Finalized new watering can mechanic with vfx and ui

This commit is contained in:
2025-07-05 22:54:52 +02:00
parent 35c7e9a25e
commit fbad33213c
7 changed files with 93 additions and 11 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public partial class WateringCanUi : Node2D
{
for (int i = 0; i < _stages.Length; i++)
{
_stages[i].Visible = i < WateringCanState.GetFillState();
_stages[i].Visible = WateringCanState.Active && i < WateringCanState.GetFillState();
}
}