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Author SHA1 Message Date
kziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails) 2025-12-09 17:51:00 +01:00
82 changed files with 736 additions and 850 deletions
-8
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@@ -1,8 +0,0 @@
[gd_resource type="SpineSkeletonDataResource" load_steps=3 format=3 uid="uid://b8320gi2iry7e"]
[ext_resource type="SpineAtlasResource" uid="uid://bp5dm6ppdxyfy" path="res://art/animation/Cat/sk_cat.atlas" id="1_silct"]
[ext_resource type="SpineSkeletonFileResource" uid="uid://dj4q5ov01nmar" path="res://art/animation/Cat/sk_cat.skel" id="2_bwfy5"]
[resource]
atlas_res = ExtResource("1_silct")
skeleton_file_res = ExtResource("2_bwfy5")
-12
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@@ -1,12 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cdqhc3rpjiod2"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://b8320gi2iry7e" path="res://art/animation/Cat/cat.tres" id="1_x424w"]
[node name="Cat" type="Node2D"]
[node name="SpineSprite" type="SpineSprite" parent="."]
skeleton_data_res = ExtResource("1_x424w")
preview_skin = "Default"
preview_animation = "Idle"
preview_frame = false
preview_time = 0.0
-29
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@@ -1,29 +0,0 @@
sk_cat.png
size:4930,1270
filter:Linear,Linear
pma:true
cat_backleg_lower
bounds:0,0,72,113
cat_backleg_upper
bounds:493,0,181,200
offsets:0,1,181,201
cat_body
bounds:986,0,493,349
cat_eyeball
bounds:1479,0,302,155
cat_eyelashes
bounds:1972,0,331,160
cat_frontleg_lower
bounds:2465,0,84,115
offsets:0,1,84,116
cat_frontleg_upper
bounds:2958,0,76,169
cat_head
bounds:3451,0,422,575
offsets:0,2,422,577
cat_leg
bounds:3944,0,218,635
cat_nose
bounds:4437,0,294,93
cat_pupil
bounds:0,635,235,117
-16
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@@ -1,16 +0,0 @@
[remap]
importer="spine.atlas"
type="SpineAtlasResource"
uid="uid://bp5dm6ppdxyfy"
path="res://.godot/imported/sk_cat.atlas-209e52708ae51512bd5a9c13ecef821d.spatlas"
[deps]
source_file="res://art/animation/Cat/sk_cat.atlas"
dest_files=["res://.godot/imported/sk_cat.atlas-209e52708ae51512bd5a9c13ecef821d.spatlas"]
[params]
normal_map_prefix="n"
specular_map_prefix="s"
Binary file not shown.

Before

Width:  |  Height:  |  Size: 515 KiB

-40
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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxbae280ae8yv"
path="res://.godot/imported/sk_cat.png-400ad3198e50487a16cece95aef9c056.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/animation/Cat/sk_cat.png"
dest_files=["res://.godot/imported/sk_cat.png-400ad3198e50487a16cece95aef9c056.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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-14
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@@ -1,14 +0,0 @@
[remap]
importer="spine.skel"
type="SpineSkeletonFileResource"
uid="uid://dj4q5ov01nmar"
path="res://.godot/imported/sk_cat.skel-040dd3b0902fe4467d3f597cd8205232.spskel"
[deps]
source_file="res://art/animation/Cat/sk_cat.skel"
dest_files=["res://.godot/imported/sk_cat.skel-040dd3b0902fe4467d3f597cd8205232.spskel"]
[params]
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.ios.template_debug</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
</dict>
</plist>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.ios.template_release</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
</dict>
</plist>
Binary file not shown.
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.editor</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.template_debug</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.template_release</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
-40
View File
@@ -1,40 +0,0 @@
[configuration]
entry_symbol = "spine_godot_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.editor = "macos/libspine_godot.macos.editor.framework"
macos.debug = "macos/libspine_godot.macos.template_debug.framework"
macos.release = "macos/libspine_godot.macos.template_release.framework"
ios.debug = "ios/libspine_godot.ios.template_debug.framework"
ios.release = "ios/libspine_godot.ios.template_release.framework"
windows.editor.x86_64 = "windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "windows/libspine_godot.windows.template_release.x86_64.dll"
linux.editor.x86_64 = "linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "linux/libspine_godot.linux.template_release.x86_64.so"
linux.editor.arm64 = "linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "linux/libspine_godot.linux.template_release.arm64.so"
linux.editor.rv64 = "linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "linux/libspine_godot.linux.template_release.rv64.so"
android.debug.x86_64 = "android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "android/libspine_godot.android.template_release.x86_64.so"
android.debug.arm64 = "android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "android/libspine_godot.android.template_release.arm64.so"
web.debug.threads.wasm32 = "web/libspine_godot.web.template_debug.wasm32.wasm"
web.release.threads.wasm32 = "web/libspine_godot.web.template_release.wasm32.wasm"
web.debug.wasm32 = "web/libspine_godot.web.template_debug.wasm32.nothreads.wasm"
web.release.wasm32 = "web/libspine_godot.web.template_release.wasm32.nothreads.wasm"
@@ -1 +0,0 @@
uid://cjp18u5g8vh2o
Binary file not shown.
+1 -1
View File
@@ -1,7 +1,7 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli right
Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's the door in the middle.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left.
Yeli: There is nothing interesting to see here.
leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]
+4 -2
View File
@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_win_0_5/Babushka.exe"
export_path="_builds/Babushka_showcase_6a/Babushka.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -26,6 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
@@ -79,7 +80,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_linux_0_5/Babushka.x86_64"
export_path="_builds/Babushka_showcase_lux_06a/Babushka.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -96,6 +97,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
+2 -22
View File
@@ -1,30 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
script = ExtResource("1_m0ub6")
_label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100)
+1 -5
View File
@@ -1,10 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")
@@ -14,9 +14,5 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(25.215, -195)
scale = Vector2(0.72370636, 1)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(0.84, -126)
position = Vector2(1, -126)
+13 -5
View File
@@ -1,12 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://pflu0uaig7vv"]
[gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"]
[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
[ext_resource type="Script" uid="uid://b4n0nlu4ckqga" path="res://scripts/CSharp/Common/CharacterControls/RaycastDetector.cs" id="2_va8tx"]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")]
[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_detector")]
script = ExtResource("1_va8tx")
_detector = NodePath("detector")
_xOffset = 400.0
_yOffset = 300.0
_collider = NodePath("detector")
_detector = NodePath("Raycast")
_xOffset = 200.0
_yOffset = 200.0
[node name="Raycast" type="RayCast2D" parent="."]
top_level = true
target_position = Vector2(257, -149)
collide_with_areas = true
script = ExtResource("2_va8tx")
[node name="detector" parent="." instance=ExtResource("2_8hh05")]
+3 -3
View File
@@ -2,13 +2,13 @@
[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"]
size = Vector2(100, 400)
[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
radius = 200.0
[node name="detector" type="Area2D"]
collision_layer = 4
script = ExtResource("1_6pib0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qwv4c")
shape = SubResource("CircleShape2D_6pib0")
debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785)
@@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://cqc72e4hq6bcd"]
[gd_scene load_steps=7 format=3 uid="uid://cqc72e4hq6bcd"]
[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
@@ -13,13 +14,15 @@ default_font_size = 30
[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
script = ExtResource("1_5ajrf")
_interactableToTrigger = ExtResource("2_o1drf")
_area = NodePath("Area2D")
_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
_outlineMaterial = ExtResource("2_qoey7")
[node name="Area2D" type="Area2D" parent="."]
[node name="Area2D" type="Area2D" parent="." node_paths=PackedStringArray("interactionArea2D")]
collision_mask = 4
script = ExtResource("3_2wrrq")
interactionArea2D = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_npluf")
+3 -3
View File
@@ -141,7 +141,6 @@ directories/tres_directory={
"beet": "res://resources/items/beet.tres",
"beetRoot": "res://resources/quests/beetRoot.tres",
"beet_seed": "res://resources/items/beet_seed.tres",
"cat": "res://art/animation/Cat/cat.tres",
"choice_panel_focus": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_focus.tres",
"choice_panel_hover": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_hover.tres",
"choice_panel_normal": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/choice_panel_normal.tres",
@@ -177,6 +176,7 @@ directories/tres_directory={
"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
"var_Counter": "res://resources/low code/test/var_Counter.tres",
"var_interactableToTrigger": "res://resources/low code/interactables/var_interactableToTrigger.tres",
"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
"vesna_style": "res://addons/dialogic/vesna_style.tres",
@@ -187,8 +187,8 @@ directories/tres_directory={
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/viewport_width=1980
window/size/viewport_height=1020
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://clwqh3w5aqi5e"]
[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_casar"]
[resource]
script = ExtResource("1_casar")
Payload = null
metadata/_custom_type_script = "uid://dtvx2cakx0bey"
+401 -42
View File
@@ -21,6 +21,7 @@
[ext_resource type="Texture2D" uid="uid://dldk8n51ag8fh" path="res://art/nature/baum märz 2025/backtreebois team brandon.png" id="13_d53cn"]
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="13_kt1wx"]
[ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="14_1uen0"]
[ext_resource type="Texture2D" uid="uid://dv2jepy2el544" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree11.png" id="14_d53cn"]
[ext_resource type="Texture2D" uid="uid://451bkvxcxab7" path="res://art/nature/baum märz 2025/gräser und büsche.png" id="14_mrwmr"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="20_if5vh"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
@@ -37,7 +38,6 @@
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
@@ -90,13 +90,13 @@ shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_065st"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w1kgo"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = -0.18299996119249995
shader_parameter/saturation_mult = 0.8530000405175
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 4.7499999933364734e-08
shader_parameter/contrast_mult = 0.9630000457425
shader_parameter/hue_shift = -0.17599996086000003
shader_parameter/saturation_mult = 0.73600003496
shader_parameter/value_mult = 0.8490000403275
shader_parameter/brightness_add = 0.038000049304999894
shader_parameter/contrast_mult = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"]
shader = ExtResource("13_7p0hq")
@@ -279,7 +279,7 @@ metadata/_custom_type_script = "uid://be54lnb6gg81f"
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("34_e5b7x")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_outside_beets.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_outside_beets.tscn")
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(3180, 1961)
@@ -367,13 +367,13 @@ centered = false
offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
z_index = -250
position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0)
[node name="Kenney assets" type="Node2D" parent="ParallaxBackground/background layer 3"]
modulate = Color(0.56078434, 0.89411765, 0.8235294, 1)
position = Vector2(0, -39)
scale = Vector2(1.2, 1.2)
@@ -491,6 +491,119 @@ position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 4"]
visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 4/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
z_index = -200
material = SubResource("ShaderMaterial_wtdui")
@@ -506,27 +619,298 @@ scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="background layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -200
position = Vector2(0, -82)
z_index = -190
position = Vector2(8685, -127)
scale = Vector2(-1, 1)
motion_scale = Vector2(0.5, 0.5)
motion_offset = Vector2(1000, 0)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 5"]
visible = false
[node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(0, 1420)
scale = Vector2(4, 4)
texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.525643, 0.556909, 0.560815, 1)
position = Vector2(3999, 1420)
scale = Vector2(4, 4)
texture = ExtResource("8_kt1wx")
centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(128, 784)
scale = Vector2(5.11066, 3.99823)
texture = ExtResource("14_d53cn")
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(976, 952)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1160, 976)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(1368, 800)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2328, 880)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(3112, 944)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
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modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4248, 960)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
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modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5376, 848)
scale = Vector2(3.7465, 2.76803)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5624, 976)
scale = Vector2(2.93619, 1.96107)
texture = ExtResource("14_d53cn")
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(5856.97, 753.531)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
[node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(6888, 912)
scale = Vector2(3.3702, 3.05266)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7088.48, 752.766)
scale = Vector2(3.69909, 3.46732)
texture = ExtResource("14_d53cn")
[node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(7224, 888)
scale = Vector2(3.1922, 3.25497)
texture = ExtResource("14_d53cn")
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modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(4392, 1152)
scale = Vector2(2.55123, 1.88928)
texture = ExtResource("14_d53cn")
flip_h = true
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 5/Kenney Assets"]
modulate = Color(0.431357, 0.282353, 0.415717, 1)
position = Vector2(2944, 992)
scale = Vector2(3.008, 2.76803)
texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_065st")
material = SubResource("ShaderMaterial_w1kgo")
position = Vector2(2668, 726)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
flip_h = true
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 5"]
z_index = -200
material = SubResource("ShaderMaterial_065st")
material = SubResource("ShaderMaterial_w1kgo")
position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="back back trees layer2" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.5019608, 0.8509804, 0.6627451, 1)
z_index = -160
position = Vector2(17801, -387)
rotation = -3.1415927
scale = Vector2(1, -1)
motion_scale = Vector2(0.5, 0.6)
motion_mirroring = Vector2(9965, 0)
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modulate = Color(0.345703, 0.360648, 0.242876, 1)
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texture = ExtResource("7_sbyqw")
centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
position = Vector2(5961, 1582)
scale = Vector2(5, 5)
texture = ExtResource("8_kt1wx")
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offset = Vector2(-200, -80)
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material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(770, 3, 304, 979)
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position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
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material = SubResource("ShaderMaterial_8ey8m")
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scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
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region_rect = Rect2(1770, -4, 289, 930)
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scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
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texture = ExtResource("13_1uen0")
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material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(10240, 850)
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region_rect = Rect2(2283, 2, 186, 840)
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position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
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region_rect = Rect2(2609, 434, 304, 467)
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material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7)
texture = ExtResource("13_1uen0")
region_enabled = true
region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3239.5, 1288)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1791.5, 1448)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(1255.5, 1392)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5471.5, 1432)
texture = ExtResource("14_mrwmr")
flip_h = true
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(5007.5, 1312)
texture = ExtResource("14_mrwmr")
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer2"]
material = SubResource("ShaderMaterial_8ey8m")
position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575)
texture = ExtResource("14_mrwmr")
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region_enabled = true
region_rect = Rect2(358, 523, 345, 289)
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -150
@@ -803,16 +1187,12 @@ z_index = -50
motion_mirroring = Vector2(3779, 0)
[node name="Sonnenblumeseamless" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
modulate = Color(1, 1, 1, 0.7921569)
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position = Vector2(1892, 1863)
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offset = Vector2(1892, 0)
[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
modulate = Color(1, 1, 1, 0.7921569)
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position = Vector2(9411, 1863)
texture = ExtResource("23_d77e7")
offset = Vector2(9450, 0)
[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(80, 208)
@@ -1044,24 +1424,6 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
scale = Vector2(1, 1)
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(5787, 2269)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
_blueprint = ExtResource("36_q1g8e")
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
scale = Vector2(1, 1)
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10705, 2257)
_finiteSupply = 3
@@ -2526,7 +2888,6 @@ script = ExtResource("80_w1kgo")
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
@@ -2551,8 +2912,6 @@ script = ExtResource("80_w1kgo")
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup"]
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
[editable path="YSorted/BeetPickup"]
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"]
+3 -27
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@@ -6,7 +6,6 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
@@ -14,30 +13,20 @@
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i")
_fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="FightSetup" type="Node2D" parent="."]
@@ -157,12 +146,7 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
theme_override_font_sizes/font_size = 41
text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
text = "Talk"
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
@@ -184,7 +168,6 @@ theme_override_constants/margin_left = 200
theme_override_constants/margin_right = 200
[node name="MarginContainer" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer2"]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
@@ -223,12 +206,6 @@ offset_right = 794.0
offset_bottom = -472.0
text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@@ -243,5 +220,4 @@ _itemTexture = ExtResource("16_k4fcr")
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
+35 -36
View File
@@ -40,14 +40,13 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = -0.4369999732574999
shader_parameter/brightness_add = -0.43699997325749995
shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
@@ -779,6 +778,7 @@ region_enabled = true
region_rect = Rect2(0, 0, 1405.76, 1244)
[node name="YSorted" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
@@ -881,9 +881,10 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16912, 1803)
position = Vector2(16878, 2099)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
@@ -1078,9 +1079,10 @@ position = Vector2(13188, 30)
[node name="bush" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4383, 1691)
position = Vector2(4360, 2049)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
@@ -1108,10 +1110,10 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush7" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5060, 1855)
position = Vector2(5051, 2217)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(-4.5, -56)
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@@ -1119,20 +1121,20 @@ region_rect = Rect2(1368, 673, 186, 136)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(4015, 1894)
position = Vector2(4008, 2250)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(-3.5, -59)
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush9" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(5324.6553, 1847.6593)
position = Vector2(5325, 2263)
scale = Vector2(-1.86739, 2.34145)
texture = ExtResource("19_edja8")
offset = Vector2(-0.18457031, -59.61389)
offset = Vector2(0, -237)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@@ -1150,20 +1152,20 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7369, 1881)
position = Vector2(7361, 2026)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(-4, -99.5)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush10" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(7747, 1840)
position = Vector2(7757, 2032)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(5, -76)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@@ -1192,20 +1194,20 @@ region_rect = Rect2(1837, 651, 139, 180)
[node name="bush11" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9010, 1845)
position = Vector2(8981, 2112)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(-14.5, -38.5)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1464, 419, 144, 115)
[node name="bush12" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9267, 1881)
position = Vector2(9208, 2026)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(-29.5, -99.5)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1699, 76, 280, 230)
@@ -1247,39 +1249,40 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3343, 1522.0002)
position = Vector2(3348, 2074)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush17" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9542.094, 1883.9717)
position = Vector2(9556, 2071)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(-5.786621, -119.928345)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush18" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(9879.163, 1914.8691)
position = Vector2(9887, 2216)
scale = Vector2(-1.87764, 2.59175)
texture = ExtResource("19_edja8")
offset = Vector2(-4.173828, -55.811768)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush19" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10073, 1998)
position = Vector2(10074, 2216)
scale = Vector2(1.53273, 1.82378)
texture = ExtResource("19_edja8")
offset = Vector2(0.65234375, -52.468018)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@@ -1327,10 +1330,10 @@ region_rect = Rect2(1368, 673, 186, 136)
[node name="bush26" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/right side"]
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10960.999, 3436)
position = Vector2(10963, 3651)
scale = Vector2(1.41694, 1.75208)
texture = ExtResource("19_edja8")
offset = Vector2(1.4121094, -49.288696)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
@@ -1349,10 +1352,10 @@ region_rect = Rect2(0, 604, 248, 228)
z_index = 1
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(10960.506, 3678.0952)
position = Vector2(10963, 3820)
scale = Vector2(-1.93815, 1.5875)
texture = ExtResource("19_edja8")
offset = Vector2(-1.2871094, -82.611084)
offset = Vector2(0, -172)
region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
@@ -1582,10 +1585,9 @@ region_rect = Rect2(332, 194, 179, 154)
[node name="grass3" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.954868, 0.882599, 0.798501, 1)
z_index = -5
position = Vector2(18274, 1857)
position = Vector2(18189, 1960)
scale = Vector2(5.77602, 3.87779)
texture = ExtResource("30_cmmg6")
offset = Vector2(-14.715942, 26.561523)
region_enabled = true
region_rect = Rect2(7, 4, 256, 220)
@@ -1685,11 +1687,10 @@ region_rect = Rect2(7, 4, 267, 239)
[node name="grass40" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
z_index = -5
position = Vector2(24144.207, 3443.7068)
position = Vector2(23915, 3644)
rotation = 3.40339
scale = Vector2(5.52625, 5.81879)
texture = ExtResource("29_pjemw")
offset = Vector2(30.682373, -43.44397)
region_enabled = true
region_rect = Rect2(317, 219, 185, 159)
@@ -1767,10 +1768,9 @@ region_rect = Rect2(29, 204, 219, 159)
[node name="grass52" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/grass"]
modulate = Color(0.856076, 0.855033, 0.937369, 1)
z_index = -5
position = Vector2(23751, 2994)
position = Vector2(23634, 2698)
scale = Vector2(5.35495, 4.49236)
texture = ExtResource("29_pjemw")
offset = Vector2(-21.848877, -65.88965)
region_enabled = true
region_rect = Rect2(29, 204, 219, 159)
@@ -2176,7 +2176,6 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]
+72 -90
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=41 format=3 uid="uid://bm21nqepnwaik"]
[gd_scene load_steps=40 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
@@ -30,13 +30,16 @@
[ext_resource type="AudioStream" uid="uid://r2f6xmjvyyjv" path="res://audio/sfx/Animals/SFX_Cat_Purr_01.wav" id="21_ytap8"]
[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer2D.cs" id="22_tggq2"]
[ext_resource type="Resource" uid="uid://cbpurnewhyefa" path="res://resources/quests/beetRoot.tres" id="22_yd2gv"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="23_d7yky"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_yd2gv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_gpagp"]
resource_local_to_scene = true
radius = 300.0
@@ -207,10 +210,6 @@ _data = {
&"hand_stretch": SubResource("Animation_8o6or")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_wuntg"]
resource_local_to_scene = true
radius = 400.0
@@ -219,7 +218,7 @@ radius = 400.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_indoor_kitchen.tscn")
[node name="Foreground" type="Node" parent="."]
@@ -305,6 +304,34 @@ region_rect = Rect2(111, 292, 3323, 2160)
position = Vector2(950, -419)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Room01DoorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="VesnasRoomDoor" parent="BackWall/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-1559, -16)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Room01DoorL/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
@@ -314,14 +341,14 @@ region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-5870, -408)
position = Vector2(-3192, -344)
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3931, -397)
position = Vector2(-1792, -336)
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
@@ -347,39 +374,46 @@ texture = ExtResource("11_as3nm")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="Bench" type="Sprite2D" parent="BackWall"]
z_index = -10
y_sort_enabled = true
position = Vector2(-5070, 1051)
position = Vector2(-3240, 224)
texture = ExtResource("13_rongr")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall/Bench"]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(61, -87)
position = Vector2(-1824, 224)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Katze" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-4051, 332)
scale = Vector2(2, 2)
texture = ExtResource("15_sndxu")
offset = Vector2(-8, -126)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Bench/Katze"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="BackWall/Katze"]
stream = SubResource("AudioStreamRandomizer_b6vf7")
bus = &"SFX"
script = ExtResource("22_tggq2")
[node name="InteractionArea" parent="BackWall/Bench/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
[node name="InteractionArea" parent="BackWall/Katze" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-6.5, -44)
scale = Vector2(0.5, 0.5)
_spritesToOutline = [NodePath("..")]
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-2906, 243)
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
[node name="Room assets" type="Node" parent="BackWall"]
[node name="wood" type="Sprite2D" parent="BackWall/Room assets"]
@@ -400,10 +434,19 @@ offset = Vector2(-14.6475, -97.651)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
[node name="vase" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="BackWall/Room assets"]
z_index = -10
y_sort_enabled = true
position = Vector2(-852, -187)
position = Vector2(-425, -77.5)
rotation = -0.0663225
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
@@ -491,66 +534,6 @@ offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Doors" type="Node2D" parent="BackWall"]
[node name="Door_Kitchen" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(923, -221)
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="KitchendoorInteraction" parent="BackWall/Doors/Door_Kitchen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="Door_Outside" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-4917, -226)
texture = ExtResource("23_d7yky")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="BackWall/Doors/Door_Outside" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 2
[node name="Door_Bedroom" type="Sprite2D" parent="BackWall/Doors"]
z_index = -50
position = Vector2(-1620, -259)
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 165, 763, 1224)
[node name="VesnasRoomDoor" parent="BackWall/Doors/Door_Bedroom" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("11_gpagp")]
position = Vector2(2, 233)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="CollisionShape3D" parent="BackWall/Doors/Door_Bedroom/VesnasRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
[node name="Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
[node name="vase" type="Sprite2D" parent="BackWall/Shelf"]
visible = false
z_index = -10
y_sort_enabled = true
position = Vector2(23, 378.5)
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
y_sort_enabled = false
position = Vector2(-920, 319)
@@ -558,18 +541,18 @@ position = Vector2(-920, 319)
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
z_index = 0
y_sort_enabled = false
position = Vector2(-2841, 198)
position = Vector2(-1395, 16)
_timelinesToPlay = PackedStringArray("yeli_intro_05")
[node name="InteractionArea" parent="Yeli" index="0"]
position = Vector2(0, -63)
position = Vector2(-373, -63)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
position = Vector2(-225.99994, 33)
shape = SubResource("CircleShape2D_wuntg")
[node name="AnimatedSprite" parent="Yeli/TalkingControl" index="0"]
position = Vector2(-224, 373)
position = Vector2(-576, 368)
[node name="CollisionShape2D" parent="Yeli/AnimatableBody2D" index="0"]
position = Vector2(-565, 464)
@@ -597,16 +580,15 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_yd2gv")]
[connection signal="InteractedTool" from="BackWall/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Room01DoorL/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room01PechkaDoor/InteractionArea" method="ToggleActive"]
[connection signal="Interacted" from="BackWall/Room01PechkaDoor/InteractionArea" to="BackWall/Room assets/hand" method="PlayAnimation"]
[connection signal="Interacted" from="BackWall/Bench/Katze/InteractionArea" to="BackWall/Bench/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Kitchen/KitchendoorInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Outside/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="BackWall/Doors/Door_Bedroom/VesnasRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BackWall/Katze/InteractionArea" to="BackWall/Katze/AudioStreamPlayer2D" method="PlayOneShot"]
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="Yeli/Beetroot Quest trigger" method="Trigger"]
[editable path="BackWall/Room01DoorL/VesnasRoomDoor"]
[editable path="BackWall/Room01PechkaDoor/InteractionArea"]
[editable path="BackWall/Doors/Door_Bedroom/VesnasRoomDoor"]
[editable path="Vesna"]
[editable path="Yeli"]
[editable path="Yeli/InteractionArea"]
+19 -16
View File
@@ -1,8 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://bvp5ju36h1vl2"]
[gd_scene load_steps=9 format=3 uid="uid://bvp5ju36h1vl2"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_ftmt4"]
[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="2_qsw8g"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="5_3wvmt"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_6mpmc"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="25_58hm8"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="30_wqpex"]
@@ -10,7 +9,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(4757.2813, 1086)
size = Vector2(3836, 1086)
[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
resource_local_to_scene = true
@@ -20,7 +19,7 @@ radius = 300.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_ftmt4")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn", "res://scenes/Babushka_scene_indoor_common_room.tscn")
[node name="Foreground" type="Node" parent="."]
@@ -37,7 +36,7 @@ position = Vector2(-4344, 3056)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderLeft"]
position = Vector2(-2461.1406, -1168)
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="SideColliderRight" type="StaticBody2D" parent="."]
@@ -45,7 +44,7 @@ position = Vector2(10992, 2856)
scale = Vector2(2, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SideColliderRight"]
position = Vector2(-2863.5, -1165)
position = Vector2(-2892, -1168)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Background" type="Node2D" parent="."]
@@ -172,6 +171,18 @@ texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(0, 2246, 3840, 912)
[node name="Room01DorrR" type="Sprite2D" parent="Background"]
position = Vector2(-250, -216)
texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(3009, 666, 679, 1050)
[node name="OutsideDoor" parent="Background/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
position = Vector2(-7, 248)
scale = Vector2(1.5, 1.5)
_spritesToOutline = [NodePath("..")]
_id = 0
[node name="Room01DoorL" type="Sprite2D" parent="Background"]
position = Vector2(-4000, -221)
texture = ExtResource("2_qsw8g")
@@ -180,7 +191,7 @@ region_rect = Rect2(92, 458, 641, 1050)
[node name="CommonRoomDoor" parent="Background/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
_spritesToOutline = [NodePath("..")]
_id = 0
_id = 1
[node name="CollisionShape3D" parent="Background/Room01DoorL/CommonRoomDoor/Area2D" index="0"]
shape = SubResource("CircleShape2D_yd2gv")
@@ -235,15 +246,6 @@ flip_h = true
region_enabled = true
region_rect = Rect2(3037, 440, 701, 170)
[node name="vase" type="Sprite2D" parent="BackItems/wallshelf"]
z_index = -10
y_sort_enabled = true
position = Vector2(42, 124)
texture = ExtResource("5_3wvmt")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="FrontItems" type="Node2D" parent="."]
z_index = 50
@@ -274,6 +276,7 @@ texture = ExtResource("2_qsw8g")
region_enabled = true
region_rect = Rect2(1599, 1107, 1351, 418)
[connection signal="InteractedTool" from="Background/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="Background/Room01DoorL/CommonRoomDoor" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/Fireleft" method="hide"]
[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/FireRight" method="hide"]
@@ -7,4 +7,16 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
public void Detected()
{
GD.Print("Detected " + interactionArea2D.GetParent().Name);
interactionArea2D.IsSelectedByDetector = true;
}
public void NoLongerDetected()
{
interactionArea2D.IsSelectedByDetector = false;
}
}
@@ -7,7 +7,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// </summary>
public partial class DetectionCross : Node2D
{
[Export] private Detector _detector;
[Export] private Detector _collider;
[Export] private RaycastDetector _detector;
[Export] private float _xOffset;
[Export] private float _yOffset;
@@ -17,6 +18,8 @@ public partial class DetectionCross : Node2D
/// <param name="direction"></param>
public void SetDirection(Vector2 direction)
{
_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
_collider.GlobalPosition = newPos;
_detector.TargetPosition = newPos;
}
}
@@ -1,5 +1,6 @@
using Babushka.scripts.CSharp.Common.Services;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@@ -41,7 +42,7 @@ public partial class Detector : Area2D
/// Called every time this node enters an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnEnteredInteractable(Node area)
public void OnEnteredInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
@@ -56,13 +57,14 @@ public partial class Detector : Area2D
/// Called whenever this node exits an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnExitedInteractable(Node area)
public void OnExitedInteractable(Area2D area)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if (area is DetectableInteractionArea interactionArea2D)
{
EmitSignal(SignalName.InteractableExited);
}
}
@@ -1,5 +1,6 @@
using System.Linq;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
@@ -28,6 +29,8 @@ public partial class InteractionArea2D : Node2D
set => _active = value;
}
public bool IsSelectedByDetector { get; set; } = false;
public void SetActiveInverse(bool active)
{
IsActive = !active;
@@ -52,6 +55,9 @@ public partial class InteractionArea2D : Node2D
if (!_useOutline)
return;
if (!IsSelectedByDetector)
return;
foreach (var sprite in _spritesToOutline)
{
sprite.Material = _outlineMaterial;
@@ -77,6 +83,9 @@ public partial class InteractionArea2D : Node2D
if (!_active || !InputService.Instance.InputEnabled)
return;
if(!IsSelectedByDetector)
return;
if (@event.IsAction("interact") && @event.IsPressed())
{
TryInteract();
@@ -0,0 +1,40 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class RaycastDetector : RayCast2D
{
[Export] private bool _active = true;
private DetectableInteractionArea? _lastDetected;
public bool IsActive
{
get => _active;
set
{
Visible = value;
_active = value;
}
}
public override void _PhysicsProcess(double delta)
{
if (!_active)
return;
if (IsColliding())
{
if (GetCollider() is DetectableInteractionArea interactionArea)
{
if (_lastDetected != null && _lastDetected != interactionArea)
{
_lastDetected.NoLongerDetected();
}
_lastDetected = interactionArea;
interactionArea.Detected();
}
}
}
}
@@ -0,0 +1 @@
uid://b4n0nlu4ckqga
@@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion
[Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter()
{
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
}
public void StateExit()
@@ -12,7 +12,6 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
// settings
public required bool selectEnemy;
public required bool selectAlly;
public required bool aliveOnly;
public VisualRange visualRange = VisualRange.Single;
// result
@@ -13,8 +13,7 @@ public class AllyAttackAction : FighterAction
public TargetSelectActionDetail targetSelect = new()
{
selectEnemy = true,
selectAlly = false,
aliveOnly = true
selectAlly = false
};
public MinigameActionDetail minigameDetail = new();
@@ -48,11 +47,10 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction()
{
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().ChangeHealth(-totalDamage);
targetSelect.GetTarget().AddHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget();
@@ -65,7 +63,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
}
await currentFighterVisual.AnimatePosToBase();
@@ -18,11 +18,10 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@@ -32,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
await currentFighterVisual.AnimatePosToBase();
}
}
@@ -1,48 +0,0 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}
@@ -1 +0,0 @@
uid://b2463q1waqvdu
@@ -117,13 +117,11 @@ public partial class AllFightersVisual : Node
if (targetDetail.selectEnemy)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
}
+1 -2
View File
@@ -10,8 +10,7 @@ public class AllyFighters
maxHealth = 60,
availableActions =
[
new AllyAttackAction(),
new EatBeetrootAction()
new AllyAttackAction()
]
};
public FightWorld.Fighter chuhaFighter = new()
+6 -11
View File
@@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging);
if (ShouldActionAbort())
if (ActionAbort())
ChangeState(FightState.InputActionSelect);
else if (DoesActionNeededDetail())
else if (ActionNeededDetail())
ChangeState(FightState.InputActionDetail);
else
ChangeState(FightState.ActionExecute);
@@ -307,11 +307,6 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
}
private void ExecuteNextFighter()
@@ -333,13 +328,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd();
}
private bool ShouldActionAbort()
private bool ActionAbort()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.ShouldAbort();
return HappeningData.actionStaging.MarkedForAbort();
}
private bool DoesActionNeededDetail()
private bool ActionNeededDetail()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail();
@@ -349,7 +344,7 @@ public partial class FightHappening : Node
private void ReviveVesna()
{
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.Health = vesnaFighter.maxHealth;
vesnaFighter.health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only");
}
@@ -1,8 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}
@@ -1 +0,0 @@
uid://cdrjvgm82pxoj
@@ -1,16 +1,15 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
public override void _Ready()
@@ -20,30 +19,11 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{
if (group.AreAllDead())
{
SpawnLoot(group, parent);
}
else
{
SpawnEnemies(group, parent);
}
continue;
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
}
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
}
+9 -10
View File
@@ -11,15 +11,14 @@ public static class FightUtils
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
{
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.Health > 0;
return self.GetHealth() > 0;
}
public static bool IsDead(this FightWorld.Fighter self)
@@ -27,14 +26,14 @@ public static class FightUtils
return !self.IsAlive();
}
/// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
public static int GetHealth(this FightWorld.Fighter self)
{
self.Health += amount;
return Math.Max(self.health ?? self.maxHealth, 0);
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
+4 -24
View File
@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@@ -21,7 +19,6 @@ public partial class FightWorld : Node
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
@@ -30,7 +27,6 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
}
public class FightHappeningData
@@ -60,17 +56,9 @@ public partial class FightWorld : Node
public required int maxHealth;
public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction()
{
return availableActions.Random() ?? new FighterAction.Skip();
@@ -93,10 +81,6 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld()
{
Generate();
@@ -105,10 +89,10 @@ public partial class FightWorld : Node
public void Generate()
{
world = new Generator(this).GenerateWorld();
world = new Generator().GenerateWorld();
}
private class Generator(FightWorld fightWorld)
private class Generator
{
public World GenerateWorld()
{
@@ -178,11 +162,6 @@ public partial class FightWorld : Node
fighters = []
};
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)
@@ -210,6 +189,7 @@ public partial class FightWorld : Node
var enemy = new Fighter
{
type = type,
health = null,
maxHealth = GD.RandRange(8, 20),
availableActions =
[
+12 -4
View File
@@ -30,6 +30,8 @@ public abstract class FighterAction
public abstract bool DetailComplete();
}
private bool _abort = false;
#region Shortcuts
protected static FightWorld.FightHappeningData HappeningData =>
@@ -59,13 +61,19 @@ public abstract class FighterAction
/// Animates the action.
/// </summary>
/// <param name="allFightersVisual"></param>
/// <param name="animationContext"></param>
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual)
{
}
public virtual bool ShouldAbort() => false;
public void MarkAbort()
{
_abort = true;
}
public bool MarkedForAbort()
{
return _abort;
}
/// <summary>
/// Returns the FighterActionDetail, that is currently handled.
@@ -3,19 +3,13 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FlyingIndicator : Node2D
public partial class FighterDamageIndicatorFlyingNumber : Node2D
{
[Export] private Label _label = null!;
[Export] private TextureRect _sprite = null!;
[Export] private Label _label;
public void Initialize(string? text = null, Texture2D? icon = null)
public void Initialize(int number)
{
_label.Visible = text != null;
_sprite.Visible = icon != null;
if (text != null) _label.Text = text;
if (icon != null) _sprite.Texture = icon;
_label.Text = number.ToString();
var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150);
@@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingNumberPrefab = null!;
[Export] private PackedScene _flyingNumberPrefab;
public void SpawnFlyingNumber(string text)
public void SpawnFlyingNumber(int number)
{
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(text);
flyingNumberInstance.Initialize(number);
}
}
@@ -99,23 +99,6 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
return false;
}
/// <summary>
/// Sets the current one back
/// This is an expensive operation, because the entire data structure needs to be circled
/// </summary>
public void SpinBack()
{
if (_currentNode == null) return;
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
_currentNode = node;
}
public IEnumerator<FightWorld.Fighter> GetEnumerator()
{
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
+12 -19
View File
@@ -42,12 +42,7 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1);
UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
}
public void SetTargetSelectionActive(bool value)
@@ -83,7 +78,6 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit()
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
@@ -91,18 +85,17 @@ public partial class FighterVisual : Node2D
await ToSignal(tween, "finished");
}
public async Task AnimateHeal()
// Keep for reference for new Heal animation
//public void HealAnimation()
//{
// EmitSignalHealed();
// var tween = GetTree().CreateTween();
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
//}
public void SpawnDamageIndicatorNumber(int number)
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished");
}
public void SpawnDamageIndicatorNumber(string text)
{
_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
}
}
@@ -9,15 +9,9 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin )
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)
@@ -1,15 +0,0 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}
@@ -1 +0,0 @@
uid://71mdwp2m4rta
@@ -1,17 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class UsedItemIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingIndicatorPrefab = null!;
[Export] private Texture2D _itemTexture = null!;
public void SpawnIndicator()
{
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(icon: _itemTexture);
}
}
@@ -1 +0,0 @@
uid://6nniwfxye8ss
@@ -101,8 +101,7 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull;
}
var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount);
@@ -134,7 +133,7 @@ public partial class InventoryInstance : Node, ISaveable
itemInstance.amount -= 1;
if (itemInstance.amount == 0)
if(itemInstance.amount == 0)
_slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged);
@@ -146,38 +145,6 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _);
}
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@@ -208,7 +175,7 @@ public partial class InventoryInstance : Node, ISaveable
return items.All(HasItems);
}
#region SAVE AND LOAD
#region SAVE AND LOAD
public void UpdateSaveData()
{
@@ -222,7 +189,7 @@ public partial class InventoryInstance : Node, ISaveable
string[] value = new string[2];
value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
value[1] = _slots[i].itemInstance.amount.ToString();
payloadData.Add(key, value);
payloadData.Add(key,value);
}
}
@@ -243,7 +210,7 @@ public partial class InventoryInstance : Node, ISaveable
{
string[] savePayload = inventoryItemData.AsStringArray();
ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]);
int _amount = int.Parse(savePayload[1]);
int _amount = int.Parse(savePayload[1]);
ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount };
AddItem(instance);
@@ -263,6 +230,5 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null;
}
}
#endregion
}
@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
public partial class ItemInstance: Resource
{
[Export] public required ItemResource blueprint;
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()