Reworked flow to make it playable somehow

This commit is contained in:
2025-07-11 03:12:29 +02:00
parent eaedf8c396
commit e38c391e1c
6 changed files with 8 additions and 10 deletions
@@ -2243,9 +2243,6 @@ offset_top = 0.228533
offset_right = -456.339
offset_bottom = 30.2285
[node name="Control" parent="CanvasLayer" index="3"]
visible = false
[node name="Audio" type="Node" parent="."]
[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
@@ -2116,7 +2116,8 @@ collision_mask = 4
position = Vector2(-106.663, 182.891)
shape = SubResource("RectangleShape2D_ycj14")
[node name="InteractionArea" parent="YSorted/Blocker/Fence Door2" instance=ExtResource("32_6nh1g")]
[node name="TransitionToBeetrootsInteraction" parent="YSorted/Blocker/Fence Door2" instance=ExtResource("32_6nh1g")]
visible = false
position = Vector2(8230.5, 1162.33)
[node name="ducks" type="Node2D" parent="YSorted"]
@@ -519,7 +519,7 @@ position = Vector2(-920, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
position = Vector2(-1395, 16)
_timelinesToPlay = PackedStringArray("quest3_beets_start")
_timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-207.487, 136.185)