diff --git a/AnimationFix.gd b/AnimationFix.gd new file mode 100644 index 0000000..4e817db --- /dev/null +++ b/AnimationFix.gd @@ -0,0 +1,69 @@ +extends Node + +@export_node_path("Node2D") +var target_node_path = NodePath() + +@export var flip_bend_direction = false +@export var joint_one_bone_index = -1 +@export var joint_two_bone_index = -1 + +var _angle_a = 0.0 +var _angle_b = 0.0 + + +func _process(delta: float) -> void: + _update_two_bone_ik_angles() + + +func _update_two_bone_ik_angles(): + assert(joint_one_bone_index != -1) + assert(joint_two_bone_index != -1) + + if target_node_path.is_empty(): + return + + var target = get_node(target_node_path) as Node2D + var bone_a = get_parent().get_bone(joint_one_bone_index) + var bone_b = get_parent().get_bone(joint_two_bone_index) + + var bone_a_len = bone_a.get_length() + var bone_b_len = bone_b.get_length() + + var sin_angle2 = 0.0 + var cos_angle2 = 1.0 + + _angle_b = 0.0 + + var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len + if not is_zero_approx(cos_angle2_denom): + var target_len_sqr = _distance_squared_between(bone_a, target) + var bone_a_len_sqr = bone_a_len * bone_a_len + var bone_b_len_sqr = bone_b_len * bone_b_len + + cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom + cos_angle2 = clamp(cos_angle2, -1.0, 1.0); + + _angle_b = acos(cos_angle2) + if flip_bend_direction: + _angle_b = -_angle_b + + sin_angle2 = sin(_angle_b) + + var tri_adjacent = bone_a_len + bone_b_len * cos_angle2 + var tri_opposite = bone_b_len * sin_angle2 + + var xform_inv = bone_a.get_parent().global_transform.affine_inverse() + var target_pos = xform_inv * target.global_position - bone_a.position + + var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite + var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite + _angle_a = atan2(tan_y, tan_x) + + var bone_a_angle = bone_a.get_bone_angle() + var bone_b_angle = bone_b.get_bone_angle() + bone_a.rotation = _angle_a - bone_a_angle + bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle) + + +func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float: + return node_a.global_position.distance_squared_to(node_b.global_position) diff --git a/AnimationFix.gd.uid b/AnimationFix.gd.uid new file mode 100644 index 0000000..a850d94 --- /dev/null +++ b/AnimationFix.gd.uid @@ -0,0 +1 @@ +uid://p5wxvjx24brs diff --git a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn new file mode 100644 index 0000000..f66e804 --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn @@ -0,0 +1,112 @@ +[gd_scene load_steps=7 format=3 uid="uid://c3xtji80bwd7n"] + +[ext_resource type="Texture2D" uid="uid://20dlga08j4ai" path="res://art/animation/2D skeletial chars/Chuga/chugeist.png" id="1_7d06b"] +[ext_resource type="Texture2D" uid="uid://chedxr6kou034" path="res://art/animation/2D skeletial 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 7 + +[node name="D-EyeR" type="Polygon2D" parent="Dreiviertel/PolygonsD"] +position = Vector2(-472.666, -269.222) +scale = Vector2(0.222141, 0.222141) +texture = ExtResource("7_yvlbo") +skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") +polygon = PackedVector2Array(2121.1, 276.089, 2152.89, 292.663, 2164.39, 323.779, 2152.21, 351.514, 2123.13, 362.337, 2087.61, 350.161, 2070.36, 314.309, 2089.3, 285.221) +uv = PackedVector2Array(2121.1, 276.089, 2152.89, 292.663, 2164.39, 323.779, 2152.21, 351.514, 2123.13, 362.337, 2087.61, 350.161, 2070.36, 314.309, 2089.3, 285.221) +polygons = [PackedInt32Array(6, 1, 0, 7), PackedInt32Array(6, 5, 2, 1), PackedInt32Array(5, 2, 3, 4)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="D-EyebrowR" type="Polygon2D" parent="Dreiviertel/PolygonsD"] +position = Vector2(-472.666, -269.222) +scale = Vector2(0.222141, 0.222141) +texture = ExtResource("7_yvlbo") +skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") +polygon = PackedVector2Array(2142.32, 276.284, 2148, 270.405, 2139.87, 259.824, 2126.54, 253.456, 2102.74, 256.101, 2104.4, 268.838, 2120.47, 265.898, 2133.01, 270.797) +uv = PackedVector2Array(2142.32, 276.284, 2148, 270.405, 2139.87, 259.824, 2126.54, 253.456, 2102.74, 256.101, 2104.4, 268.838, 2120.47, 265.898, 2133.01, 270.797) +polygons = [PackedInt32Array(4, 3, 6, 5), PackedInt32Array(6, 7, 2, 3), PackedInt32Array(7, 2, 1, 0)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="D-EyeL" type="Polygon2D" parent="Dreiviertel/PolygonsD"] +position = Vector2(-472.666, -269.222) +scale = Vector2(0.222141, 0.222141) +texture = ExtResource("7_yvlbo") +skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") +polygon = PackedVector2Array(2212.58, 322.56, 2218.04, 294.418, 2240.31, 284.337, 2272.86, 298.618, 2273.28, 332.22, 2259.42, 355.532, 2235.89, 361.622, 2213.63, 341.461) +uv = PackedVector2Array(2212.58, 322.56, 2218.04, 294.418, 2240.31, 284.337, 2272.86, 298.618, 2273.28, 332.22, 2259.42, 355.532, 2235.89, 361.622, 2213.63, 341.461) +polygons = [PackedInt32Array(1, 4, 3, 2), PackedInt32Array(1, 4, 5, 0), PackedInt32Array(0, 5, 6, 7)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 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PackedInt32Array(13, 7, 8)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0.5, 1, 0.5, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0.5, 0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 0.5, 1, 1), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", 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0.999995) +rest = Transform2D(-0.999841, 0.0178341, -0.0178341, -0.999841, 0, 0) +auto_calculate_length_and_angle = false +length = 43.207 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] +position = Vector2(36.9906, -0.834326) +rest = Transform2D(1, 0, 0, 1, 36.9906, -0.834326) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] +position = Vector2(37.9903, -0.856875) +rotation = -0.0118557 +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875) +auto_calculate_length_and_angle = false +length = 81.297 +bone_angle = 0.0 + +[node name="Eye" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(32.2549, 23.6564) +rotation = 1.56478 +scale = Vector2(1, 1) +rest = Transform2D(0.00601224, 0.999982, -0.999982, 0.00601224, 32.2549, 23.6564) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Pupil" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Eye"] +position = Vector2(4.99994, -0.0234162) +rest = Transform2D(1, -9.31323e-10, 9.31323e-10, 1, 4.99994, -0.0234162) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="Eyebrow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(45.2862, 26.5172) +rotation = -0.0106651 +rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 45.2862, 26.5172) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="Bow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(-6.68944, 29.0732) +rotation = -2.41624 +rest = Transform2D(-0.748265, -0.6634, 0.6634, -0.748265, -6.68944, 29.0732) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Nose" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] 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parent="Front"] +modification_stack = SubResource("SkeletonModificationStack2D_d81uw") + +[node name="Hip" type="Bone2D" parent="Front/Skeleton2DVesnaFront"] +position = Vector2(0, -85) +rotation = -1.57079 +scale = Vector2(0.999916, 0.999916) +rest = Transform2D(6.27438e-06, -1, 1, 6.27438e-06, 0, -85) +auto_calculate_length_and_angle = false +length = 70.0 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] +position = Vector2(28, -4.00006) +rotation = -0.0148625 +scale = Vector2(0.99998, 0.99998) +rest = Transform2D(1, 0, 0, 1, 28, -4.00006) +auto_calculate_length_and_angle = false +length = 52.865 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"] +position = Vector2(42, -1.00009) +rotation = -0.050539 +scale = Vector2(1, 1) +rest = Transform2D(0.998723, -0.0505175, 0.0505175, 0.998723, 42, -1.00009) +auto_calculate_length_and_angle = false +length = 80.514 +bone_angle = 0.0 + +[node 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Transform2D(1, 0, 0, 1, 56.0915, -20.1928) +auto_calculate_length_and_angle = false +length = 8.0 +bone_angle = 0.0 + +[node name="EyeL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] +position = Vector2(41.7833, 25.1423) +rest = Transform2D(1, 0, 0, 1, 41.7833, 25.1423) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="PupilL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/EyeL"] +position = Vector2(-0.645145, -7.04158) +rest = Transform2D(1, 0, 0, 1, -0.645145, -7.04158) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="EyeR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] +position = Vector2(44.2079, -22.7964) +rest = Transform2D(1, 0, 0, 1, 44.2079, -22.7964) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="PupilR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/EyeR"] +position = Vector2(-0.252554, 4.99362) +rest = Transform2D(1, 0, 0, 1, -0.252554, 4.99362) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="BowL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] +position = Vector2(-2.90667, 17.8757) +rotation = 2.13126 +rest = Transform2D(-0.531575, 0.847011, -0.847011, -0.531575, -2.90667, 17.8757) +auto_calculate_length_and_angle = false +length = 30.0 +bone_angle = 0.0 + +[node name="BowR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] +position = Vector2(-2.39005, -12.1365) +rotation = -2.07051 +scale = Vector2(1, 1) +rest = Transform2D(-0.479174, -0.87772, 0.87772, -0.479174, -2.39005, -12.1365) +auto_calculate_length_and_angle = false +length = 30.0 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"] +position = Vector2(34.9997, -39.0003) +rotation = 2.94981 +rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 34.9997, 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PackedInt32Array(12, 0, 11, 10), PackedInt32Array(9, 12, 10), PackedInt32Array(12, 3, 2), PackedInt32Array(12, 13, 4, 3), PackedInt32Array(12, 13, 8, 9), PackedInt32Array(4, 13, 6, 5), PackedInt32Array(13, 8, 7, 6)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/Zipfel1/Zpifel2", PackedFloat32Array(0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0.5), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 2 + +[node name="Skeleton2DVesnaBack" type="Skeleton2D" parent="Back"] +modification_stack = SubResource("SkeletonModificationStack2D_yvlbo") + +[node name="Hips" type="Bone2D" parent="Back/Skeleton2DVesnaBack"] +position = Vector2(-1, -97) +rotation = -1.54025 +rest = Transform2D(0.030546, -0.999533, 0.999533, 0.030546, -1, -97) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] +position = Vector2(27.9564, -1.85482) +rotation = -0.0239059 +scale = Vector2(1, 1) +rest = Transform2D(0.999714, -0.0239036, 0.0239036, 0.999714, 27.9564, -1.85482) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] +position = Vector2(35.9793, -3.23915) +rest = Transform2D(1, 0, 0, 1, 35.9793, -3.23915) +auto_calculate_length_and_angle = false +length = 86.739 +bone_angle = 0.0 + +[node name="Zipfel1" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head"] +position = Vector2(44.999, -0.29902) +rest = Transform2D(1, 0, 0, 1, 44.999, -0.29902) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Zpifel2" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head/Zipfel1"] +position = Vector2(-40.9792, 3.27237) +rotation = 3.139 +rest = Transform2D(-0.999997, 0.00259718, -0.00259718, -0.999997, -40.9792, 3.27237) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] +position = Vector2(21.2454, 36.8596) +rotation = 2.63125 +rest = Transform2D(-0.872579, 0.488473, -0.488473, -0.872579, 21.2454, 36.8596) +auto_calculate_length_and_angle = false +length = 54.09 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] +position = Vector2(21.6673, -50.1451) +rotation = -2.89381 +rest = Transform2D(-0.96946, -0.245252, 0.245252, -0.96946, 21.6673, -50.1451) +auto_calculate_length_and_angle = false +length = 54.09 +bone_angle = 0.0 + +[node name="Skirt" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] +rotation = 3.09376 +rest = Transform2D(-0.998856, 0.0478134, -0.0478134, -0.998856, 0, 0) +auto_calculate_length_and_angle = false +length = 54.09 +bone_angle = 0.0 + +[node name="LegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] +position = Vector2(-3.98965, 33.1373) +rotation = -3.12264 +rest = Transform2D(-0.99982, 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name="FootL Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] +position = Vector2(-25, -37) +rotation = 0.522455 + +[node name="FootL Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootL Target"] +position = Vector2(-6.748, 22.3487) + +[node name="FootR Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] +position = Vector2(32, -37) +rotation = 0.522379 + +[node name="FootR Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootR Target"] +position = Vector2(23.0836, 4.01854) diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png new file mode 100644 index 0000000..fd3733d Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import new file mode 100644 index 0000000..44dde2f --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://fbqsf00v1rfk" +path="res://.godot/imported/Arms-0000.png-1437a7dc61e123c45e36779cffff9e76.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png" +dest_files=["res://.godot/imported/Arms-0000.png-1437a7dc61e123c45e36779cffff9e76.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png new file mode 100644 index 0000000..c36dd22 Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import new file mode 100644 index 0000000..04ad886 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk63xeqwu23aq" +path="res://.godot/imported/Arms-0001.png-1d74e1911ee7220ed9a63a247cba4369.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png" +dest_files=["res://.godot/imported/Arms-0001.png-1d74e1911ee7220ed9a63a247cba4369.ctex"] + 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chars/Vesna/Vesna_Parts/Arms-Extra-0001.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png new file mode 100644 index 0000000..a788b20 Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import new file mode 100644 index 0000000..5fe352a --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bd2vd6wt37eps" +path="res://.godot/imported/Arms-Extra-0001.png-046adcd4a781de10d63c86ba06644cd0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png" 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parent="Back"] + +[node name="Hips" type="Bone2D" parent="Back/Skeleton2DYeliBack"] +position = Vector2(-6, -363) +rest = Transform2D(1, 0, 0, 1, -6, -363) + +[node name="Skirt" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] +position = Vector2(-1, 31) +rotation = 1.5759 +rest = Transform2D(-0.00510325, 0.999987, -0.999987, -0.00510325, -1, 31) +auto_calculate_length_and_angle = false +length = 222.777 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] +position = Vector2(2, -180) +rotation = -0.18405 +rest = Transform2D(0.983111, -0.183013, 0.183013, 0.983111, 2, -180) + +[node name="Head" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] +position = Vector2(32.5294, -163.813) +rotation = -1.3804 +rest = Transform2D(0.189248, -0.981929, 0.981929, 0.189248, 32.5294, -163.813) +auto_calculate_length_and_angle = false +length = 479.121 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] 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Vector2(-15, -349) +rest = Transform2D(1, 0, 0, 1, -15, -349) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +position = Vector2(0, -215) +rest = Transform2D(1, 0, 0, 1, 0, -215) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(0, -147) +rotation = -1.58058 +rest = Transform2D(-0.00978602, -0.999952, 0.999952, -0.00978602, 0, -147) +auto_calculate_length_and_angle = false +length = 365.98 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(141, -83) +rest = Transform2D(1, 0, 0, 1, 141, -83) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL"] +position = Vector2(-75, 142) +rest = Transform2D(1, 0, 0, 1, -75, 142) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(63, 145) +rotation = 0.681016 +rest = Transform2D(0.776934, 0.629582, -0.629582, 0.776934, 63, 145) +auto_calculate_length_and_angle = false +length = 124.83 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(-210, -100) +rest = Transform2D(1, 0, 0, 1, -210, -100) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR"] +position = Vector2(-53, 147) +rotation = 0.269331 +rest = Transform2D(0.963949, 0.266087, -0.266087, 0.963949, -53, 147) 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0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 4 + +[node name="Skeleton2DYeliSide" type="Skeleton2D" parent="Side"] + +[node name="Hips" type="Bone2D" parent="Side/Skeleton2DYeliSide"] +position = Vector2(-5, -372) +rotation = 0.0655723 +scale = Vector2(1, 1) +rest = Transform2D(0.997851, 0.0655253, -0.0655253, 0.997851, -5, -372) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Skirt" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] +rotation = 1.5052 +scale = Vector2(1, 1) +rest = Transform2D(0.065545, 0.99785, -0.99785, 0.065545, 0, 0) +auto_calculate_length_and_angle = false +length = 239.101 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] +position = Vector2(1, -183) +rest = Transform2D(1, 0, 0, 1, 1, -183) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] +position = Vector2(-14, -158) +rotation = -1.6436 +rest = Transform2D(-0.0727354, -0.997351, 0.997351, -0.0727354, -14, -158) +auto_calculate_length_and_angle = false +length = 315.282 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] +position = 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import b/art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import new file mode 100644 index 0000000..4a264ba --- /dev/null +++ b/art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4etcvsn8kfpr" +path="res://.godot/imported/0004.png-40cdc6ee34fa9f1165af62d833008a91.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png" +dest_files=["res://.godot/imported/0004.png-40cdc6ee34fa9f1165af62d833008a91.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 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+path="res://.godot/imported/0016.png-0cefbbb043b9560619fb3a44b634f614.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/Yeli2D/F02-Yeli_Talk/0016.png" +dest_files=["res://.godot/imported/0016.png-0cefbbb043b9560619fb3a44b634f614.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import b/art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import new file mode 100644 index 0000000..2656edd --- /dev/null +++ b/art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import @@ -0,0 +1,34 @@ +[remap] + 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b/art/animation/Yeli2D/F02-Yeli_Talk/0018.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://43rm2dhw6rmv" +path="res://.godot/imported/0018.png-e1a1467c8dc33cb56866fb2066d0f8e4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/Yeli2D/F02-Yeli_Talk/0018.png" +dest_files=["res://.godot/imported/0018.png-e1a1467c8dc33cb56866fb2066d0f8e4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import b/art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import new file mode 100644 index 0000000..8d35392 --- /dev/null +++ b/art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c4ddyfmc4alm" +path="res://.godot/imported/0019.png-25ff23349d7ea52bc4afdf1808f90222.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/Yeli2D/F02-Yeli_Talk/0019.png" +dest_files=["res://.godot/imported/0019.png-25ff23349d7ea52bc4afdf1808f90222.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import b/art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import new file mode 100644 index 0000000..f63dcbb --- /dev/null +++ b/art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cwslf5pumvy4v" +path="res://.godot/imported/0020.png-c476679e1cd8837a0d818ea130a41bca.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/Yeli2D/F02-Yeli_Talk/0020.png" +dest_files=["res://.godot/imported/0020.png-c476679e1cd8837a0d818ea130a41bca.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 4273437..fbaf846 100644 --- a/project.godot +++ b/project.godot @@ -146,6 +146,11 @@ ui_inventory_disadvance={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } +PlayAction={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) +] +} [internationalization]