From f3ed5e0ad0bf6f809e87fe47bbacff1739327111 Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Tue, 20 May 2025 18:27:40 +0200 Subject: [PATCH] Changes to ItemOnGround --- .../CSharp/Common/Inventory/ItemOnGround2D.cs | 50 +++++++++++++++++++ .../Common/Inventory/ItemOnGround2D.cs.uid | 1 + .../Inventory/ItemOnGroundSpawnWith2D.cs | 16 ++++++ .../Inventory/ItemOnGroundSpawnWith2D.cs.uid | 1 + 4 files changed, 68 insertions(+) create mode 100644 scripts/CSharp/Common/Inventory/ItemOnGround2D.cs create mode 100644 scripts/CSharp/Common/Inventory/ItemOnGround2D.cs.uid create mode 100644 scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith2D.cs create mode 100644 scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith2D.cs.uid diff --git a/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs b/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs new file mode 100644 index 0000000..d69faeb --- /dev/null +++ b/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs @@ -0,0 +1,50 @@ +using Godot; + +namespace Babushka.scripts.CSharp.Common.Inventory; + +public partial class ItemOnGround2D : Node +{ + private ItemInstance _itemInstance; + + [Export] + private bool _infiniteSupply = false; + + private Label _itemLabel => GetNode