Finalized new watering can mechanic with vfx and ui
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@@ -37,7 +37,7 @@ public partial class WateringCanUi : Node2D
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{
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for (int i = 0; i < _stages.Length; i++)
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{
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_stages[i].Visible = i < WateringCanState.GetFillState();
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_stages[i].Visible = WateringCanState.Active && i < WateringCanState.GetFillState();
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}
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}
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