fixed generic item on ground and added icon
This commit is contained in:
@@ -0,0 +1,67 @@
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[gd_scene load_steps=9 format=3 uid="uid://dpbbroif2tnil"]
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[ext_resource type="Script" uid="uid://btusf04xnywhm" path="res://scripts/CSharp/Common/Inventory/ItemOnGround2D.cs" id="1_tlhp6"]
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[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_xu8me"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="4_xu8me"]
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[ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="5_harr4"]
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[sub_resource type="Theme" id="Theme_tlhp6"]
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default_font_size = 80
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[sub_resource type="Theme" id="Theme_harr4"]
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default_font_size = 40
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[sub_resource type="CircleShape2D" id="CircleShape2D_tlhp6"]
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resource_local_to_scene = true
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radius = 300.0
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[sub_resource type="Theme" id="Theme_xu8me"]
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default_font_size = 75
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[node name="GenericItemOnGround" type="Node2D"]
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script = ExtResource("1_tlhp6")
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[node name="SpawnWithItem" type="Node" parent="."]
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script = ExtResource("3_xu8me")
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[node name="ItemLabel" type="Label" parent="."]
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offset_left = -264.0
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offset_top = -396.0
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offset_right = 269.0
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offset_bottom = -197.0
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theme = SubResource("Theme_tlhp6")
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text = "test"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="PickupErrorLabel" type="Label" parent="."]
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offset_left = -237.0
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offset_top = -330.0
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offset_right = 236.0
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offset_bottom = -232.0
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theme = SubResource("Theme_harr4")
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text = "thewe waf a pwoblem wiph picking up te item UWU"
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autowrap_mode = 3
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[node name="InteractionArea2" parent="." instance=ExtResource("4_xu8me")]
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[node name="CollisionShape3D" parent="InteractionArea2/Area2D" index="0"]
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shape = SubResource("CircleShape2D_tlhp6")
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[node name="Label" parent="InteractionArea2" index="1"]
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offset_left = -142.0
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offset_top = -278.0
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offset_right = 1.0
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offset_bottom = -170.0
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theme = SubResource("Theme_xu8me")
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(5, -300)
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scale = Vector2(0.868852, 0.868852)
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texture = ExtResource("5_harr4")
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[connection signal="Interacted" from="InteractionArea2" to="." method="TryPickUp"]
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[editable path="InteractionArea2"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=52 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=58 format=3 uid="uid://gigb28qk8t12"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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@@ -25,8 +25,12 @@
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[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
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[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
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[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"]
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[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"]
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[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"]
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[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"]
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[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="25_hukxv"]
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[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="26_2nee2"]
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[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="26_ipqaa"]
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[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="27_ipqaa"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="27_klb81"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="27_klb81"]
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[ext_resource type="PackedScene" uid="uid://ce0mc0ddijmyi" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"]
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[ext_resource type="PackedScene" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"]
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[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"]
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[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"]
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@@ -100,6 +104,14 @@ size = Vector2(728, 368)
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resource_local_to_scene = true
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resource_local_to_scene = true
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radius = 600.0
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radius = 600.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_2nee2"]
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resource_local_to_scene = true
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radius = 300.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_ipqaa"]
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resource_local_to_scene = true
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radius = 300.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhtpe"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhtpe"]
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shader = ExtResource("13_7p0hq")
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = 0.0
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shader_parameter/hue_shift = 0.0
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@@ -693,6 +705,33 @@ _id = 1
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position = Vector2(80, -368)
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position = Vector2(80, -368)
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shape = SubResource("CircleShape2D_p6n74")
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shape = SubResource("CircleShape2D_p6n74")
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[node name="HoeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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position = Vector2(4482, 1978)
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[node name="SpawnWithItem" parent="YSorted/HoeGenericPickup" index="0"]
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_blueprint = ExtResource("26_ipqaa")
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[node name="CollisionShape3D" parent="YSorted/HoeGenericPickup/InteractionArea2/Area2D" index="0"]
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shape = SubResource("CircleShape2D_2nee2")
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[node name="GenericPickupWithoutIcon" parent="YSorted" instance=ExtResource("25_hukxv")]
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position = Vector2(3657, 1978)
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[node name="SpawnWithItem" parent="YSorted/GenericPickupWithoutIcon" index="0"]
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_blueprint = ExtResource("27_ipqaa")
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[node name="CollisionShape3D" parent="YSorted/GenericPickupWithoutIcon/InteractionArea2/Area2D" index="0"]
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shape = SubResource("CircleShape2D_2nee2")
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[node name="CanGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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position = Vector2(2795, 2001)
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[node name="SpawnWithItem" parent="YSorted/CanGenericPickup" index="0"]
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_blueprint = ExtResource("26_2nee2")
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[node name="CollisionShape3D" parent="YSorted/CanGenericPickup/InteractionArea2/Area2D" index="0"]
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shape = SubResource("CircleShape2D_ipqaa")
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[node name="Farm visuals" type="Node2D" parent="YSorted"]
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[node name="Farm visuals" type="Node2D" parent="YSorted"]
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position = Vector2(-60, 122)
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position = Vector2(-60, 122)
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@@ -797,6 +836,12 @@ _inventoryOpenedOffset = -600.0
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[editable path="YSorted/Player2d"]
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[editable path="YSorted/Player2d"]
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[editable path="YSorted/Brünnen/InteractionArea"]
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[editable path="YSorted/Brünnen/InteractionArea"]
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[editable path="YSorted/HoeGenericPickup"]
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[editable path="YSorted/HoeGenericPickup/InteractionArea2"]
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[editable path="YSorted/GenericPickupWithoutIcon"]
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[editable path="YSorted/GenericPickupWithoutIcon/InteractionArea2"]
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[editable path="YSorted/CanGenericPickup"]
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[editable path="YSorted/CanGenericPickup/InteractionArea2"]
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[editable path="Hoe Pickup"]
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[editable path="Hoe Pickup"]
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[editable path="Watercan Pickup"]
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[editable path="Watercan Pickup"]
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[editable path="Watercan Pickup/ActiveInactive"]
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[editable path="Watercan Pickup/ActiveInactive"]
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@@ -6,11 +6,11 @@ public partial class InteractionArea2D : Node2D
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{
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{
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[Export] private Area2D _area;
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[Export] private Area2D _area;
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[Export] private Label _label;
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[Export] private Label _label;
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[Export] private SpriteSwitcher2D _sprites;
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[Export] private SpriteSwitcher2D _sprites; // TODO: remove
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[Export] private bool _showLabel = true;
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[Export] private bool _showLabel = true;
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[Export] private int _id;
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[Export] private int _id; // TODO: remove
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[Signal] public delegate void InteractedToolEventHandler(int id);
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[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
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[Signal] public delegate void InteractedEventHandler();
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[Signal] public delegate void InteractedEventHandler();
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public void OnPlayerEntered(Node2D player)
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public void OnPlayerEntered(Node2D player)
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@@ -34,7 +34,7 @@ public partial class InteractionArea2D : Node2D
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}
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}
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}
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}
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public void SetSpriteActiveState(bool success, int id)
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public void SetSpriteActiveState(bool success, int id) // TODO: remove
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{
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{
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if (_id == id)
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if (_id == id)
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{
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{
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@@ -11,6 +11,7 @@ public partial class ItemOnGround2D : Node
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private Label _itemLabel => GetNode<Label>("ItemLabel");
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private Label _itemLabel => GetNode<Label>("ItemLabel");
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private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
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private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
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private Sprite2D _iconSprite => GetNode<Sprite2D>("Icon");
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public ItemInstance itemInstance
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public ItemInstance itemInstance
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{
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{
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@@ -22,6 +23,12 @@ public partial class ItemOnGround2D : Node
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}
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}
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}
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}
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public override void _Ready()
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{
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UpdateVisuals();
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_pickupErrorLabel.Text = "";
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}
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public void TryPickUp()
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public void TryPickUp()
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{
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{
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GD.Print("Trying to pick up item");
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GD.Print("Trying to pick up item");
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@@ -45,6 +52,14 @@ public partial class ItemOnGround2D : Node
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public void UpdateVisuals()
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public void UpdateVisuals()
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{
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{
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_itemLabel.Text = itemInstance.blueprint?.name ?? "Error Item";
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_iconSprite.Texture = itemInstance?.blueprint?.icon;
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}
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if (_iconSprite.Texture == null)
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}
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{
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_itemLabel.Text = itemInstance?.blueprint?.name ?? "Error Item";
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}
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else
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{
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_itemLabel.Text = "";
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}
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}
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}
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@@ -10,7 +10,7 @@ public partial class ItemOnGroundSpawnWith : Node
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{
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{
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if(_blueprint == null) return;
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if(_blueprint == null) return;
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var parent = GetParent<ItemOnGround>();
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var parent = GetParent<ItemOnGround2D>();
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parent.itemInstance = new ItemInstance { blueprint = _blueprint };
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parent.itemInstance = new ItemInstance { blueprint = _blueprint };
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}
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}
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}
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}
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