@ -39,9 +39,6 @@ public partial class FighterVisual : Node2D
_boundFighter.IsDead() ? .3f : 1);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
//if (_boundFighter.IsDead())
// _visualParent.Scale = new Vector2(1.4f, 0.3f);
}
public void SetTargetSelectionActive(bool value)