Added chuga dialog to fight scene

feature/fight_system
cblech 6 months ago
parent 69cb63ad89
commit e8850ca7c5

Binary file not shown.

After

Width:  |  Height:  |  Size: 476 KiB

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bgba1uv0muxat"
path="res://.godot/imported/chugeist_tmp.png-ff2e3a6be0ff4b186834b14d159443da.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/characters/chugeist_tmp.png"
dest_files=["res://.godot/imported/chugeist_tmp.png-ff2e3a6be0ff4b186834b14d159443da.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -8,12 +8,22 @@
"sound_moods": {},
"style": ""
},
&"default_portrait": "",
&"default_portrait": "_tmp",
&"description": "helpful spirit forest",
&"display_name": "Chuga",
&"mirror": false,
&"nicknames": [""],
&"offset": Vector2(0, 0),
&"portraits": {},
&"portraits": {
"_tmp": {
"export_overrides": {
"image": "\"res://art/characters/chugeist_tmp.png\""
},
"mirror": false,
"offset": Vector2(0, 0),
"scale": 1,
"scene": ""
}
},
&"scale": 1.0
}

@ -0,0 +1,65 @@
[gd_scene load_steps=8 format=3 uid="uid://ddpl8cbck7e6s"]
[ext_resource type="Script" uid="uid://d0kgxh4ykuv23" path="res://scripts/CSharp/Common/NPC/TalkingCharacter.cs" id="1_xix7p"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="2_udjjv"]
[ext_resource type="Texture2D" uid="uid://bgba1uv0muxat" path="res://art/characters/chugeist_tmp.png" id="3_42og6"]
[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="43_xooq4"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_v6w16"]
[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
resource_local_to_scene = true
radius = 345.552
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_aqu1t"]
radius = 84.0
height = 168.0
[node name="Chuga" type="Node2D"]
editor_description = "This Scene seems a bit Chuga coated"
z_index = 1
y_sort_enabled = true
script = ExtResource("1_xix7p")
[node name="InteractionArea" parent="." instance=ExtResource("2_udjjv")]
position = Vector2(0, -450)
scale = Vector2(2.805, 2.805)
[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
position = Vector2(-4.99109, 63.4581)
shape = SubResource("CircleShape2D_at1n1")
[node name="Label" parent="InteractionArea" index="1"]
z_index = 5
custom_minimum_size = Vector2(10, 10)
offset_left = -131.194
offset_top = -157.219
offset_right = 115.806
offset_bottom = -54.2193
theme_override_font_sizes/font_size = 60
text = "[E] talk"
[node name="TalkingControl" type="Node2D" parent="."]
[node name="Visual" type="Sprite2D" parent="TalkingControl"]
position = Vector2(-39, -770)
scale = Vector2(1.81875, 1.81875)
texture = ExtResource("3_42og6")
[node name="Dialogic starter" type="Node2D" parent="."]
script = ExtResource("43_xooq4")
[node name="DialogicToggle" type="Node2D" parent="Dialogic starter"]
script = ExtResource("44_v6w16")
[node name="AnimatableBody2D" type="AnimatableBody2D" parent="."]
position = Vector2(0, -172)
[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"]
position = Vector2(0, 94)
shape = SubResource("CapsuleShape2D_aqu1t")
[connection signal="Talking" from="." to="Dialogic starter" method="open"]
[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
[connection signal="timelineEnded" from="Dialogic starter/DialogicToggle" to="." method="ToggleTalking"]
[editable path="InteractionArea"]

@ -1,7 +1,6 @@
[gd_scene load_steps=69 format=3 uid="uid://dfyb4dckoltpw"]
[gd_scene load_steps=70 format=3 uid="uid://dfyb4dckoltpw"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_vl6d5"]
[ext_resource type="PackedScene" uid="uid://bm21nqepnwaik" path="res://scenes/Babushka_scene_indoor_common_room.tscn" id="2_5evxf"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_jrqoq"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="4_6el7d"]
[ext_resource type="Texture2D" uid="uid://be1nofeo7an0" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud2.png" id="5_253jf"]
@ -29,6 +28,7 @@
[ext_resource type="PackedScene" uid="uid://hk8ahyp6dgl6" path="res://prefabs/fight/fight_base_scene.tscn" id="27_55b52"]
[ext_resource type="PackedScene" uid="uid://bp64p6y72j71w" path="res://prefabs/fight/fighters/enemy_blob_fighter.tscn" id="27_hfhye"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="29_3jjxs"]
[ext_resource type="PackedScene" uid="uid://ddpl8cbck7e6s" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
[ext_resource type="PackedScene" uid="uid://cr66tpdr5rma5" path="res://prefabs/fight/fighters/enemy_mavkha_fighter.tscn" id="29_hfhye"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="30_l10vl"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="31_c2gvt"]
@ -104,6 +104,10 @@ noise = SubResource("FastNoiseLite_wgikv")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hfhye"]
size = Vector2(1054.5, 2334.5)
[sub_resource type="CircleShape2D" id="CircleShape2D_hfhye"]
resource_local_to_scene = true
radius = 345.552
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bcdgk"]
shader = ExtResource("39_mp3tl")
shader_parameter/speed = 1.0
@ -134,7 +138,6 @@ stream_2/stream = ExtResource("61_qkd2b")
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("1_vl6d5")
_sceneToLoad = ExtResource("2_5evxf")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@ -856,6 +859,13 @@ position = Vector2(178, 594)
z_index = 1
y_sort_enabled = true
[node name="Chuga" parent="YSorted" instance=ExtResource("29_26tkn")]
position = Vector2(6402, 1956)
_timelinesToPlay = PackedStringArray("quest5_forest_start", "quest5_forest_end")
[node name="CollisionShape3D" parent="YSorted/Chuga/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_hfhye")
[node name="Vesna" parent="YSorted" instance=ExtResource("29_3jjxs")]
z_index = 1
position = Vector2(3180, 2125)
@ -2061,14 +2071,6 @@ polygon = PackedVector2Array(5543, 1787, 8663, 1938, 15008, 1914, 15121, 2882, 1
[node name="CanvasLayer" parent="." instance=ExtResource("50_r0n5l")]
[node name="Inventory" parent="CanvasLayer" index="1"]
anchors_preset = 7
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -116.0
offset_top = -53.0
offset_right = 231.82
offset_bottom = 141.4
grow_vertical = 0
size_flags_horizontal = 6
size_flags_vertical = 10
@ -2179,18 +2181,23 @@ script = ExtResource("56_bjj0f")
[connection signal="body_entered" from="Fight1/FightStarter/TriggerArea" to="Fight1/FightStarter" method="Start"]
[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="show"]
[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="EnableMovement"]
[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Chuga" method="hide"]
[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="hide"]
[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="DisableMovement"]
[connection signal="body_entered" from="Fight2/FightStarter/TriggerArea" to="Fight2/FightStarter" method="Start"]
[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Chuga" method="show"]
[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="show"]
[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="EnableMovement"]
[connection signal="FightStarted" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="hide"]
[connection signal="FightStarted" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="DisableMovement"]
[connection signal="timelineEnded" from="YSorted/Chuga/Dialogic starter/DialogicToggle" to="YSorted/Chuga" method="set_position" binds= [Vector2(14579, 2951)]]
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[editable path="Fight1/FightBaseScene"]
[editable path="Fight2/FightBaseScene"]
[editable path="YSorted/Chuga"]
[editable path="YSorted/Chuga/InteractionArea"]
[editable path="YSorted/Vesna"]
[editable path="CanvasLayer"]

@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.NPC;
public partial class TalkingCharacter : Node2D
{
[Export] private AnimatedSprite2D _sprite;
[Export] private AnimatedSprite2D? _sprite;
[Export] private string[] _timelinesToPlay;
private bool _isTalking = true;
private int _timelineIndex = 0;
[Signal] public delegate void TalkingEventHandler(string timelineName);
public override void _Ready()
@ -22,16 +22,19 @@ public partial class TalkingCharacter : Node2D
{
if (_isTalking || _timelineIndex >= _timelinesToPlay.Length)
{
_sprite.Animation = "idle";
if (_sprite != null)
_sprite.Animation = "idle";
_isTalking = false;
}
else
{
_sprite.Animation = "talk";
if (_sprite != null)
_sprite.Animation = "talk";
_isTalking = true;
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
_timelineIndex++;
}
_sprite.Play();
if (_sprite != null)
_sprite.Play();
}
}
}

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