 3006.62, 735.572, 3013.8, 778.677, 2980.96, 792.019, 3008.67, 844.874, 3016.37, 921.335, 3002.51, 971.624, 2949.66, 980.861, 2914.76, 953.151, 2882.95, 925.44, 2849.59, 917.23, 2817.26, 887.98, 2815.72, 844.361, 2830.6, 833.072, 2813.67, 797.151, 2821.37, 786.888, 2801.87, 773.032, 2787.5, 697.598, 2804.43, 683.23, 2788.52, 663.216, 2808.54, 549.295, 2860.88, 494.387, 2875.48, 670.123, 2877.34, 692.982, 2873.15, 637.468, 2891.81, 569.822, 2902.53, 770.888) uv = PackedVector2Array(2928.62, 489.769, 2956.84, 519.532, 2964.54, 569.309, 2950.17, 637.045, 2938.37, 658.598, 2953.25, 671.427, 2970.18, 728.388, 3006.62, 735.572, 3013.8, 778.677, 2980.96, 792.019, 3008.67, 844.874, 3016.37, 921.335, 3002.51, 971.624, 2949.66, 980.861, 2914.76, 953.151, 2882.95, 925.44, 2849.59, 917.23, 2817.26, 887.98, 2815.72, 844.361, 2830.6, 833.072, 2813.67, 797.151, 2821.37, 786.888, 2801.87, 773.032, 2787.5, 697.598, 2804.43, 683.23, 2788.52, 663.216, 2808.54, 549.295, 2860.88, 494.387, 2875.48, 670.123, 2877.34, 692.982, 2873.15, 637.468, 2891.81, 569.822, 2902.53, 770.888) polygons = [PackedInt32Array(0, 31, 2, 1), PackedInt32Array(0, 31, 26, 27), PackedInt32Array(30, 25, 26, 31), PackedInt32Array(30, 31, 2, 3), PackedInt32Array(30, 28, 4, 3), PackedInt32Array(30, 25, 24, 28), PackedInt32Array(23, 24, 28, 29), PackedInt32Array(28, 4, 5, 29), PackedInt32Array(29, 5, 6, 32), PackedInt32Array(29, 23, 22, 32), PackedInt32Array(21, 22, 32), PackedInt32Array(20, 21, 32), PackedInt32Array(32, 6, 7), PackedInt32Array(32, 7, 8, 9), PackedInt32Array(32, 19, 20), PackedInt32Array(32, 9, 19), PackedInt32Array(18, 19, 16, 17), PackedInt32Array(13, 12, 11, 14), PackedInt32Array(15, 14, 11, 10), PackedInt32Array(15, 16, 19), PackedInt32Array(15, 10, 9, 19)] -bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 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PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(1, 1, 1, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, 0.5, 0, 0.5, 1, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0, 0, 0.5), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0.5, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0.5, 0.5, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0, 0, 0.5), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hacke", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 5 [node name="D-LegL" type="Polygon2D" parent="Dreiviertel/PolygonsD"] @@ -2805,11 +3037,6 @@ rotation = 0.522379 [node name="FootR Rotate" type="Node2D" parent="Dreiviertel/IK Targets/FootR Target"] position = Vector2(14.4172, 9.00797) -[node name="VesnaDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] -libraries = { -&"": SubResource("AnimationLibrary_0mnyj") -} - [node name="Side" type="Node2D" parent="."] visible = false @@ -2959,13 +3186,12 @@ bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), " internal_vertex_count = 3 [node name="Skeleton2DVesnaSide" type="Skeleton2D" parent="Side"] -visible = false modification_stack = SubResource("SkeletonModificationStack2D_dqmiu") [node name="Hips" type="Bone2D" parent="Side/Skeleton2DVesnaSide"] position = Vector2(5, -89) rotation = -1.54825 -scale = Vector2(0.999992, 0.999992) +scale = Vector2(0.999843, 0.999843) rest = Transform2D(0.0225493, -0.999746, 0.999746, 0.0225493, 5, -89) auto_calculate_length_and_angle = false length = 16.0 @@ -2973,7 +3199,7 @@ bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] rotation = 3.12376 -scale = Vector2(0.999995, 0.999995) +scale = Vector2(0.999861, 0.999861) rest = Transform2D(-0.999841, 0.0178341, -0.0178341, -0.999841, 0, 0) auto_calculate_length_and_angle = false length = 43.207 @@ -2981,6 +3207,7 @@ bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(36.9906, -0.834326) +scale = Vector2(0.999864, 0.999864) rest = Transform2D(1, 0, 0, 1, 36.9906, -0.834326) auto_calculate_length_and_angle = false length = 16.0 @@ -2989,6 +3216,7 @@ bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(37.9903, -0.856875) rotation = -0.0118557 +scale = Vector2(0.999882, 0.999882) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875) auto_calculate_length_and_angle = false length = 81.297 @@ -3021,6 +3249,7 @@ bone_angle = 0.0 [node name="Bow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(-6.68944, 29.0732) rotation = -2.41624 +scale = Vector2(0.999984, 0.999984) rest = Transform2D(-0.748265, -0.6634, 0.6634, -0.748265, -6.68944, 29.0732) auto_calculate_length_and_angle = false length = 26.883 @@ -3037,7 +3266,8 @@ bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(29.5705, -40.3186) -rotation = -2.98794 +rotation = -2.80639 +scale = Vector2(0.999896, 0.999896) rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 29.5705, -40.3186) auto_calculate_length_and_angle = false length = 26.883 @@ -3046,7 +3276,7 @@ bone_angle = 0.0 [node name="Zipfel2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1"] position = Vector2(28.768, 2.32469) rotation = -0.106938 -scale = Vector2(1, 1) +scale = Vector2(0.999889, 0.999889) rest = Transform2D(0.994288, -0.106734, 0.106734, 0.994288, 28.768, 2.32469) auto_calculate_length_and_angle = false length = 26.883 @@ -3055,6 +3285,7 @@ bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(63.221, 20.325) rotation = -2.98794 +scale = Vector2(0.999929, 0.999929) rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 63.221, 20.325) auto_calculate_length_and_angle = false length = 26.883 @@ -3063,6 +3294,7 @@ bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Hair1"] position = Vector2(17.9113, 10.2071) rotation = 0.760923 +scale = Vector2(0.999973, 0.999973) rest = Transform2D(0.7242, 0.68959, -0.68959, 0.7242, 17.9113, 10.2071) auto_calculate_length_and_angle = false length = 26.883 @@ -3071,7 +3303,7 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(23.9713, -1.54093) rotation = -0.0118557 -scale = Vector2(0.999861, 0.999861) +scale = Vector2(0.999843, 0.999843) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 23.9713, -1.54093) auto_calculate_length_and_angle = false length = 81.297 @@ -3097,7 +3329,7 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(24.1066, 4.45755) rotation = -0.0118557 -scale = Vector2(0.999868, 0.999868) +scale = Vector2(0.999855, 0.999855) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 24.1066, 4.45755) auto_calculate_length_and_angle = false length = 81.297 @@ -3122,8 +3354,8 @@ bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(0.0451965, 1.99947) -rotation = -0.0927265 -scale = Vector2(0.999801, 0.999801) +rotation = -0.122905 +scale = Vector2(0.999869, 0.999869) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 0.045105, 1.99949) auto_calculate_length_and_angle = false length = 81.297 @@ -3152,7 +3384,7 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 -scale = Vector2(0.999844, 0.999844) +scale = Vector2(0.999842, 0.999842) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 @@ -3160,8 +3392,8 @@ bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(-0.112633, -4.99869) -rotation = 0.405378 -scale = Vector2(0.999765, 0.999765) +rotation = 0.747581 +scale = Vector2(0.999171, 0.999171) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, -0.11274, -4.99873) auto_calculate_length_and_angle = false length = 81.297 @@ -3169,8 +3401,9 @@ bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR"] -position = Vector2(-21.9239, 7.2349) -rotation = -2.50785 +position = Vector2(-18.0301, 17.8862) +rotation = -3.06503 +scale = Vector2(0.999876, 0.999876) rest = Transform2D(-0.805818, -0.592163, 0.592163, -0.805818, -21.9239, 7.2349) auto_calculate_length_and_angle = false length = 16.0 @@ -3178,9 +3411,9 @@ bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR/LowerLegR"] -position = Vector2(30.3902, -12.8296) -rotation = -0.766988 -scale = Vector2(1.00001, 1.00001) +position = Vector2(30.388, -12.8288) +rotation = -1.02706 +scale = Vector2(1.00002, 1.00002) rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 30.388, -12.8284) auto_calculate_length_and_angle = false length = 37.766 @@ -3190,7 +3423,7 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 -scale = Vector2(0.999844, 0.999844) +scale = Vector2(0.999838, 0.999838) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 @@ -3203,6 +3436,7 @@ position = Vector2(6, -35) rotation = 0.522455 [node name="FootL Rotate" type="Node2D" parent="Side/IK Targets/FootL Target"] +visible = false position = Vector2(22, 15) [node name="FootR Target" type="Node2D" parent="Side/IK Targets"] @@ -3210,6 +3444,7 @@ position = Vector2(-6, -34) rotation = 0.522379 [node name="FootR Rotate" type="Node2D" parent="Side/IK Targets/FootR Target"] +visible = false position = Vector2(22, 15) [node name="VesnaSideAnimPlayer" type="AnimationPlayer" parent="Side"] @@ -3366,7 +3601,7 @@ modification_stack = SubResource("SkeletonModificationStack2D_d81uw") [node name="Hip" type="Bone2D" parent="Front/Skeleton2DVesnaFront"] position = Vector2(0, -85) rotation = -1.57079 -scale = Vector2(0.999916, 0.999916) +scale = Vector2(0.999828, 0.999828) rest = Transform2D(6.27438e-06, -1, 1, 6.27438e-06, 0, -85) auto_calculate_length_and_angle = false length = 70.0 @@ -3375,7 +3610,7 @@ bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] position = Vector2(28, -4.00006) rotation = -0.0148625 -scale = Vector2(0.99998, 0.99998) +scale = Vector2(0.999941, 0.999941) rest = Transform2D(1, 0, 0, 1, 28, -4.00006) auto_calculate_length_and_angle = false length = 52.865 @@ -3509,9 +3744,9 @@ length = 43.649 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] -position = Vector2(5.03269, -24.004) -rotation = 3.0565 -scale = Vector2(0.999926, 0.999926) +position = Vector2(0.39769, -17.9975) +rotation = -2.9064 +scale = Vector2(0.99987, 0.99987) rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 4.99985, -24) metadata/_local_pose_override_enabled_ = true @@ -3532,9 +3767,9 @@ bone_angle = 24.9323 metadata/_local_pose_override_enabled_ = true [node name="LegL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] -position = Vector2(5.99981, 35) -rotation = 3.10924 -scale = Vector2(0.99996, 0.99996) +position = Vector2(3.15478, 22.8724) +rotation = 2.64089 +scale = Vector2(0.999874, 0.999874) rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 6.00022, 35) metadata/_local_pose_override_enabled_ = true diff --git a/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn b/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn index 8279216..15fc5f2 100644 --- a/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn +++ b/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn @@ -1,10 +1,700 @@ -[gd_scene load_steps=16 format=3 uid="uid://dw65x44h3br3e"] +[gd_scene load_steps=29 format=3 uid="uid://dw65x44h3br3e"] [ext_resource type="Texture2D" uid="uid://dg4ve6gm5cbct" path="res://art/animation/2D skeletial chars/Yeli/yeli.png" id="1_fev4b"] [ext_resource type="Texture2D" uid="uid://bmpy202sg7c8n" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Arms.png" id="2_jd85q"] [ext_resource type="Texture2D" uid="uid://ukw48owrkygy" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Legs.png" id="3_b6sfe"] [ext_resource type="Texture2D" uid="uid://dl5um6p3dejqi" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Body.png" id="4_yjb6m"] [ext_resource type="Texture2D" uid="uid://cstgevlfj06lb" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Head.png" id="5_a1ycu"] +[ext_resource type="Texture2D" uid="uid://bw5qjv458161u" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Mouth.png" id="6_b6sfe"] + +[sub_resource type="Animation" id="Animation_jd85q"] +resource_name = "Idle" +length = 2.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Skeleton2DYeliFront/Hips:position") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 0, +"values": [Vector2(38, -339), Vector2(29, -333), Vector2(38, -328), Vector2(53, -330), Vector2(38, -339)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Skeleton2DYeliFront/Hips:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [-1.5712, -1.5712] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("IK Targets/FootL Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(166, -103), Vector2(166, -103)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("IK Targets/FootL Target:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [-0.523598, -0.523598] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("IK Targets/FootR Target:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-78, -112), Vector2(-78, -112)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("IK Targets/FootR Target:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [-2.20525, -2.20525] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DYeliFront/Hips/Torso:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(185.002, -3.92563), Vector2(185.002, -3.92563)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DYeliFront/Hips/Torso:rotation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0, 1, 2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.00281165, 0.0421369, 0.00281165] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:position") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0, 2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(216.001, -2.91316), Vector2(216.001, -2.91316)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:rotation") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0, 1, 2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0333243, -0.0303803, 0.0333243] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL:position") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(181.06, -149.927)] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL:rotation") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.77282] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL:position") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(174.766, 13.882)] +} +tracks/13/type = "value" +tracks/13/imported = false +tracks/13/enabled = true +tracks/13/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL:rotation") +tracks/13/interp = 1 +tracks/13/loop_wrap = true +tracks/13/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.603569] +} +tracks/14/type = "value" +tracks/14/imported = false +tracks/14/enabled = true +tracks/14/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR:position") +tracks/14/interp = 1 +tracks/14/loop_wrap = true +tracks/14/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(177.934, 164.071)] +} +tracks/15/type = "value" +tracks/15/imported = false +tracks/15/enabled = true +tracks/15/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR:rotation") +tracks/15/interp = 1 +tracks/15/loop_wrap = true +tracks/15/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [2.58257] +} +tracks/16/type = "value" +tracks/16/imported = false +tracks/16/enabled = true +tracks/16/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR:position") +tracks/16/interp = 1 +tracks/16/loop_wrap = true +tracks/16/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(177.45, 10.2724)] +} +tracks/17/type = "value" +tracks/17/imported = false +tracks/17/enabled = true +tracks/17/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR:rotation") +tracks/17/interp = 1 +tracks/17/loop_wrap = true +tracks/17/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.810401] +} +tracks/18/type = "value" +tracks/18/imported = false +tracks/18/enabled = true +tracks/18/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR/HandR:position") +tracks/18/interp = 1 +tracks/18/loop_wrap = true +tracks/18/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(163.269, -9.00873)] +} +tracks/19/type = "value" +tracks/19/imported = false +tracks/19/enabled = true +tracks/19/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR/HandR:rotation") +tracks/19/interp = 1 +tracks/19/loop_wrap = true +tracks/19/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.13266] +} +tracks/20/type = "value" 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+"update": 0, +"values": [Vector2(0, 0), Vector2(0, 0)] +} +tracks/23/type = "value" +tracks/23/imported = false +tracks/23/enabled = true +tracks/23/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") +tracks/23/interp = 3 +tracks/23/loop_wrap = true +tracks/23/keys = { +"times": PackedFloat32Array(0, 1, 2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-3.10758, 3.09727, -3.10758] +} + +[sub_resource type="Animation" id="Animation_b6sfe"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Skeleton2DYeliFront/Hips:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(6, -342)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Skeleton2DYeliFront/Hips:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-1.5712] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("IK Targets/FootL Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(166, -103)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("IK Targets/FootL Target:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.523598] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("IK Targets/FootR Target:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-78, -112)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("IK Targets/FootR Target:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.20525] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DYeliFront/Hips/Torso:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(185.002, -3.92563)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DYeliFront/Hips/Torso:rotation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0277087] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:position") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(216.001, -2.91316)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:rotation") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL:position") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(181.06, -149.927)] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL:rotation") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.7466] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL:position") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(174.766, 13.882)] +} +tracks/13/type = "value" +tracks/13/imported = false +tracks/13/enabled = true +tracks/13/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL:rotation") +tracks/13/interp = 1 +tracks/13/loop_wrap = true +tracks/13/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.466174] +} +tracks/14/type = "value" +tracks/14/imported = false +tracks/14/enabled = true +tracks/14/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR:position") +tracks/14/interp = 1 +tracks/14/loop_wrap = true +tracks/14/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(177.934, 164.071)] +} +tracks/15/type = "value" +tracks/15/imported = false +tracks/15/enabled = true +tracks/15/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR:rotation") +tracks/15/interp = 1 +tracks/15/loop_wrap = true +tracks/15/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [2.5727] +} +tracks/16/type = "value" +tracks/16/imported = false +tracks/16/enabled = true +tracks/16/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR:position") +tracks/16/interp = 1 +tracks/16/loop_wrap = true +tracks/16/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(177.45, 10.2724)] +} +tracks/17/type = "value" +tracks/17/imported = false +tracks/17/enabled = true +tracks/17/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR:rotation") +tracks/17/interp = 1 +tracks/17/loop_wrap = true +tracks/17/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.648455] +} +tracks/18/type = "value" +tracks/18/imported = false +tracks/18/enabled = true +tracks/18/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR/HandR:position") +tracks/18/interp = 1 +tracks/18/loop_wrap = true +tracks/18/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(163.269, -9.00873)] +} +tracks/19/type = "value" +tracks/19/imported = false +tracks/19/enabled = true +tracks/19/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR/HandR:rotation") +tracks/19/interp = 1 +tracks/19/loop_wrap = true +tracks/19/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.23523] +} +tracks/20/type = "value" +tracks/20/imported = false +tracks/20/enabled = true +tracks/20/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL/HandRL:position") +tracks/20/interp = 1 +tracks/20/loop_wrap = true +tracks/20/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(181.041, -8.07132)] +} +tracks/21/type = "value" +tracks/21/imported = false +tracks/21/enabled = true +tracks/21/path = NodePath("Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL/HandRL:rotation") +tracks/21/interp = 1 +tracks/21/loop_wrap = true +tracks/21/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.593717] +} +tracks/22/type = "value" +tracks/22/imported = false +tracks/22/enabled = true +tracks/22/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:position") +tracks/22/interp = 1 +tracks/22/loop_wrap = true +tracks/22/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/23/type = "value" +tracks/23/imported = false +tracks/23/enabled = true +tracks/23/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") +tracks/23/interp = 1 +tracks/23/loop_wrap = true +tracks/23/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [3.11398] +} + +[sub_resource type="Animation" id="Animation_a1ycu"] +resource_name = "Talk" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Skeleton2DYeliFront/Hips:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(38, -332), Vector2(38, -332)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Skeleton2DYeliFront/Hips:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-1.5712, -1.55305, -1.5712] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Skeleton2DYeliFront/Hips/Torso:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(185.002, -3.92563), Vector2(185.002, -3.92563)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Skeleton2DYeliFront/Hips/Torso:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0346185, -0.0322552, 0.0346185] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(216.001, -2.91316), Vector2(216.001, -2.91316)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0432257, 0.00197821, 0.0432257] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, 0)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") +tracks/7/interp = 3 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [3.11646, -3.10369, 3.11646] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_yjb6m"] +_data = { +&"Idle": SubResource("Animation_jd85q"), +&"RESET": SubResource("Animation_b6sfe"), +&"Talk": SubResource("Animation_a1ycu") +} [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_jd85q"] target_nodepath = NodePath("../IK Targets/FootL Target") @@ -126,6 +816,602 @@ modifications/1 = SubResource("SkeletonModification2DCCDIK_a1ycu") modifications/2 = SubResource("SkeletonModification2DLookAt_34xkq") modifications/3 = SubResource("SkeletonModification2DLookAt_try1o") +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_34xkq"] +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 14 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 15 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 140.339 +joint_data/1/constraint_angle_max = 341.941 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_try1o"] +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -28.153 +joint_data/1/constraint_angle_max = 134.237 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_8haof"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_ctwxo"] +bone_index = 16 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dra5k"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_34xkq") +modifications/1 = SubResource("SkeletonModification2DCCDIK_try1o") +modifications/2 = SubResource("SkeletonModification2DLookAt_8haof") +modifications/3 = SubResource("SkeletonModification2DLookAt_ctwxo") + +[sub_resource type="Animation" id="Animation_yjb6m"] +resource_name = "Talk" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-180, -94), Vector2(-180, -94)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(68, -105), Vector2(68, -105)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 0.0] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Skeleton2DYeliDreiviertel/Hips:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(-15, -349), Vector2(5, -342), Vector2(-15, -349)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 9 - -[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] -position = Vector2(-601, -1441) -texture = ExtResource("5_a1ycu") -skeleton = NodePath("../../Skeleton2DYeliFront") -polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) -uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) -polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)] -bones = ["Hips", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 2 +[node name="YeliFrontAnimPlayer" type="AnimationPlayer" parent="Front"] +libraries = { +&"": SubResource("AnimationLibrary_yjb6m") +} [node name="Skeleton2DYeliFront" type="Skeleton2D" parent="Front"] modification_stack = SubResource("SkeletonModificationStack2D_34xkq") @@ -204,6 +1434,7 @@ modification_stack = SubResource("SkeletonModificationStack2D_34xkq") [node name="Hips" type="Bone2D" parent="Front/Skeleton2DYeliFront"] position = Vector2(6, -342) rotation = -1.5712 +scale = Vector2(0.999944, 0.999944) rest = Transform2D(-0.000402017, -1, 1, -0.000402017, 6, -342) auto_calculate_length_and_angle = false length = 206.452 @@ -211,7 +1442,7 @@ bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] rotation = 3.11398 -scale = Vector2(1, 1) +scale = Vector2(0.999966, 0.999966) rest = Transform2D(-0.999619, 0.0276115, -0.0276115, -0.999619, 0, 0) auto_calculate_length_and_angle = false length = 239.102 @@ -219,6 +1450,8 @@ bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(185.002, -3.92563) +rotation = 0.0277087 +scale = Vector2(0.999923, 0.999923) rest = Transform2D(1, 0, 0, 1, 185.002, -3.92563) auto_calculate_length_and_angle = false length = 206.452 @@ -226,6 +1459,7 @@ bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso"] position = Vector2(216.001, -2.91316) +scale = Vector2(0.999916, 0.999916) rest = Transform2D(1, 0, 0, 1, 216.001, -2.91316) auto_calculate_length_and_angle = false length = 206.452 @@ -242,6 +1476,7 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmL"] position = Vector2(174.766, 13.882) rotation = -0.466174 +scale = Vector2(1, 1) rest = Transform2D(0.893294, -0.449472, 0.449472, 0.893294, 174.766, 13.882) auto_calculate_length_and_angle = false length = 206.452 @@ -266,6 +1501,7 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmR"] position = Vector2(177.45, 10.2724) rotation = 0.648455 +scale = Vector2(1, 1) rest = Transform2D(0.797018, 0.603956, -0.603956, 0.797018, 177.45, 10.2724) auto_calculate_length_and_angle = false length = 206.452 @@ -300,7 +1536,6 @@ metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL"] position = Vector2(116.395, -8.78651) rotation = -0.868381 -scale = Vector2(1, 1) rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 116.395, -8.7866) auto_calculate_length_and_angle = false length = 206.452 @@ -351,6 +1586,79 @@ auto_calculate_length_and_angle = false length = 70.415 bone_angle = 0.0 +[node name="PolygonsFront" type="Node2D" parent="Front"] + +[node name="ArmR" type="Polygon2D" parent="Front/PolygonsFront"] +position = Vector2(-600, -1441) +texture = ExtResource("2_jd85q") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(460.632, 678.232, 505.645, 741.25, 472.635, 867.287, 441.876, 893.545, 469.634, 918.302, 450.129, 1000.83, 435.874, 1024.83, 452.379, 1035.34, 519.899, 1046.59, 507.896, 1093.1, 544.656, 1152.37, 513.897, 1223.64, 453.129, 1240.9, 394.612, 1226.64, 367.604, 1120.86, 330.093, 1086.35, 286.58, 1057.84, 280.579, 923.554, 306.836, 890.544, 292.582, 854.533, 363.853, 710.491, 373.606, 894.295, 392.362, 844.03, 357.851, 940.809, 388.61, 1061.59) +uv = PackedVector2Array(460.632, 678.232, 505.645, 741.25, 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0, 0, 0)] +internal_vertex_count = 4 + +[node name="ArmL" type="Polygon2D" parent="Front/PolygonsFront"] +position = Vector2(-600, -1441) +texture = ExtResource("2_jd85q") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(715.096, 695.679, 826.368, 702.989, 923.02, 840.251, 912.461, 867.866, 941.452, 889.054, 935.2, 1043.27, 891.344, 1070.92, 891.437, 1124.12, 890.187, 1198.73, 827.252, 1217.9, 773.486, 1204.15, 738.893, 1162.88, 733.891, 1094.53, 748.896, 1031.6, 795.576, 1039.51, 795.159, 1007.01, 764.965, 919.001, 776.427, 894.703, 750.753, 881.407, 677.856, 751.202, 836.759, 874.62, 846.387, 911.756, 822.546, 842.986, 845.011, 1056.17) +uv = PackedVector2Array(715.096, 695.679, 826.368, 702.989, 923.02, 840.251, 912.461, 867.866, 941.452, 889.054, 935.2, 1043.27, 891.344, 1070.92, 891.437, 1124.12, 890.187, 1198.73, 827.252, 1217.9, 773.486, 1204.15, 738.893, 1162.88, 733.891, 1094.53, 748.896, 1031.6, 795.576, 1039.51, 795.159, 1007.01, 764.965, 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"Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 9 + +[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] +position = Vector2(-601, -1441) +texture = ExtResource("5_a1ycu") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) +uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) +polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 2 + +[node name="Mouth" type="Polygon2D" parent="Front/PolygonsFront"] +visible = false +position = Vector2(-601, -1441) +texture = ExtResource("6_b6sfe") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) +uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) +polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 2 + [node name="IK Targets" type="Node2D" parent="Front"] [node name="FootL Target" type="Node2D" parent="Front/IK Targets"] @@ -367,8 +1675,6 @@ rotation = -2.20525 [node name="FootR Rotate" type="Node2D" parent="Front/IK Targets/FootR Target"] position = Vector2(-61, 63) -[node name="AnimationPlayer" type="AnimationPlayer" parent="Front"] - [node name="Back" type="Node2D" parent="."] visible = false @@ -578,80 +1884,106 @@ position = Vector2(121, -119) position = Vector2(79, 67) [node name="Dreiviertel" type="Node2D" parent="."] -visible = false -[node name="ArmL" type="Polygon2D" parent="Dreiviertel"] +[node name="PolygonsDreiviertel" type="Node2D" parent="Dreiviertel"] + +[node name="ArmL" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-1134, -1354) scale = Vector2(0.91971, 0.91971) texture = ExtResource("2_jd85q") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) polygons = [PackedInt32Array(20, 2, 1, 0), PackedInt32Array(20, 0, 18, 17), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(20, 19, 16, 17), PackedInt32Array(16, 15, 21, 19), PackedInt32Array(3, 19, 21, 4), PackedInt32Array(22, 13, 12), PackedInt32Array(22, 6, 7), PackedInt32Array(22, 5, 6), PackedInt32Array(22, 13, 14), PackedInt32Array(21, 22, 5, 4), PackedInt32Array(21, 22, 14, 15), PackedInt32Array(10, 9, 8, 11), PackedInt32Array(11, 12, 7, 8), PackedInt32Array(7, 12, 22)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR2/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR2/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR2/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 -[node name="LegR" type="Polygon2D" parent="Dreiviertel"] +[node name="LegR" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("3_b6sfe") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2212.88, 1097.52, 2263.99, 1113.42, 2314.34, 1184.59, 2307.15, 1210.33, 2324.56, 1221.69, 2341.98, 1312.55, 2372.26, 1324.66, 2421.1, 1334.88, 2467.28, 1361.38, 2477.13, 1412.49, 2464.26, 1447.7, 2424.88, 1468.52, 2345, 1474.58, 2260.2, 1481.01, 2217.8, 1459.81, 2207.2, 1399.24, 2220.07, 1345.48, 2213.26, 1254.62, 2221.97, 1240.24, 2206.82, 1223.58, 2182.59, 1130.45, 2268.15, 1222.83, 2270.8, 1248.95, 2254.53, 1199.73, 2424.13, 1405.68, 2342.73, 1403.41, 2284.43, 1348.51) uv = PackedVector2Array(2212.88, 1097.52, 2263.99, 1113.42, 2314.34, 1184.59, 2307.15, 1210.33, 2324.56, 1221.69, 2341.98, 1312.55, 2372.26, 1324.66, 2421.1, 1334.88, 2467.28, 1361.38, 2477.13, 1412.49, 2464.26, 1447.7, 2424.88, 1468.52, 2345, 1474.58, 2260.2, 1481.01, 2217.8, 1459.81, 2207.2, 1399.24, 2220.07, 1345.48, 2213.26, 1254.62, 2221.97, 1240.24, 2206.82, 1223.58, 2182.59, 1130.45, 2268.15, 1222.83, 2270.8, 1248.95, 2254.53, 1199.73, 2424.13, 1405.68, 2342.73, 1403.41, 2284.43, 1348.51) polygons = [PackedInt32Array(0, 1, 2, 23), PackedInt32Array(0, 23, 19, 20), PackedInt32Array(23, 21, 3, 2), PackedInt32Array(23, 19, 18, 21), PackedInt32Array(21, 22, 4, 3), PackedInt32Array(21, 22, 17, 18), PackedInt32Array(22, 26, 16, 17), PackedInt32Array(22, 4, 5, 26), PackedInt32Array(7, 8, 9, 24), PackedInt32Array(24, 11, 10, 9), PackedInt32Array(24, 25, 6, 7), PackedInt32Array(11, 24, 25, 12), PackedInt32Array(25, 26, 5, 6), PackedInt32Array(25, 12, 13, 26), PackedInt32Array(26, 16, 15), PackedInt32Array(26, 13, 14, 15)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0.49, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0.49, 0.49, 0, 0, 0, 0.49), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 6 -[node name="LegL" type="Polygon2D" parent="Dreiviertel"] +[node name="LegL" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2468, -1441) texture = ExtResource("3_b6sfe") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2491.22, 1094.47, 2545.03, 1114, 2567.88, 1196.93, 2561.62, 1213.52, 2577.47, 1222.36, 2597, 1297.92, 2626.85, 1304.92, 2661.13, 1327.4, 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3), PackedInt32Array(24, 22, 19, 18), PackedInt32Array(25, 24, 4, 5), PackedInt32Array(25, 24, 18, 17), PackedInt32Array(25, 17, 16, 15), PackedInt32Array(25, 5, 6, 26), PackedInt32Array(14, 15, 25, 26), PackedInt32Array(7, 10, 9, 8), PackedInt32Array(11, 10, 26), PackedInt32Array(26, 6, 7, 10), PackedInt32Array(26, 11, 12), PackedInt32Array(26, 14, 13, 12)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.98), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 5 -[node name="Torso" type="Polygon2D" parent="Dreiviertel"] +[node name="Torso" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("4_yjb6m") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2435.24, 658.296, 2619.54, 725.238, 2745.99, 861.602, 2734.42, 1039.29, 2645.99, 1072.35, 2680.7, 1198.79, 2690.61, 1309.54, 2569.95, 1369.87, 2403.01, 1393.01, 2204.66, 1379.78, 2041.03, 1307.06, 2091.44, 1164.08, 2159.21, 1047.55, 2110.45, 944.246, 2127.8, 783.916, 2245.16, 682.263, 2452.6, 812.841, 2420.37, 1099.62, 2528.63, 1218.63, 2286.48, 1213.67) uv = PackedVector2Array(2435.24, 658.296, 2619.54, 725.238, 2745.99, 861.602, 2734.42, 1039.29, 2645.99, 1072.35, 2680.7, 1198.79, 2690.61, 1309.54, 2569.95, 1369.87, 2403.01, 1393.01, 2204.66, 1379.78, 2041.03, 1307.06, 2091.44, 1164.08, 2159.21, 1047.55, 2110.45, 944.246, 2127.8, 783.916, 2245.16, 682.263, 2452.6, 812.841, 2420.37, 1099.62, 2528.63, 1218.63, 2286.48, 1213.67) polygons = [PackedInt32Array(16, 0, 1, 2), PackedInt32Array(16, 0, 15, 14), PackedInt32Array(12, 17, 13), PackedInt32Array(4, 17, 3), PackedInt32Array(3, 2, 16, 17), PackedInt32Array(17, 13, 14, 16), PackedInt32Array(17, 18, 5, 4), PackedInt32Array(17, 19, 11, 12), PackedInt32Array(19, 9, 10, 11), PackedInt32Array(5, 6, 7, 18), PackedInt32Array(19, 18, 17), PackedInt32Array(8, 19, 9), PackedInt32Array(8, 7, 18), PackedInt32Array(8, 19, 18)] -bones = ["Hips", PackedFloat32Array(0, 0, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0), "Hips/Torso", PackedFloat32Array(0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0.49, 0.49, 0.49)] +bones = ["Hips", PackedFloat32Array(0, 0, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0.5, 0.5, 0.5), "Hips/Torso", PackedFloat32Array(0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 -[node name="Head" type="Polygon2D" parent="Dreiviertel"] +[node name="Head" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("5_a1ycu") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2400.44, 239.071, 2561.26, 279.431, 2661.85, 407.962, 2682.96, 596.722, 2642.6, 738.292, 2490.48, 801.005, 2283.09, 784.24, 2122.89, 660.056, 2094.33, 416.034, 2217.89, 287.503, 2410.38, 402.374, 2440.8, 617.212) uv = PackedVector2Array(2400.44, 239.071, 2561.26, 279.431, 2661.85, 407.962, 2682.96, 596.722, 2642.6, 738.292, 2490.48, 801.005, 2283.09, 784.24, 2122.89, 660.056, 2094.33, 416.034, 2217.89, 287.503, 2410.38, 402.374, 2440.8, 617.212) polygons = [PackedInt32Array(10, 2, 1, 0), PackedInt32Array(10, 0, 9, 8), PackedInt32Array(10, 11, 7, 8), PackedInt32Array(10, 11, 3, 2), PackedInt32Array(11, 5, 4, 3), PackedInt32Array(11, 5, 6, 7)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 2 -[node name="ArmR" type="Polygon2D" parent="Dreiviertel"] +[node name="ArmR" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("2_jd85q") -skeleton = NodePath("../Skeleton2DYeliDreiviertel") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2263.3, 712.689, 2313.59, 776.644, 2301.18, 892.136, 2272.61, 925.044, 2288.76, 953.607, 2278.2, 1036.81, 2273.85, 1055.44, 2342.78, 1070.96, 2333.46, 1116.29, 2369.48, 1188.32, 2318.56, 1254.13, 2235.98, 1261.58, 2196.24, 1206.32, 2193.75, 1147.33, 2152.15, 1118.15, 2107.45, 1088.35, 2086.33, 931.253, 2117.38, 912.625, 2103.72, 873.507, 2174.5, 735.039, 2192.23, 920.157, 2206.08, 883.723, 2194.79, 960.183, 2217.88, 1089.5) uv = PackedVector2Array(2263.3, 712.689, 2313.59, 776.644, 2301.18, 892.136, 2272.61, 925.044, 2288.76, 953.607, 2278.2, 1036.81, 2273.85, 1055.44, 2342.78, 1070.96, 2333.46, 1116.29, 2369.48, 1188.32, 2318.56, 1254.13, 2235.98, 1261.58, 2196.24, 1206.32, 2193.75, 1147.33, 2152.15, 1118.15, 2107.45, 1088.35, 2086.33, 931.253, 2117.38, 912.625, 2103.72, 873.507, 2174.5, 735.039, 2197.87, 923.236, 2199.92, 866.275, 2190.17, 967.881, 2217.88, 1089.5) polygons = [PackedInt32Array(21, 2, 1, 0), PackedInt32Array(21, 0, 19, 18), PackedInt32Array(20, 21, 18, 17), PackedInt32Array(20, 21, 2, 3), PackedInt32Array(20, 22, 4, 3), PackedInt32Array(20, 17, 16, 22), PackedInt32Array(6, 23, 5), PackedInt32Array(23, 14, 15), PackedInt32Array(23, 5, 4, 22), PackedInt32Array(23, 22, 16, 15), PackedInt32Array(13, 14, 23), PackedInt32Array(23, 6, 7), PackedInt32Array(11, 10, 9, 12), PackedInt32Array(13, 12, 9, 8), PackedInt32Array(13, 23, 7, 8)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 +[node name="IK Targets" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel"] + +[node name="FootL Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] +position = Vector2(-180, -94) + +[node name="FootL Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootL Target"] +position = Vector2(5, 138) + +[node name="FootR Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] +position = Vector2(68, -105) + +[node name="FootR Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootR Target"] +position = Vector2(10, 193) + [node name="Skeleton2DYeliDreiviertel" type="Skeleton2D" parent="Dreiviertel"] +modification_stack = SubResource("SkeletonModificationStack2D_dra5k") [node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"] position = Vector2(-15, -349) +scale = Vector2(0.999985, 0.999985) rest = Transform2D(1, 0, 0, 1, -15, -349) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +[node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +rotation = 1.64395 +scale = Vector2(0.999992, 0.999992) +rest = Transform2D(-0.116737, 0.993155, -0.993155, -0.116737, 0, 0) +auto_calculate_length_and_angle = false +length = 249.984 +bone_angle = 0.0 + [node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(0, -215) +scale = Vector2(0.999983, 0.999983) rest = Transform2D(1, 0, 0, 1, 0, -215) auto_calculate_length_and_angle = false length = 16.0 @@ -660,13 +1992,15 @@ bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(0, -147) rotation = -1.58058 -rest = Transform2D(-0.00978602, -0.999952, 0.999952, -0.00978602, 0, -147) +scale = Vector2(0.999996, 0.999996) +rest = Transform2D(-0.00978351, -0.999952, 0.999952, -0.00978351, 0, -147) auto_calculate_length_and_angle = false length = 365.98 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(141, -83) +scale = Vector2(0.999991, 0.999991) rest = Transform2D(1, 0, 0, 1, 141, -83) auto_calculate_length_and_angle = false length = 16.0 @@ -674,6 +2008,7 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL"] position = Vector2(-75, 142) +scale = Vector2(0.99999, 0.99999) rest = Transform2D(1, 0, 0, 1, -75, 142) auto_calculate_length_and_angle = false length = 16.0 @@ -682,13 +2017,15 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL"] position = Vector2(63, 145) rotation = 0.681016 -rest = Transform2D(0.776934, 0.629582, -0.629582, 0.776934, 63, 145) +scale = Vector2(1, 1) +rest = Transform2D(0.776933, 0.629583, -0.629583, 0.776933, 63, 145) auto_calculate_length_and_angle = false length = 124.83 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(-210, -100) +scale = Vector2(0.999988, 0.999988) rest = Transform2D(1, 0, 0, 1, -210, -100) auto_calculate_length_and_angle = false length = 16.0 @@ -697,6 +2034,7 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR"] position = Vector2(-53, 147) rotation = 0.269331 +scale = Vector2(0.999992, 0.999992) rest = Transform2D(0.963949, 0.266087, -0.266087, 0.963949, -53, 147) auto_calculate_length_and_angle = false length = 16.0 @@ -714,19 +2052,21 @@ bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(49, 36) rotation = 1.92193 -rest = Transform2D(-0.343962, 0.938984, -0.938984, -0.343962, 49, 36) +rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, 49, 36) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"] position = Vector2(81.4505, -59.6558) rotation = -0.420549 scale = Vector2(1, 1) -rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 81.4505, -59.6558) +rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 81.4505, -59.6558) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR"] position = Vector2(111.149, 1.71338) @@ -734,11 +2074,12 @@ rest = Transform2D(1, 0, 0, 1, 111.149, 1.71338) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR/FootR"] position = Vector2(58.7945, -67.0836) rotation = -1.46474 -rest = Transform2D(0.105855, -0.994382, 0.994382, 0.105855, 58.7945, -67.0836) +rest = Transform2D(0.105858, -0.994381, 0.994381, 0.105858, 58.7945, -67.0836) auto_calculate_length_and_angle = false length = 75.856 bone_angle = 0.0 @@ -746,19 +2087,21 @@ bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(-219, 36) rotation = 1.92193 -rest = Transform2D(-0.343962, 0.938984, -0.938984, -0.343962, -219, 36) +rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, -219, 36) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"] position = Vector2(84.3327, -69.2315) rotation = -0.420549 scale = Vector2(1, 1) -rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 84.3327, -69.2315) +rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 84.3327, -69.2315) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL"] position = Vector2(116.969, -9.91092) @@ -766,23 +2109,21 @@ rest = Transform2D(1, 0, 0, 1, 116.969, -9.91092) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"] position = Vector2(60.2082, -72.9998) rotation = -1.50208 scale = Vector2(1, 1) -rest = Transform2D(0.0686669, -0.99764, 0.99764, 0.0686669, 60.2082, -72.9998) +rest = Transform2D(0.0686623, -0.99764, 0.99764, 0.0686623, 60.2082, -72.9998) auto_calculate_length_and_angle = false length = 75.856 bone_angle = 0.0 -[node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"] -position = Vector2(-15, -349) -rotation = 1.58762 -rest = Transform2D(-0.0168221, 0.999858, -0.999858, -0.0168221, -15, -349) -auto_calculate_length_and_angle = false -length = 249.984 -bone_angle = 0.0 +[node name="YeliDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] +libraries = { +&"": SubResource("AnimationLibrary_a1ycu") +} [node name="Side" type="Node2D" parent="."] visible = false