Compare commits

..

8 Commits

@ -1,5 +1,7 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=236f7aa5_002D7b06_002D43ca_002Dbf2a_002D9b31bfcff09a/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Private" Description="Constant fields (private)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="CONSTANT_FIELD" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AA_BB" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=53eecf85_002Dd821_002D40e8_002Dac97_002Dfdb734542b84/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Instance fields (not private)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="FIELD" /&gt;&lt;Kind Name="READONLY_FIELD" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=669e5282_002Dfb4b_002D4e90_002D91e7_002D07d269d04b60/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Constant fields (not private)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="CONSTANT_FIELD" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AA_BB" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Description/@EntryValue">Godot Signal</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Text/@EntryValue">[Signal]
public delegate void $SignalName$EventHandler($END$);</s:String>

@ -1,4 +1,4 @@
[gd_scene load_steps=489 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=495 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
@ -286,6 +286,7 @@
[ext_resource type="Script" uid="uid://dj1qjambsa4pg" path="res://scripts/CSharp/Common/Farming/WateringCanSaveHelper.cs" id="472_kduih"]
[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
[ext_resource type="AudioStream" uid="uid://dymoalptxmge" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_04_R.wav" id="473_8hbu5"]
[ext_resource type="Script" uid="uid://ccdhx1lt4n271" path="res://scripts/CSharp/Common/Camera/CameraTarget.cs" id="473_fn3kd"]
[ext_resource type="AudioStream" uid="uid://4555a4w30tda" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_05_R.wav" id="474_t1d6r"]
[ext_resource type="Texture2D" uid="uid://3t1m2xi4ks75" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0018.png" id="474_tu801"]
[ext_resource type="AudioStream" uid="uid://dpqvnogggvgea" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_06_R.wav" id="475_83c4i"]
@ -299,8 +300,12 @@
[ext_resource type="Texture2D" uid="uid://bopxv06co1osl" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png" id="482_wfdif"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="483_kduih"]
[ext_resource type="Texture2D" uid="uid://coyggdfwgkeru" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png" id="484_32thn"]
[ext_resource type="AudioStream" uid="uid://fsiypqhql67w" path="res://audio/sfx/Farming/SFX_GettingWater_01.wav" id="484_jb7tm"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="484_upuan"]
[ext_resource type="AudioStream" uid="uid://foyw26hq1qp5" path="res://audio/sfx/Farming/SFX_GettingWater_02.wav" id="485_fn3kd"]
[ext_resource type="Texture2D" uid="uid://du6x1h42smp6m" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png" id="486_kobao"]
[ext_resource type="AudioStream" uid="uid://c43a6x43jkikl" path="res://audio/sfx/Farming/SFX_GettingWater_Well_01_Reverb.wav" id="486_ux0r8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="487_7qtxa"]
[ext_resource type="Texture2D" uid="uid://bras5gn8ov27l" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png" id="488_ygjj5"]
[ext_resource type="Texture2D" uid="uid://rjmsht4g8dvp" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png" id="490_6603x"]
[ext_resource type="Texture2D" uid="uid://diqnv8ut7lffx" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0016.png" id="492_0tmn6"]
@ -484,7 +489,7 @@
[ext_resource type="Texture2D" uid="uid://b0v61all3tsny" path="res://art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png" id="812_sf8kv"]
[ext_resource type="Texture2D" uid="uid://cao7vqax8cblo" path="res://art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png" id="814_3uq4g"]
[ext_resource type="Script" uid="uid://bcskt5ckh3rqa" path="res://scripts/CSharp/Common/Farming/FarmingControls2D.cs" id="817_6nrw3"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ssqtd"]
radius = 110.018
@ -2087,11 +2092,17 @@ stream_4/stream = ExtResource("474_t1d6r")
stream_5/stream = ExtResource("475_83c4i")
stream_6/stream = ExtResource("476_deeju")
[node name="Vesna" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d", "_vesnaAnimations")]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_4da77"]
streams_count = 3
stream_0/stream = ExtResource("484_jb7tm")
stream_1/stream = ExtResource("485_fn3kd")
stream_2/stream = ExtResource("486_ux0r8")
[node name="Vesna" type="Node2D" node_paths=PackedStringArray("_farmingControls", "player2d", "_vesnaAnimations")]
y_sort_enabled = true
script = ExtResource("1_yd5ep")
_farmingControls = NodePath("FarmingControls")
_player2d = NodePath("CharacterBody2D")
player2d = NodePath("CharacterBody2D")
_vesnaAnimations = NodePath("CharacterBody2D/visuals")
_hoe = ExtResource("2_dnm27")
_wateringCan = ExtResource("3_e04c3")
@ -2175,6 +2186,10 @@ _wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -260)
[node name="CameraTarget" type="Node2D" parent="CharacterBody2D"]
script = ExtResource("473_fn3kd")
Priority = 10.0
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")
@ -2197,6 +2212,12 @@ script = ExtResource("471_2f15g")
[node name="Timer" type="Timer" parent="SFX/FootstepsAudio"]
wait_time = 0.5
[node name="FillWater SFX2" type="AudioStreamPlayer2D" parent="SFX"]
stream = SubResource("AudioStreamRandomizer_4da77")
max_distance = 20000000.0
playback_type = 2
script = ExtResource("487_7qtxa")
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
@ -2206,6 +2227,7 @@ script = ExtResource("483_kduih")
script = ExtResource("484_upuan")
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="Refill"]
[connection signal="FilledWateringCan" from="." to="SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]

@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://cv7trh2b3dyiv"]
[ext_resource type="Script" uid="uid://dcn4giw1auva4" path="res://scripts/CSharp/GameEntity/EntityPlacer/VesnaEntityPlacer.cs" id="1_nq5fu"]
[ext_resource type="Script" uid="uid://n7oihifvqp23" path="res://scripts/CSharp/Common/Animation/VesnaAnimations.cs" id="2_cpdud"]
[ext_resource type="Texture2D" uid="uid://cloe0etis2lcu" path="res://art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png" id="451_d8nvl"]
[node name="VesnaPlacer" type="Node2D"]
script = ExtResource("1_nq5fu")
[node name="visuals" type="Node2D" parent="." node_paths=PackedStringArray("_sprite")]
position = Vector2(0, -374)
script = ExtResource("2_cpdud")
_sprite = NodePath("")
[node name="0001" type="Sprite2D" parent="visuals"]
position = Vector2(1, 0)
texture = ExtResource("451_d8nvl")

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
[gd_scene load_steps=5 format=3 uid="uid://hdfejdnmp8sl"]
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="4_8m173"]
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
script = ExtResource("1_2bwns")
@ -11,5 +12,6 @@ _nodeCreator = NodePath("EntityCreator")
[node name="EntityCreator" type="Node" parent="."]
script = ExtResource("2_8m173")
_entityPrefabs = Dictionary[String, PackedScene]({
"TrashEntity": ExtResource("3_v3vdc")
"TrashEntity": ExtResource("3_v3vdc"),
"VesnaEntity": ExtResource("4_8m173")
})

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Babushka"
run/main_scene="uid://bopv10dqm1knc"
run/main_scene="uid://66pmq4efjip8"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
run/max_fps=120
boot_splash/fullsize=false

@ -1,4 +1,4 @@
[gd_scene load_steps=122 format=3 uid="uid://66pmq4efjip8"]
[gd_scene load_steps=118 format=3 uid="uid://66pmq4efjip8"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_o8nii"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_mnal7"]
@ -26,7 +26,7 @@
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="24_hr375"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="25_e15ep"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="26_hp2qi"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="27_slkey"]
[ext_resource type="PackedScene" uid="uid://cv7trh2b3dyiv" path="res://prefabs/entity_placer/VesnaPlacer.tscn" id="27_nqcah"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="28_678ve"]
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="29_6crsp"]
[ext_resource type="Script" uid="uid://boehox1ydbcnx" path="res://scripts/CSharp/Common/Farming/WellBehaviour.cs" id="30_1l41q"]
@ -63,9 +63,6 @@
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="61_sfnme"]
[ext_resource type="AudioStream" uid="uid://dapsknn486aee" path="res://audio/sfx/Farming/SFX_WateringPlants_01.wav" id="62_38bnv"]
[ext_resource type="AudioStream" uid="uid://dnyne8wov50so" path="res://audio/sfx/Farming/SFX_WateringPlants_02.wav" id="63_cbwuo"]
[ext_resource type="AudioStream" uid="uid://fsiypqhql67w" path="res://audio/sfx/Farming/SFX_GettingWater_01.wav" id="64_netyg"]
[ext_resource type="AudioStream" uid="uid://foyw26hq1qp5" path="res://audio/sfx/Farming/SFX_GettingWater_02.wav" id="65_ujx1u"]
[ext_resource type="AudioStream" uid="uid://c43a6x43jkikl" path="res://audio/sfx/Farming/SFX_GettingWater_Well_01_Reverb.wav" id="66_hokxo"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="67_qfkw3"]
[ext_resource type="Resource" uid="uid://cm8kftow8br00" path="res://resources/quests/demo/1_talk_yeli_1.tres" id="68_ukjtk"]
[ext_resource type="Script" uid="uid://c741nyedy26mx" path="res://scripts/CSharp/Common/QuestBehaviour/DetectInventoryContains.cs" id="69_3q2kg"]
@ -264,12 +261,6 @@ streams_count = 2
stream_0/stream = ExtResource("62_38bnv")
stream_1/stream = ExtResource("63_cbwuo")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_618my"]
streams_count = 3
stream_0/stream = ExtResource("64_netyg")
stream_1/stream = ExtResource("65_ujx1u")
stream_2/stream = ExtResource("66_hokxo")
[sub_resource type="Resource" id="Resource_y820s"]
script = ExtResource("70_i0rxh")
blueprint = ExtResource("33_iuqnb")
@ -284,7 +275,7 @@ metadata/_custom_type_script = "uid://be54lnb6gg81f"
script = ExtResource("1_o8nii")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/entity_scenes/outside_beets.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(3180, 1961)
scale = Vector2(1, 0.993819)
offset = Vector2(0, -500)
@ -295,7 +286,6 @@ limit_right = 16000
limit_bottom = 4700
editor_draw_limits = true
script = ExtResource("2_mnal7")
_followNode = NodePath("../YSorted/Vesna/CharacterBody2D")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
@ -961,14 +951,8 @@ y_sort_enabled = true
position = Vector2(6403, 3362)
_timelinesToPlay = PackedStringArray("yeli_quest_select")
[node name="Vesna" parent="YSorted" instance=ExtResource("27_slkey")]
z_index = 1
position = Vector2(9322, 2018)
_hoe = ExtResource("28_678ve")
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera", "_fieldParent")]
_camera = NodePath("../../../Camera2D")
_fieldParent = NodePath("../../FieldParent")
[node name="VesnaPlacer" parent="YSorted" instance=ExtResource("27_nqcah")]
position = Vector2(9178, 2365)
[node name="Well" type="Sprite2D" parent="YSorted" node_paths=PackedStringArray("_interactionArea")]
z_index = 1
@ -2480,12 +2464,6 @@ max_distance = 20000000.0
playback_type = 2
script = ExtResource("61_sfnme")
[node name="FillWater SFX2" type="AudioStreamPlayer2D" parent="Audio/SFX"]
stream = SubResource("AudioStreamRandomizer_618my")
max_distance = 20000000.0
playback_type = 2
script = ExtResource("61_sfnme")
[node name="SpecialQuestTrigger" type="Node" parent="."]
[node name="QuestInstantStart" type="Node" parent="SpecialQuestTrigger"]
@ -2552,23 +2530,16 @@ script = ExtResource("82_ec5sc")
visible = false
texture = ExtResource("83_50rxh")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Well/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="area_entered" from="YSorted/Well/InteractionArea/Area2D" to="YSorted/Well/InteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/Well/InteractionArea/Area2D" to="YSorted/Well/InteractionArea" method="OnPlayerExited"]
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="area_entered" from="YSorted/CanGenericPickup/PickupInteractionArea/Area2D" to="YSorted/CanGenericPickup/PickupInteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/CanGenericPickup/PickupInteractionArea/Area2D" to="YSorted/CanGenericPickup/PickupInteractionArea" method="OnPlayerExited"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="area_entered" from="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" to="YSorted/RakeGenericPickup/PickupInteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" to="YSorted/RakeGenericPickup/PickupInteractionArea" method="OnPlayerExited"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="area_entered" from="YSorted/SeedPickup/PickupInteractionArea/Area2D" to="YSorted/SeedPickup/PickupInteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/SeedPickup/PickupInteractionArea/Area2D" to="YSorted/SeedPickup/PickupInteractionArea" method="OnPlayerExited"]
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="area_entered" from="YSorted/BeetPickup/PickupInteractionArea/Area2D" to="YSorted/BeetPickup/PickupInteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/BeetPickup/PickupInteractionArea/Area2D" to="YSorted/BeetPickup/PickupInteractionArea" method="OnPlayerExited"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="area_entered" from="YSorted/SeedPickup2/PickupInteractionArea/Area2D" to="YSorted/SeedPickup2/PickupInteractionArea" method="OnPlayerEntered"]
[connection signal="area_exited" from="YSorted/SeedPickup2/PickupInteractionArea/Area2D" to="YSorted/SeedPickup2/PickupInteractionArea" method="OnPlayerExited"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
@ -2588,7 +2559,6 @@ texture = ExtResource("83_50rxh")
[connection signal="OnFulfilled" from="SpecialQuestTrigger/FieldWorkTrigger" to="SpecialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Well/InteractionArea"]
[editable path="YSorted/CanGenericPickup"]
[editable path="YSorted/CanGenericPickup/PickupInteractionArea"]

@ -1,4 +1,4 @@
[gd_scene load_steps=99 format=3 uid="uid://by0tsbnlflt32"]
[gd_scene load_steps=100 format=3 uid="uid://by0tsbnlflt32"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_amrci"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="2_muqao"]
@ -26,7 +26,6 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="24_it0dm"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="25_o2tj7"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="26_3huw1"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="27_prtwx"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="28_ed312"]
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="29_bsi8d"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="30_tdbxb"]
@ -43,8 +42,10 @@
[ext_resource type="Texture2D" uid="uid://blb3agipyxnal" path="res://art/farm/farming/farmobjekte/zaun/fence_door.png" id="41_6ulg3"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="42_yddng"]
[ext_resource type="Texture2D" uid="uid://dmo21h14toxfu" path="res://art/indoor/indoor outdoor/domovoi.png" id="43_j7hi4"]
[ext_resource type="PackedScene" uid="uid://cv7trh2b3dyiv" path="res://prefabs/entity_placer/VesnaPlacer.tscn" id="44_sqbr3"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="44_v53u5"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="45_4k41w"]
[ext_resource type="Script" uid="uid://ca1pg6k3gn47y" path="res://scripts/CSharp/GameEntity/Management/EntitySceneContainer.cs" id="45_54vw7"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="46_kqri4"]
[ext_resource type="Script" uid="uid://clxb3n668oud3" path="res://scripts/CSharp/Common/Audio/AudioDebugger.cs" id="47_1nlk0"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="48_uesai"]
@ -253,7 +254,7 @@ stream_2/stream = ExtResource("56_vedvh")
script = ExtResource("1_amrci")
_sceneNamesToLoad = PackedStringArray("res://scenes/entity_scenes/farm_outside.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(3180, 1961)
scale = Vector2(1, 0.993819)
offset = Vector2(0, -500)
@ -264,7 +265,6 @@ limit_right = 11000
limit_bottom = 6000
editor_draw_limits = true
script = ExtResource("2_muqao")
_followNode = NodePath("../YSorted/Vesna/CharacterBody2D")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
@ -964,17 +964,6 @@ shape = SubResource("RectangleShape2D_0qu0h")
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("27_prtwx")]
z_index = 1
position = Vector2(2693, 1876)
_hoe = ExtResource("28_ed312")
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
position = Vector2(-33, 554)
[node name="FarmingControls" parent="YSorted/Vesna" index="1" node_paths=PackedStringArray("_camera")]
_camera = NodePath("../../../Camera2D")
[node name="Brünnen" type="Sprite2D" parent="YSorted"]
z_index = 1
y_sort_enabled = true
@ -2070,6 +2059,13 @@ _blueprint = ExtResource("44_v53u5")
[node name="CollisionShape3D" parent="YSorted/WateringCan/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_34r5t")
[node name="VesnaPlacer" parent="YSorted" instance=ExtResource("44_sqbr3")]
position = Vector2(3708, 2279)
[node name="EntitySceneContainer" type="Node2D" parent="YSorted"]
script = ExtResource("45_54vw7")
sceneName = "outside_beets"
[node name="CanvasLayer" parent="." instance=ExtResource("45_4k41w")]
[node name="Inventory" parent="CanvasLayer" index="1"]
@ -2145,32 +2141,38 @@ script = ExtResource("59_d24ik")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("60_yr8eo")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="InteractedTool" from="YSorted/Blocker/BackToFarm" to="." method="LoadSceneAtIndex"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="tree_entered" from="SceneNameSetter" to="SceneNameSetter" method="Set"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField2/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField3/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField4/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField5/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField6/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField7/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField8/SaveSystem"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/FieldActivator/InteractionArea"]
[editable path="YSorted/Farm visuals/FieldParent/BaseField9/SaveSystem"]
[editable path="YSorted/Blocker/BackToFarm"]
[editable path="YSorted/RakeGenericPickup"]
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]

@ -1,6 +1,8 @@
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Animation;
@ -27,12 +29,12 @@ public partial class VesnaAnimations : Node
private void SetupSubscriptions()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory()

@ -5,26 +5,8 @@ namespace Babushka.scripts.CSharp.Common.Camera;
public partial class CameraController : Camera2D
{
#region Singleton ( Contains _EnterTree() ) // TODO: use autoload or other solution
public static CameraController Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
}
#endregion
[Export] private Node2D _followNode;
public FightHappening? fightToShow;
public override void _Process(double delta)
{
this.GlobalPosition = /*fightToShow?.camPositionNode.GlobalPosition ??*/ _followNode.GlobalPosition;
GlobalPosition = CameraTarget.GetActiveTarget().GlobalPosition;
}
}

@ -0,0 +1,29 @@
using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Babushka.scripts.CSharp.Common.Camera;
public partial class CameraTarget : Node2D
{
private static readonly List<CameraTarget> AllTargets = new();
public static CameraTarget GetActiveTarget() // Called every frame. Maybe needs performance optimization in the future
{
return AllTargets
.OrderByDescending(t => t.Priority)
.First();
}
[Export] public float Priority { get; set; }
public override void _EnterTree()
{
AllTargets.Add(this);
}
public override void _ExitTree()
{
AllTargets.Remove(this);
}
}

@ -1,4 +1,5 @@
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@ -8,6 +9,14 @@ public partial class PlayerMovement : CharacterBody2D
[Export] private float _speed = 1000f;
[Export] private Timer _stepTimer;
private PositionalEntity _entity;
public void Initialize(PositionalEntity entity)
{
_entity = entity;
GlobalPosition = entity.position;
}
public override void _Process(double delta)
{
bool anyActionPressed = false;
@ -76,6 +85,7 @@ public partial class PlayerMovement : CharacterBody2D
Velocity = currentVelocity;
MoveAndSlide();
_entity.position = GlobalPosition;
}
else
{

@ -8,11 +8,11 @@ public partial class FarmingControls2D : Node2D
{
[Export] private VariableResource _sceneKeyProvider;
[Export] private Node2D _movingPlayer;
[Export] private Camera2D _camera;
//[Export] private Camera2D _camera; // can be replaced with GetViewport().GetCamera2D()
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
[Export] private Vector2I _fieldOffsetVector = new Vector2I(735, 651);
[Export] private Node2D _fieldParent;
//[Export] private Node2D _fieldParent; // never used
private int _toolId = -1;
private bool _wateringCanFilled = false;
@ -51,7 +51,8 @@ public partial class FarmingControls2D : Node2D
private Vector2I GetAdjustedMousePosition()
{
Vector2 mousePosition = _camera.GetGlobalMousePosition();
var camera = GetViewport().GetCamera2D();
Vector2 mousePosition = camera.GetGlobalMousePosition();
Vector2I mousePositionInteger = (Vector2I) mousePosition;
Vector2I adjustedPosition = AdjustValue(mousePositionInteger, _fieldOffsetVector);
return adjustedPosition;

@ -3,6 +3,8 @@ using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.DayAndNight;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Babushka.scripts.CSharp.Low_Code.Events;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
@ -178,8 +180,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private bool TryPlant()
{
bool success = false;
int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
ItemInstance? item = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
int currentSlotIndex = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().CurrentSelectedSlotIndex;
ItemInstance? item = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.Slots[currentSlotIndex].itemInstance;
if (item == null || PlantingPlaceholder.GetChildCount() > 0 || item.amount == 0)
return success;
@ -189,7 +191,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
if (!string.IsNullOrEmpty(plantPrefabPath))
{
PlantPrefab(plantPrefabPath);
InventoryManager.Instance.playerInventory.RemoveItem(currentSlotIndex);
EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.RemoveItem(currentSlotIndex);
success = true;
}

@ -2,15 +2,17 @@ using Babushka.scripts.CSharp.Common.Animation;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class VesnaBehaviour2D : Node
public partial class VesnaBehaviour2D : Node2D // EntityNode
{
[ExportGroup("Farming")]
[Export] private FarmingControls2D _farmingControls;
[Export] private PlayerMovement _player2d;
[Export] public PlayerMovement player2d;
[Export] private VesnaAnimations _vesnaAnimations;
[Export] private ItemResource _hoe;
[Export] private ItemResource _wateringCan;
@ -20,34 +22,32 @@ public partial class VesnaBehaviour2D : Node
[Signal] public delegate void InventorySelectionChangedEventHandler(int toolId);
private InventoryManager _inventoryManager;
private InventoryInstance _inventoryInstance;
//private InventoryManager _inventoryManager;
private VesnaEntity _vesnaEntity;
private InventoryInstance _playerInventory;
public override void _Ready()
{
_inventoryManager = InventoryManager.Instance;
_inventoryInstance = _inventoryManager.playerInventory;
_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
_vesnaEntity = EntityManager.Instance.GetUniqueEntity<VesnaEntity>();
_playerInventory = _vesnaEntity.inventory;
_vesnaEntity.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
_playerInventory.InventoryContentsChanged += UpdateToolInHand;
}
public override void _ExitTree()
{
_inventoryManager.SlotIndexChanged -= HandleInventorySelectedSlotIndexChanged;
_vesnaEntity.SlotIndexChanged -= HandleInventorySelectedSlotIndexChanged;
_playerInventory.InventoryContentsChanged -= UpdateToolInHand;
}
/// <summary>
/// Called when picking up an item.
/// Makes sure that item animations are also updated when they are occupying a currently empty spot.
/// </summary>
public void HandlePickUp()
private void HandleInventorySelectedSlotIndexChanged(int _ = 0)
{
//Calls the same event handler as the inventory to ensure the currently selected item is updated in the animation.
HandleInventorySelectedSlotIndexChanged(0);
UpdateToolInHand();
}
private void HandleInventorySelectedSlotIndexChanged(int newIndex = 0)
private void UpdateToolInHand()
{
InventorySlot currentSlot = InventoryManager.Instance.GetCurrentSelectedSlot();
InventorySlot currentSlot = _playerInventory.Slots[_vesnaEntity.CurrentSelectedSlotIndex];
ItemInstance? currentItem = currentSlot.itemInstance;
int toolId = -1;

@ -3,6 +3,8 @@ using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
@ -17,7 +19,7 @@ public class EatBeetrootAction : FighterAction
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
return !EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
@ -35,7 +37,7 @@ public class EatBeetrootAction : FighterAction
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
var result = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)

@ -1,4 +1,6 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
@ -9,7 +11,7 @@ public partial class HealButtonVisual : Button
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
var healItemsLeft = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}

@ -4,24 +4,21 @@ using Godot;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryInstance : Node, ISaveable
public partial class InventoryInstance : IJsonSerializable
{
private List<InventorySlot> _slots = new();
private readonly List<InventorySlot> _slots;
public IReadOnlyList<InventorySlot> Slots => _slots;
[Signal]
public delegate void SlotAmountChangedEventHandler();
[Signal]
public delegate void InventoryContentsChangedEventHandler();
public static string ID = "inventoryInstance";
public event Action? SlotAmountChanged;
public event Action? InventoryContentsChanged;
/// <summary>
/// The total amount of Inventoryslots in the inventory (empty and occupied).
/// The total amount of InventorySlots in the inventory (empty and occupied).
/// </summary>
[Export]
public int SlotAmount
@ -41,29 +38,20 @@ public partial class InventoryInstance : Node, ISaveable
}
}
EmitSignal(SignalName.SlotAmountChanged);
}
SlotAmountChanged?.Invoke();
}
public override void _EnterTree()
{
LoadFromSaveData();
InventoryContentsChanged += UpdateSaveData;
SlotAmountChanged += UpdateSaveData;
SavegameService.OnSaveGameReset += SaveGameReset;
}
public override void _ExitTree()
public InventoryInstance(int slotCount)
{
InventoryContentsChanged -= UpdateSaveData;
SlotAmountChanged -= UpdateSaveData;
SavegameService.OnSaveGameReset -= SaveGameReset;
_slots = new();
SlotAmount = slotCount;
}
public InventoryActionResult AddItem(ItemInstance newItem)
{
var result = AddItemAndStackRecursive(newItem, 0);
EmitSignal(SignalName.InventoryContentsChanged);
InventoryContentsChanged?.Invoke();
return result;
}
@ -137,7 +125,7 @@ public partial class InventoryInstance : Node, ISaveable
if (itemInstance.amount == 0)
_slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged);
InventoryContentsChanged?.Invoke();
return InventoryActionResult.Success;
}
@ -174,7 +162,7 @@ public partial class InventoryInstance : Node, ISaveable
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
InventoryContentsChanged?.Invoke();
return InventoryActionResult.Success;
}
@ -187,7 +175,7 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull;
_slots[destinationSlot].itemInstance = itemInstance;
EmitSignal(SignalName.InventoryContentsChanged);
InventoryContentsChanged?.Invoke();
return InventoryActionResult.Success;
}
@ -208,61 +196,26 @@ public partial class InventoryInstance : Node, ISaveable
return items.All(HasItems);
}
#region SAVE AND LOAD
public void UpdateSaveData()
public void LoadFromJson(JObject json)
{
var payloadData = new Godot.Collections.Dictionary<string, Variant>();
var itemsArray = (JArray?)json["items"];
if (itemsArray == null) return;
for (int i = 0; i < _slots.Count; i++)
foreach (var (itemToken, slot) in itemsArray.Zip(_slots))
{
if (!_slots[i].IsEmpty())
{
string key = i.ToString();
string[] value = new string[2];
value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
value[1] = _slots[i].itemInstance.amount.ToString();
payloadData.Add(key, value);
}
}
SavegameService.AppendDataToSave(ID, payloadData);
var itemObj = (JObject?)itemToken;
if (itemObj == null) continue;
slot.LoadFromJson(itemObj);
}
public void LoadFromSaveData()
{
var id = ID;
Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
for (int i = 0; i < _slots.Count; i++)
{
if (save.TryGetValue(i.ToString(), out Variant inventoryItemData))
{
string[] savePayload = inventoryItemData.AsStringArray();
ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]);
int _amount = int.Parse(savePayload[1]);
ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount };
AddItem(instance);
}
}
}
InventoryContentsChanged?.Invoke();
}
/// <summary>
/// Called when a new save is created.
/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
/// </summary>
private void SaveGameReset()
public JObject SaveToJson()
{
foreach (var slot in _slots)
return new JObject
{
slot.itemInstance = null;
}
["items"] = new JArray(_slots.Select(s => s.SaveToJson()))
};
}
#endregion
}

@ -1,3 +1,5 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
@ -8,16 +10,25 @@ public partial class InventoryListener : Node
[Signal] public delegate void ItemInstanceActivatedEventHandler(bool activated);
private VesnaEntity _vesnaEntity;
private InventoryInstance _playerInventory;
public override void _EnterTree()
{
_vesnaEntity = EntityManager.Instance.GetUniqueEntity<VesnaEntity>();
_playerInventory = _vesnaEntity.inventory;
}
public override void _Ready()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
InventoryManager.Instance.SlotIndexChanged += HandleNewItemInInventory;
_playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
_vesnaEntity.SlotIndexChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
InventoryManager.Instance.SlotIndexChanged -= HandleNewItemInInventory;
_playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
_vesnaEntity.SlotIndexChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory(int newIndex)
@ -27,8 +38,8 @@ public partial class InventoryListener : Node
private void HandleNewItemInInventory()
{
int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
ItemInstance? instance = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
int currentSlotIndex = _vesnaEntity.CurrentSelectedSlotIndex;
ItemInstance? instance = _playerInventory.Slots[currentSlotIndex].itemInstance;
if (instance != null)
{
ItemResource? item = instance.blueprint;

@ -5,25 +5,8 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryManager : Node
{
[Signal]
public delegate void SlotIndexChangedEventHandler(int newIndex);
public static InventoryManager Instance { get; private set; } = null!;
public int CurrentSelectedSlotIndex
{
get => _currentSelectedSlotIndex;
set
{
if (value >= 0 && value <= 8)
{
_currentSelectedSlotIndex = value;
EmitSignalSlotIndexChanged(_currentSelectedSlotIndex);
}
}
}
public InventoryInstance? playerInventory;
private int _currentSelectedSlotIndex = 0;
@ -34,9 +17,6 @@ public partial class InventoryManager : Node
public override void _Ready()
{
playerInventory = new InventoryInstance();
playerInventory.SlotAmount = 37;
AddChild(playerInventory);
}
public InventoryActionResult CreateItem(
@ -82,19 +62,4 @@ public partial class InventoryManager : Node
{
return inventory.RemoveItem(inventorySlot);
}
public InventoryActionResult CollectItem(ItemInstance itemInstance)
{
return playerInventory.AddItem(itemInstance);
}
public InventorySlot GetCurrentSelectedSlot()
{
if (CurrentSelectedSlotIndex < 0 || CurrentSelectedSlotIndex > 8)
throw new ArgumentOutOfRangeException(
nameof(CurrentSelectedSlotIndex),
"currentInventoryBarIndex must be between 0 and 8 (inclusively)");
return playerInventory.Slots[CurrentSelectedSlotIndex];
}
}

@ -1,11 +1,14 @@
#nullable enable
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
/// <summary>
/// Represents a virtual object wrapper for an item instance.
/// Can return the containing item or null.
/// </summary>
public class InventorySlot
public class InventorySlot: IJsonSerializable
{
/// <summary>
/// The inventory item instance that may or may not be bound to this slot.
@ -20,5 +23,27 @@ public class InventorySlot
{
return itemInstance == null;
}
public void LoadFromJson(JObject json)
{
var itemJson = json.Value<JObject>("item");
if (itemJson != null)
{
itemInstance = new ItemInstance();
itemInstance.LoadFromJson(itemJson);
}
else
{
itemInstance = null;
}
}
public JObject SaveToJson()
{
return new JObject()
{
["item"] = itemInstance?.SaveToJson()
};
}
}

@ -1,4 +1,6 @@
using Godot;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryTestScript : Node
@ -10,7 +12,7 @@ public partial class InventoryTestScript : Node
{
foreach (var itemResource in _testItemsToCreate)
{
InventoryManager.Instance.CreateItem(itemResource, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(itemResource, EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory);
}
}
}

@ -1,3 +1,5 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
@ -10,6 +12,7 @@ public partial class InventoryUi : Control
[Export] private Control _slotSelect;
private InventoryInstance _playerInventory;
private VesnaEntity _vesnaEntity;
private int? _slotOnMouse;
private bool _inventoryExtended = false;
private Tween? _inventoryExtensionTween;
@ -18,17 +21,18 @@ public partial class InventoryUi : Control
public override void _Ready()
{
_playerInventory = InventoryManager.Instance.playerInventory;
_vesnaEntity = EntityManager.Instance.GetUniqueEntity<VesnaEntity>();
_playerInventory = _vesnaEntity.inventory;
//PopulateSlots();
SubscribeSlots();
SetSlotContent();
SetSlotSelectPosition();
InventoryManager.Instance.playerInventory.InventoryContentsChanged += SetSlotContent;
_playerInventory.InventoryContentsChanged += SetSlotContent;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= SetSlotContent;
_playerInventory.InventoryContentsChanged -= SetSlotContent;
UnsubscribeSlots();
}
@ -75,7 +79,7 @@ public partial class InventoryUi : Control
private void SetSlotSelectPosition()
{
_slotSelect.GlobalPosition = _headerSlots[InventoryManager.Instance.CurrentSelectedSlotIndex].GlobalPosition;
_slotSelect.GlobalPosition = _headerSlots[_vesnaEntity.CurrentSelectedSlotIndex].GlobalPosition;
}
private void PopulateSlots()
@ -147,17 +151,17 @@ public partial class InventoryUi : Control
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
{
InventoryManager.Instance.CurrentSelectedSlotIndex++;
if (InventoryManager.Instance.CurrentSelectedSlotIndex > 8)
InventoryManager.Instance.CurrentSelectedSlotIndex = 0;
_vesnaEntity.CurrentSelectedSlotIndex++;
if (_vesnaEntity.CurrentSelectedSlotIndex > 8)
_vesnaEntity.CurrentSelectedSlotIndex = 0;
SetSlotSelectPosition();
}
if (Input.IsActionJustPressed("ui_inventory_advance"))
{
InventoryManager.Instance.CurrentSelectedSlotIndex--;
if (InventoryManager.Instance.CurrentSelectedSlotIndex < 0)
InventoryManager.Instance.CurrentSelectedSlotIndex = 8;
_vesnaEntity.CurrentSelectedSlotIndex--;
if (_vesnaEntity.CurrentSelectedSlotIndex < 0)
_vesnaEntity.CurrentSelectedSlotIndex = 8;
SetSlotSelectPosition();
}
}

@ -9,7 +9,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
public partial class ItemInstance : Resource, IJsonSerializable
{
[Export] public required ItemResource blueprint;
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()

@ -1,4 +1,6 @@
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
using Godot.Collections;
@ -44,7 +46,7 @@ public partial class ItemOnGround2D : Node, ISaveable
if (!IsActive)
return;
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
var result = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.AddItem(itemInstance.Clone());
EmitSignal(SignalName.SuccessfulPickUp);
if (result == InventoryActionResult.Success)
{
@ -111,51 +113,54 @@ public partial class ItemOnGround2D : Node, ISaveable
public void LoadFromSaveData()
{
if (!_saveToDisk)
return;
if (_infiniteSupply)
return;
// standard check: how many times has this item been collected?
string id = GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if(save.TryGetValue("pickupCounter", out Variant countVar))
{
int count = countVar.AsInt32();
for (int i = 0; i < count; i++)
{
Pickup();
}
}
}
// WON'T FIX - WILL BE REDONE ANYWAY
//if (!_saveToDisk)
// return;
//
//if (_infiniteSupply)
// return;
//
//// standard check: how many times has this item been collected?
//string id = GetMeta("SaveID").AsString();
//
//Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
//if (save.Count > 0)
//{
// if(save.TryGetValue("pickupCounter", out Variant countVar))
// {
// int count = countVar.AsInt32();
// for (int i = 0; i < count; i++)
// {
// Pickup();
// }
// }
//}
//
//separate check for unique items: If already in inventory, delete this instance.
ItemResource itemResource = itemInstance.blueprint;
Dictionary<string, Variant> savegameData = SavegameService.GetSaveData(InventoryInstance.ID);
if (savegameData.Count > 0)
{
foreach (var kvp in savegameData)
{
// if it's a unique item, then it can only exist once in the world (either as a pickup OR in the inventory)
if (itemInstance.blueprint.isUnique)
{
//comparing resource path to identify the item
string[] valuePair = kvp.Value.AsStringArray();
if (valuePair[0] == itemResource.ResourcePath)
{
int amountInInventory = int.Parse(valuePair[1]);
// comparing amount to see if it's all in the inventory now.
if (amountInInventory > 0)
{
Pickup();
}
}
}
}
}
//ItemResource itemResource = itemInstance.blueprint;
//Dictionary<string, Variant> savegameData = SavegameService.GetSaveData(InventoryInstance.ID);
//if (savegameData.Count > 0)
//{
// foreach (var kvp in savegameData)
// {
// // if it's a unique item, then it can only exist once in the world (either as a pickup OR in the inventory)
// if (itemInstance.blueprint.isUnique)
// {
// //comparing resource path to identify the item
// string[] valuePair = kvp.Value.AsStringArray();
// if (valuePair[0] == itemResource.ResourcePath)
// {
// int amountInInventory = int.Parse(valuePair[1]);
// // comparing amount to see if it's all in the inventory now.
// if (amountInInventory > 0)
// {
// Pickup();
// }
// }
// }
// }
//}
}
}

@ -1,5 +1,7 @@
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
using Godot.Collections;
@ -11,20 +13,20 @@ public partial class InventoryDependentInteractable : Node2D
[Export] private Array<ItemResource> _itemsToReactTo;
[Export] private bool _activateOnItem = true;
private InventoryManager _inventoryManager;
private InventoryInstance _inventoryInstance;
private VesnaEntity _vesnaEntity;
private InventoryInstance _playerInventory;
public override void _Ready()
{
_inventoryManager = InventoryManager.Instance;
_inventoryInstance = _inventoryManager.playerInventory;
_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
_vesnaEntity = EntityManager.Instance.GetUniqueEntity<VesnaEntity>();
_playerInventory = _vesnaEntity.inventory;
_vesnaEntity.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
}
private void HandleInventorySelectedSlotIndexChanged(int newIndex)
{
int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
ItemInstance? item = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
int currentSlotIndex = _vesnaEntity.CurrentSelectedSlotIndex;
ItemInstance? item = _playerInventory.Slots[currentSlotIndex].itemInstance;
if (item != null)
{

@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Quest;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
public partial class DetectInventoryContains : QuestFulfillmentBase
{
@ -12,7 +14,7 @@ public partial class DetectInventoryContains : QuestFulfillmentBase
public override void _Ready()
{
QuestManager.Instance!.QuestsChanged += CheckInventory;
InventoryManager.Instance.playerInventory.InventoryContentsChanged += CheckInventory;
EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged += CheckInventory;
CheckInventory();
}
@ -20,12 +22,12 @@ public partial class DetectInventoryContains : QuestFulfillmentBase
public override void _ExitTree()
{
QuestManager.Instance!.QuestsChanged -= CheckInventory;
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= CheckInventory;
EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged -= CheckInventory;
}
private void CheckInventory()
{
if (IsQuestActive() && InventoryManager.Instance.playerInventory.HasItems(_itemsToContain))
if (IsQuestActive() && EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.HasItems(_itemsToContain))
{
Fulfill();
}

@ -0,0 +1,51 @@
using System;
using Babushka.scripts.CSharp.Common.Farming;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public class VesnaEntity : PositionalEntity
{
public override string EntityType => OWN_TYPE_NAME;
public const string OWN_TYPE_NAME = "VesnaEntity";
public readonly InventoryInstance inventory = new (37);
public event Action<int>? SlotIndexChanged;
private int _currentSelectedSlotIndex;
public int CurrentSelectedSlotIndex
{
get => _currentSelectedSlotIndex;
set
{
if (value >= 0 && value <= 8)
{
_currentSelectedSlotIndex = value;
SlotIndexChanged?.Invoke(_currentSelectedSlotIndex);
}
}
}
public override void InstantiateEntityNode(Node2D parent)
{
var node = (VesnaBehaviour2D) EntityManager.Instance.NodeCreator.InstantiateNode(OWN_TYPE_NAME);
node.player2d.Initialize(this);
parent.AddChild(node);
}
public override void SaveEntity(JObject json)
{
base.SaveEntity(json);
json["slot"] = CurrentSelectedSlotIndex;
json["inventory"] = inventory.SaveToJson();
}
public override void LoadEntity(JObject json)
{
base.LoadEntity(json);
CurrentSelectedSlotIndex = json.Value<int>("slot");
inventory.LoadFromJson(json.Value<JObject>("inventory")!);
}
}

@ -0,0 +1,22 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.EntityPlacer;
public partial class VesnaEntityPlacer : Node2D
{
public override void _Ready()
{
var sceneName = EntityManager.Instance.CurrentEntitySceneContainer!.sceneName;
var entity = EntityManager.Instance.GetUniqueEntity<VesnaEntity>();
if (entity.sceneName != sceneName)
{
entity.position = GlobalPosition;
entity.sceneName = sceneName;
}
QueueFree();
}
}

@ -93,6 +93,7 @@ public partial class EntityManager : Node
{
TrashEntity.OWN_TYPE_NAME => new TrashEntity(),
LoadedScenesEntity.OWN_TYPE_NAME => new LoadedScenesEntity(),
VesnaEntity.OWN_TYPE_NAME => new VesnaEntity(),
_ => throw new Exception($"Trying to load unknown entity type: {type}")
};

Loading…
Cancel
Save