Reworked flow to make it playable somehow
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@@ -2243,9 +2243,6 @@ offset_top = 0.228533
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offset_right = -456.339
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offset_bottom = 30.2285
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[node name="Control" parent="CanvasLayer" index="3"]
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visible = false
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[node name="Audio" type="Node" parent="."]
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[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
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@@ -2116,7 +2116,8 @@ collision_mask = 4
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position = Vector2(-106.663, 182.891)
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shape = SubResource("RectangleShape2D_ycj14")
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[node name="InteractionArea" parent="YSorted/Blocker/Fence Door2" instance=ExtResource("32_6nh1g")]
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[node name="TransitionToBeetrootsInteraction" parent="YSorted/Blocker/Fence Door2" instance=ExtResource("32_6nh1g")]
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visible = false
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position = Vector2(8230.5, 1162.33)
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[node name="ducks" type="Node2D" parent="YSorted"]
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@@ -519,7 +519,7 @@ position = Vector2(-920, 319)
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[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
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position = Vector2(-1395, 16)
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_timelinesToPlay = PackedStringArray("quest3_beets_start")
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_timelinesToPlay = PackedStringArray("yeli_intro_05")
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[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
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position = Vector2(-207.487, 136.185)
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