Added slot select
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@@ -7,19 +7,24 @@ public partial class InventoryUi : Control
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{
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private GridContainer _slots;
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private InventoryInstance _playerInventory;
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private Control _slotSelect;
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private int? _slotOnMouse;
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private int _selectedSlot = 0;
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private bool _inventoryExtended = false;
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private Tween? _inventoryExtensionTween;
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public override void _Ready()
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{
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GD.Print("Ready inventory ui");
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_slots = GetNode<GridContainer>("Slots");
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_slots = GetNode<GridContainer>("SlotsContainer/Slots");
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_playerInventory = InventoryManager.Instance.playerInventory;
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_slotSelect = GetNode<Control>("SlotsContainer/SlotSelectContainer/Selector");
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PopulateSlots();
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SetSlotContent();
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SetSlotSelectPosition();
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}
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public override void _ExitTree()
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@@ -40,6 +45,11 @@ public partial class InventoryUi : Control
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}
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}
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private void SetSlotSelectPosition()
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{
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_slotSelect.Position = new Vector2(_selectedSlot * 100, 0);
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}
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private void PopulateSlots()
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{
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var slotPackedScene = GD.Load<PackedScene>("res://prefabs/UI/Inventory/Slot.tscn");
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@@ -64,7 +74,7 @@ public partial class InventoryUi : Control
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private void SlotClicked(int index)
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{
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if (!_inventoryExtended) return;
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GD.Print($"Clicked slot {index}");
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if (_slotOnMouse == null)
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{
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@@ -86,29 +96,50 @@ public partial class InventoryUi : Control
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{
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if (Input.IsActionJustPressed("ui_inventory_open_close"))
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{
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_inventoryExtensionTween?.Kill();
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InputInventoryOpenClose();
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}
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if (Input.IsActionJustPressed("ui_inventory_disadvance"))
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{
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_selectedSlot++;
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if (_selectedSlot > 9)
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_selectedSlot = 0;
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SetSlotSelectPosition();
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}
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if(Input.IsActionJustPressed("ui_inventory_advance"))
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{
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_selectedSlot--;
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if (_selectedSlot < 0)
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_selectedSlot = 9;
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SetSlotSelectPosition();
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}
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}
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_inventoryExtended = !_inventoryExtended;
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if (_inventoryExtended)
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{
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//GD.Print("Open inventory");
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_inventoryExtensionTween = GetTree().CreateTween();
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_inventoryExtensionTween
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.TweenProperty(_slots, "offset_bottom", -100, 0.4)
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.SetTrans(Tween.TransitionType.Quad)
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.SetEase(Tween.EaseType.Out);
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}
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else
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{
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//GD.Print("Close inventory");
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_inventoryExtensionTween = GetTree().CreateTween();
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_inventoryExtensionTween
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.TweenProperty(_slots, "offset_bottom", 200, 0.4)
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.SetTrans(Tween.TransitionType.Quad)
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.SetEase(Tween.EaseType.Out);
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private void InputInventoryOpenClose()
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{
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_inventoryExtensionTween?.Kill();
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_slotOnMouse = null;
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}
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_inventoryExtended = !_inventoryExtended;
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if (_inventoryExtended)
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{
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//GD.Print("Open inventory");
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_inventoryExtensionTween = GetTree().CreateTween();
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_slotSelect.Hide();
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_inventoryExtensionTween
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.TweenProperty(_slots, "offset_bottom", -100, 0.4)
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.SetTrans(Tween.TransitionType.Quad)
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.SetEase(Tween.EaseType.Out);
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}
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else
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{
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//GD.Print("Close inventory");
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_inventoryExtensionTween = GetTree().CreateTween();
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_slotSelect.Show();
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_inventoryExtensionTween
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.TweenProperty(_slots, "offset_bottom", 200, 0.4)
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.SetTrans(Tween.TransitionType.Quad)
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.SetEase(Tween.EaseType.Out);
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_slotOnMouse = null;
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}
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}
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}
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