Compare commits

...

3 Commits

Author SHA1 Message Date
kziolkowski 9b8933e698 ♻️ removed no longer used method 2025-12-04 22:33:45 +01:00
kziolkowski 9f4cda0e6d ♻️ Replaced _ready mit _entertree (while deferring) 2025-12-04 22:22:40 +01:00
kziolkowski 1c865730a3 🚚 renamed directory 2025-12-04 22:05:33 +01:00
4 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn" FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs" SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs" SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
DayAndNight="*res://prefabs/day and night/day_and_night.tscn" DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
[dialogic] [dialogic]
@@ -19,7 +19,13 @@ public partial class VesnaAnimations : Node
/// </summary> /// </summary>
[Signal] public delegate void LookDirectionEventHandler(Vector2 direction); [Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
public override void _Ready() public override void _EnterTree()
{
// calling with a 1-frame delay to avoid race conditions.
CallDeferred(nameof(SetupSubscriptions));
}
private void SetupSubscriptions()
{ {
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory; InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
} }
@@ -62,11 +62,6 @@ public partial class PlantBehaviour2D : Node2D
} }
} }
public void IncrementDaysGrowing()
{
DayPlanted++;
}
public string PrefabPath => _prefabPath; public string PrefabPath => _prefabPath;
/// <summary> /// <summary>