diff --git a/AnimationFix.gd b/AnimationFix.gd new file mode 100644 index 0000000..4e817db --- /dev/null +++ b/AnimationFix.gd @@ -0,0 +1,69 @@ +extends Node + +@export_node_path("Node2D") +var target_node_path = NodePath() + +@export var flip_bend_direction = false +@export var joint_one_bone_index = -1 +@export var joint_two_bone_index = -1 + +var _angle_a = 0.0 +var _angle_b = 0.0 + + +func _process(delta: float) -> void: + _update_two_bone_ik_angles() + + +func _update_two_bone_ik_angles(): + assert(joint_one_bone_index != -1) + assert(joint_two_bone_index != -1) + + if target_node_path.is_empty(): + return + + var target = get_node(target_node_path) as Node2D + var bone_a = get_parent().get_bone(joint_one_bone_index) + var bone_b = get_parent().get_bone(joint_two_bone_index) + + var bone_a_len = bone_a.get_length() + var bone_b_len = bone_b.get_length() + + var sin_angle2 = 0.0 + var cos_angle2 = 1.0 + + _angle_b = 0.0 + + var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len + if not is_zero_approx(cos_angle2_denom): + var target_len_sqr = _distance_squared_between(bone_a, target) + var bone_a_len_sqr = bone_a_len * bone_a_len + var bone_b_len_sqr = bone_b_len * bone_b_len + + cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom + cos_angle2 = clamp(cos_angle2, -1.0, 1.0); + + _angle_b = acos(cos_angle2) + if flip_bend_direction: + _angle_b = -_angle_b + + sin_angle2 = sin(_angle_b) + + var tri_adjacent = bone_a_len + bone_b_len * cos_angle2 + var tri_opposite = bone_b_len * sin_angle2 + + var xform_inv = bone_a.get_parent().global_transform.affine_inverse() + var target_pos = xform_inv * target.global_position - bone_a.position + + var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite + var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite + _angle_a = atan2(tan_y, tan_x) + + var bone_a_angle = bone_a.get_bone_angle() + var bone_b_angle = bone_b.get_bone_angle() + bone_a.rotation = _angle_a - bone_a_angle + bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle) + + +func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float: + return node_a.global_position.distance_squared_to(node_b.global_position) diff --git a/AnimationFix.gd.uid b/AnimationFix.gd.uid new file mode 100644 index 0000000..a850d94 --- /dev/null +++ b/AnimationFix.gd.uid @@ -0,0 +1 @@ +uid://p5wxvjx24brs diff --git a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn new file mode 100644 index 0000000..b606ffd --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn @@ -0,0 +1,3130 @@ +[gd_scene load_steps=30 format=3 uid="uid://c3xtji80bwd7n"] + +[ext_resource type="Texture2D" uid="uid://20dlga08j4ai" path="res://art/animation/2D skeletial chars/Chuga/chugeist.png" id="1_7d06b"] +[ext_resource type="Texture2D" uid="uid://cfk0fey087wt2" path="res://art/animation/2D skeletial 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-0.0410865, -14, 504) +auto_calculate_length_and_angle = false +length = 199.652 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true diff --git a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png new file mode 100644 index 0000000..5fc89ed Binary files /dev/null and b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png differ diff --git a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png.import b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png.import new file mode 100644 index 0000000..b0544cf --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://stexru1hfl0g" +path="res://.godot/imported/chugeist_Arms.png-e020fdb3f00a7939c26a3c678f834a6f.ctex" +metadata={ +"vram_texture": false +} + 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a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png.import b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png.import new file mode 100644 index 0000000..c9243b4 --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bpevmu5fq0j3c" +path="res://.godot/imported/chugeist_Legs.png-f5da318d8b316fb000d6b6c3a8b6b966.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png" +dest_files=["res://.godot/imported/chugeist_Legs.png-f5da318d8b316fb000d6b6c3a8b6b966.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chars/Chuga/ChugaBack.png differ diff --git a/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import b/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import new file mode 100644 index 0000000..51bd76f --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfk0fey087wt2" +path="res://.godot/imported/ChugaBack.png-499f9c0a898bd4d03fb0c657c646f62c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Chuga/ChugaBack.png" +dest_files=["res://.godot/imported/ChugaBack.png-499f9c0a898bd4d03fb0c657c646f62c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false 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+tracks/33/loop_wrap = true +tracks/33/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.999828, 0.999828)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_0mnyj"] +_data = { +&"Idle": SubResource("Animation_fke7f"), +&"Pickup": SubResource("Animation_51wdy"), +&"RESET": SubResource("Animation_d81uw") +} + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_d81uw"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 22 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -92.903 +joint_data/0/constraint_angle_max = 87.096 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 23 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 11.798 +joint_data/1/constraint_angle_max = -149.108 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x1v86"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 26 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -93.549 +joint_data/0/constraint_angle_max = 87.162 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 27 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -150.907 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_q7ebq"] +bone_index = 28 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_dqmiu"] +bone_index = 24 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_kuk4k"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_d81uw") +modifications/1 = SubResource("SkeletonModification2DCCDIK_x1v86") +modifications/2 = SubResource("SkeletonModification2DLookAt_q7ebq") +modifications/3 = SubResource("SkeletonModification2DLookAt_dqmiu") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_51wdy"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 23 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -92.903 +joint_data/0/constraint_angle_max = 80.399 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 24 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 184.387 +joint_data/1/constraint_angle_max = 313.548 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_fke7f"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 19 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -92.725 +joint_data/0/constraint_angle_max = 79.706 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 20 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 196.854 +joint_data/1/constraint_angle_max = 298.983 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_d81uw"] +bone_index = 21 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_0mnyj"] +bone_index = 25 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DFABRIK" id="SkeletonModification2DFABRIK_d81uw"] +target_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +fabrik_data_chain_length = 2 +joint_data/0/bone_index = -1 +joint_data/0/bone2d_node = NodePath("") +joint_data/1/bone_index = -1 +joint_data/1/bone2d_node = NodePath("") +joint_data/1/magnet_position = Vector2(0, 0) +joint_data/1/use_target_rotation = false + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dqmiu"] +enabled = true +modification_count = 5 +modifications/0 = SubResource("SkeletonModification2DCCDIK_51wdy") +modifications/1 = SubResource("SkeletonModification2DCCDIK_fke7f") +modifications/2 = SubResource("SkeletonModification2DLookAt_d81uw") +modifications/3 = SubResource("SkeletonModification2DLookAt_0mnyj") +modifications/4 = SubResource("SkeletonModification2DFABRIK_d81uw") + +[sub_resource type="Animation" id="Animation_0mnyj"] +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Skeleton2DVesnaSide/Hips:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(5, -89)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Skeleton2DVesnaSide/Hips:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-1.54825] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("IK Targets/FootL Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(6, -35)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("IK Targets/FootL Target:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.522455] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("IK Targets/FootR Target:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-6, -34)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("IK Targets/FootR Target:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.522379] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(23.0068, -13.4048)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:rotation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-1.14327] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:position") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(23.0068, -13.4048)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:rotation") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-1.14327] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("Skeleton2DVesnaSide/Hips/LegR:position") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-0.112633, -4.99869)] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.0451965, 1.99947)] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") +tracks/12/interp = 1 +tracks/12/loop_wrap = true 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NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:position") +tracks/18/interp = 1 +tracks/18/loop_wrap = true +tracks/18/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(24.1066, 4.45755)] +} +tracks/19/type = "value" +tracks/19/imported = false +tracks/19/enabled = true +tracks/19/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:rotation") +tracks/19/interp = 1 +tracks/19/loop_wrap = true +tracks/19/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.0118557] +} +tracks/20/type = "value" +tracks/20/imported = false +tracks/20/enabled = true +tracks/20/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:position") +tracks/20/interp = 1 +tracks/20/loop_wrap = true +tracks/20/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/21/type = "value" +tracks/21/imported = false 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"value" +tracks/24/imported = false +tracks/24/enabled = true +tracks/24/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:position") +tracks/24/interp = 1 +tracks/24/loop_wrap = true +tracks/24/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(28.768, 2.32469)] +} +tracks/25/type = "value" +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-0.106938] +} +tracks/26/type = "value" +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:position") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(63.221, 20.325)] +} +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:rotation") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [-2.98794] +} +tracks/28/type = "value" +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:position") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(17.9113, 10.2071)] +} +tracks/29/type = "value" +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:rotation") +tracks/29/interp = 1 +tracks/29/loop_wrap = true 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NodePath("Hips/LegL/LowerlegL/FootL") +target_nodepath = NodePath("IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_yvlbo"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_yvlbo") +modifications/1 = SubResource("SkeletonModification2DCCDIK_q7ebq") +modifications/2 = SubResource("SkeletonModification2DLookAt_kuk4k") +modifications/3 = SubResource("SkeletonModification2DLookAt_lgtwx") + +[node name="2DSkeletonlVesna" type="Node2D"] + +[node name="Image(2)" type="Sprite2D" parent="."] +modulate = Color(0.592923, 0.501034, 0.738013, 0.545098) +position = Vector2(-89, -132) +texture = ExtResource("1_rnciu") + +[node name="Dreiviertel" type="Node2D" parent="."] + +[node name="VesnaDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] +libraries = { +&"": SubResource("AnimationLibrary_0mnyj") +} + +[node name="Skeleton2DVesnaDreiviertel" type="Skeleton2D" parent="Dreiviertel"] +modification_stack = SubResource("SkeletonModificationStack2D_kuk4k") + +[node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] +position = Vector2(3, -99) +rotation = -1.54825 +scale = Vector2(0.999926, 0.999926) +rest = Transform2D(0.0225429, -0.999675, 0.999675, 0.0225429, 3, -99) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] +rotation = 3.07638 +scale = Vector2(0.999827, 0.999827) +rest = Transform2D(-0.997702, 0.0651552, -0.0651552, -0.997702, 0, 0) +auto_calculate_length_and_angle = false +length = 54.09 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] +position = Vector2(32.9916, -0.743967) +scale = Vector2(0.999819, 0.999819) +rest = Transform2D(0.999819, 0, 0, 0.999819, 32.9916, -0.743967) +auto_calculate_length_and_angle = false +length = 16.0 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type="Polygon2D" parent="Side/PolygonsS"] +position = Vector2(-585, -263) +scale = Vector2(0.20332, 0.20332) +texture = ExtResource("8_x1v86") +skeleton = NodePath("../../Skeleton2DVesnaSide") +polygon = PackedVector2Array(3043.7, 290.867, 3061.89, 307.625, 3068.11, 333.719, 3064.04, 354.067, 3049.68, 369.149, 3028.14, 354.546, 3024.31, 327.973, 3028.38, 306.428) +uv = PackedVector2Array(3043.7, 290.867, 3061.89, 307.625, 3068.11, 333.719, 3064.04, 354.067, 3049.68, 369.149, 3028.14, 354.546, 3024.31, 327.973, 3028.38, 306.428) +polygons = [PackedInt32Array(7, 1, 0), PackedInt32Array(5, 3, 4), PackedInt32Array(5, 3, 2, 6), PackedInt32Array(6, 7, 1, 2)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="S-Hair" type="Polygon2D" parent="Side/PolygonsS"] +position = Vector2(-645, -270) +scale = Vector2(0.223164, 0.223164) +texture = ExtResource("8_51wdy") +skeleton = NodePath("../../Skeleton2DVesnaSide") +polygon = PackedVector2Array(2914.98, 181.358, 2976.96, 147.474, 3037.29, 160.697, 3063.74, 218.548, 3032.33, 280.532, 2973.66, 330.119, 2908.37, 357.391, 2832.33, 375.573, 2795.97, 325.986, 2836.47, 288.796, 2859.61, 228.466, 2976.13, 224.085, 2913.39, 280.514, 2866.43, 322.574) +uv = PackedVector2Array(2914.98, 181.358, 2976.96, 147.474, 3037.29, 160.697, 3063.74, 218.548, 3032.33, 280.532, 2973.66, 330.119, 2908.37, 357.391, 2832.33, 375.573, 2795.97, 325.986, 2836.47, 288.796, 2859.61, 228.466, 2976.13, 224.085, 2913.39, 280.514, 2866.43, 322.574) +polygons = [PackedInt32Array(11, 4, 3, 2), PackedInt32Array(11, 2, 1, 0), PackedInt32Array(11, 12, 5, 4), PackedInt32Array(11, 0, 10, 12), PackedInt32Array(13, 6, 5, 12), PackedInt32Array(13, 12, 10, 9), PackedInt32Array(13, 7, 6), PackedInt32Array(13, 9, 8), PackedInt32Array(13, 7, 8)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0.5, 1, 0.5, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0.5, 0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 0.5, 1, 1), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 3 + +[node name="Skeleton2DVesnaSide" type="Skeleton2D" parent="Side"] +modification_stack = SubResource("SkeletonModificationStack2D_dqmiu") + +[node name="Hips" type="Bone2D" parent="Side/Skeleton2DVesnaSide"] +position = Vector2(5, -89) +rotation = -1.54825 +scale = Vector2(0.999843, 0.999843) +rest = Transform2D(0.0225493, -0.999746, 0.999746, 0.0225493, 5, -89) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Skirt" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] +rotation = 3.12376 +scale = Vector2(0.999861, 0.999861) +rest = Transform2D(-0.999841, 0.0178341, -0.0178341, -0.999841, 0, 0) +auto_calculate_length_and_angle = false +length = 43.207 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] +position = Vector2(36.9906, -0.834326) +scale = Vector2(0.999864, 0.999864) +rest = Transform2D(1, 0, 0, 1, 36.9906, -0.834326) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] +position = Vector2(37.9903, -0.856875) +rotation = -0.0118557 +scale = Vector2(0.999882, 0.999882) +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875) +auto_calculate_length_and_angle = false +length = 81.297 +bone_angle = 0.0 + +[node name="Eye" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(32.2549, 23.6564) +rotation = 1.56478 +scale = Vector2(1, 1) +rest = Transform2D(0.00601224, 0.999982, -0.999982, 0.00601224, 32.2549, 23.6564) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Pupil" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Eye"] +position = Vector2(4.99994, -0.0234162) +rest = Transform2D(1, -9.31323e-10, 9.31323e-10, 1, 4.99994, -0.0234162) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="Eyebrow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(45.2862, 26.5172) +rotation = -0.0106651 +rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 45.2862, 26.5172) +auto_calculate_length_and_angle = false +length = 2.0 +bone_angle = 0.0 + +[node name="Bow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(-6.68944, 29.0732) +rotation = -2.41624 +scale = Vector2(0.999984, 0.999984) +rest = Transform2D(-0.748265, -0.6634, 0.6634, -0.748265, -6.68944, 29.0732) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Nose" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(20.3946, 36.784) +rotation = 1.68474 +scale = Vector2(1, 1) +rest = Transform2D(-0.113702, 0.993515, -0.993515, -0.113702, 20.3946, 36.784) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Zipfel1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(29.5705, -40.3186) +rotation = -2.80639 +scale = Vector2(0.999896, 0.999896) +rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 29.5705, -40.3186) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Zipfel2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1"] +position = Vector2(28.768, 2.32469) +rotation = -0.106938 +scale = Vector2(0.999889, 0.999889) +rest = Transform2D(0.994288, -0.106734, 0.106734, 0.994288, 28.768, 2.32469) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Hair1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] +position = Vector2(63.221, 20.325) +rotation = -2.98794 +scale = Vector2(0.999929, 0.999929) +rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 63.221, 20.325) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="Hair2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Hair1"] +position = Vector2(17.9113, 10.2071) +rotation = 0.760923 +scale = Vector2(0.999973, 0.999973) +rest = Transform2D(0.7242, 0.68959, -0.68959, 0.7242, 17.9113, 10.2071) +auto_calculate_length_and_angle = false +length = 26.883 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] +position = Vector2(23.9713, -1.54093) +rotation = -0.0118557 +scale = Vector2(0.999843, 0.999843) +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 23.9713, -1.54093) +auto_calculate_length_and_angle = false +length = 81.297 +bone_angle = 0.0 + +[node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmR"] +position = Vector2(-29.0946, -8.68932) +rotation = -3.14159 +rest = Transform2D(-1, -4.44253e-06, 4.44253e-06, -1, -29.0946, -8.68932) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmR/LowerArmR"] +position = Vector2(25.8808, -11.2776) +rotation = -0.280556 +scale = Vector2(1, 1) +rest = Transform2D(0.960902, -0.27689, 0.27689, 0.960902, 25.8808, -11.2776) +auto_calculate_length_and_angle = false +length = 37.766 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] +position = Vector2(24.1066, 4.45755) +rotation = -0.0118557 +scale = Vector2(0.999855, 0.999855) +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 24.1066, 4.45755) +auto_calculate_length_and_angle = false +length = 81.297 +bone_angle = 0.0 + +[node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmL"] +position = Vector2(-29.0946, -8.68932) +rotation = -3.14159 +rest = Transform2D(-1, -4.44253e-06, 4.44253e-06, -1, -29.0946, -8.68932) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(25.8808, -11.2776) +rotation = -0.280556 +scale = Vector2(1, 1) +rest = Transform2D(0.960902, -0.27689, 0.27689, 0.960902, 25.8808, -11.2776) +auto_calculate_length_and_angle = false +length = 37.766 +bone_angle = 0.0 + +[node name="LegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] +position = Vector2(0.0451965, 1.99947) +rotation = -0.122905 +scale = Vector2(0.999869, 0.999869) +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 0.045105, 1.99949) +auto_calculate_length_and_angle = false +length = 81.297 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL"] +position = Vector2(-21.9239, 7.2349) +rotation = -2.50785 +rest = Transform2D(-0.805818, -0.592163, 0.592163, -0.805818, -21.9239, 7.2349) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL"] +position = Vector2(30.388, -12.8284) +rotation = -1.08925 +scale = Vector2(1, 1) +rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 30.388, -12.8284) +auto_calculate_length_and_angle = false +length = 37.766 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="ToeL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL"] +position = Vector2(23.0068, -13.4048) +rotation = -1.14327 +scale = Vector2(0.999842, 0.999842) +rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) +auto_calculate_length_and_angle = false +length = 32.325 +bone_angle = 0.0 + +[node name="LegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] +position = Vector2(-0.112633, -4.99869) +rotation = 0.747581 +scale = Vector2(0.999171, 0.999171) +rest = Transform2D(0.99993, -0.0118554, 0.0118554, 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-0.0189511, 0.0189511, -0.99982, -3.98965, 33.1373) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerlegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR"] +position = Vector2(30.9125, -2.53274) +rotation = -0.0935883 +rest = Transform2D(0.995624, -0.0934517, 0.0934517, 0.995624, 30.9125, -2.53274) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR/LowerlegR"] +position = Vector2(23.9326, 2.05673) +rotation = -0.831761 +rest = Transform2D(0.673575, -0.739118, 0.739118, 0.673575, 23.9326, 2.05673) +auto_calculate_length_and_angle = false +length = 23.655 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] +position = Vector2(-4.79233, -25.8657) +rotation = -3.05636 +rest = Transform2D(-0.99637, -0.0851333, 0.0851333, -0.99637, -4.79233, -25.8657) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerlegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL"] +position = Vector2(30.6769, -4.5747) +rotation = -0.232423 +rest = Transform2D(0.973111, -0.230336, 0.230336, 0.973111, 30.6769, -4.5747) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL/LowerlegL"] +position = Vector2(24.9465, 1.91609) +rotation = 0.934479 +rest = Transform2D(0.594238, 0.804289, -0.804289, 0.594238, 24.9465, 1.91609) +auto_calculate_length_and_angle = false +length = 23.655 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="IK Targets" type="Node2D" parent="Back/Skeleton2DVesnaBack"] + +[node name="FootL Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] +position = Vector2(-25, -37) +rotation = 0.522455 + +[node name="FootL Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootL Target"] +position = Vector2(-6.748, 22.3487) + +[node name="FootR Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] +position = Vector2(32, -37) +rotation = 0.522379 + +[node name="FootR Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootR Target"] +position = Vector2(23.0836, 4.01854) diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png new file mode 100644 index 0000000..fd3733d Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import new file mode 100644 index 0000000..44dde2f --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://fbqsf00v1rfk" +path="res://.godot/imported/Arms-0000.png-1437a7dc61e123c45e36779cffff9e76.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0000.png" +dest_files=["res://.godot/imported/Arms-0000.png-1437a7dc61e123c45e36779cffff9e76.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png new file mode 100644 index 0000000..c36dd22 Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import new file mode 100644 index 0000000..04ad886 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk63xeqwu23aq" +path="res://.godot/imported/Arms-0001.png-1d74e1911ee7220ed9a63a247cba4369.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png" +dest_files=["res://.godot/imported/Arms-0001.png-1d74e1911ee7220ed9a63a247cba4369.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png new file mode 100644 index 0000000..82ae687 Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png.import new file mode 100644 index 0000000..e105702 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://e7e74uwnap7s" +path="res://.godot/imported/Arms-Extra-0000.png-8ae550b7d00be5033b2efd4e97cc0acb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0000.png" +dest_files=["res://.godot/imported/Arms-Extra-0000.png-8ae550b7d00be5033b2efd4e97cc0acb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png new file mode 100644 index 0000000..a788b20 Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import new file mode 100644 index 0000000..5fe352a --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bd2vd6wt37eps" +path="res://.godot/imported/Arms-Extra-0001.png-046adcd4a781de10d63c86ba06644cd0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png" 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file mode 100644 index 0000000..863f537 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Equipment.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b74gm2dafhvjd" +path="res://.godot/imported/Equipment.png-b3c17ac62a77f54ac90e50af109b2e03.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Equipment.png" +dest_files=["res://.godot/imported/Equipment.png-b3c17ac62a77f54ac90e50af109b2e03.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png new file mode 100644 index 0000000..766f3ab Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png.import new file mode 100644 index 0000000..2c24c96 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5hn34t6sn3np" +path="res://.godot/imported/Eyes.png-1f73c400229abba23d90de2a49b0b019.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png" +dest_files=["res://.godot/imported/Eyes.png-1f73c400229abba23d90de2a49b0b019.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png new file mode 100644 index 0000000..06247ad Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png.import new file mode 100644 index 0000000..57eea5f --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fingers.png.import @@ 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mode 100644 index 0000000..d59a08f Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fist.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fist.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fist.png.import new file mode 100644 index 0000000..72d233d --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fist.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://l6wgqa40ia6b" +path="res://.godot/imported/Fist.png-adea619304faec9368ff2c3e9bedef8a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Fist.png" +dest_files=["res://.godot/imported/Fist.png-adea619304faec9368ff2c3e9bedef8a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png new file mode 100644 index 0000000..d8ffd7a Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png.import new file mode 100644 index 0000000..da4d2ad --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgntreov1wb1y" +path="res://.godot/imported/Haare.png-bd08e4bc6030bdeeec53a2d7cf4e0815.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png" +dest_files=["res://.godot/imported/Haare.png-bd08e4bc6030bdeeec53a2d7cf4e0815.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png new file mode 100644 index 0000000..44e243c Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png.import new file mode 100644 index 0000000..9d1e991 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8ju8auestosf" +path="res://.godot/imported/Head.png-6462484cfb6b9d3ad0bbd495deb0e98e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png" +dest_files=["res://.godot/imported/Head.png-6462484cfb6b9d3ad0bbd495deb0e98e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png new file mode 100644 index 0000000..0681fdb Binary files /dev/null and b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png differ diff --git a/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png.import b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png.import new file mode 100644 index 0000000..4826f77 --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drqjng2136kn2" +path="res://.godot/imported/Legs.png-11a98449aff8f7ca42e89b59fc2cfba3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D 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100644 index 0000000..352d93e --- /dev/null +++ b/art/animation/2D skeletial chars/Vesna/Vesna_Parts/vesna-more-tools.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dn2fvebssq8vs" +path="res://.godot/imported/vesna-more-tools.png-f74ef0c3556fadfff8abc4b58d51e40a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/vesna-more-tools.png" +dest_files=["res://.godot/imported/vesna-more-tools.png-f74ef0c3556fadfff8abc4b58d51e40a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 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Vector2(216.001, -2.91316)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0432257, 0.00197821, 0.0432257] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, 0)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") +tracks/7/interp = 3 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [3.11646, -3.10369, 3.11646] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_yjb6m"] +_data = { +&"Idle": SubResource("Animation_jd85q"), +&"RESET": SubResource("Animation_b6sfe"), +&"Talk": SubResource("Animation_a1ycu") +} + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_jd85q"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = 40.0 +joint_data/0/constraint_angle_max = 270.0 +joint_data/0/constraint_angle_invert = false +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -6.102 +joint_data/1/constraint_angle_max = 90.0 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_b6sfe"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 14 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = 306.61 +joint_data/0/constraint_angle_max = 90.0 +joint_data/0/constraint_angle_invert = false +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 15 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -90.0 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_yjb6m"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_a1ycu"] +bone_index = 16 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_34xkq"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_jd85q") +modifications/1 = SubResource("SkeletonModification2DCCDIK_b6sfe") +modifications/2 = SubResource("SkeletonModification2DLookAt_yjb6m") +modifications/3 = SubResource("SkeletonModification2DLookAt_a1ycu") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_yjb6m"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 13 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -183.051 +joint_data/0/constraint_angle_max = 360.0 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 14 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_a1ycu"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -176.949 +joint_data/0/constraint_angle_max = 360.0 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_34xkq"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_try1o"] +bone_index = 15 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_8haof"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_yjb6m") +modifications/1 = SubResource("SkeletonModification2DCCDIK_a1ycu") +modifications/2 = SubResource("SkeletonModification2DLookAt_34xkq") +modifications/3 = SubResource("SkeletonModification2DLookAt_try1o") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_34xkq"] +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 14 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 15 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 140.339 +joint_data/1/constraint_angle_max = 341.941 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_try1o"] +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -28.153 +joint_data/1/constraint_angle_max = 134.237 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_8haof"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_ctwxo"] +bone_index = 16 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dra5k"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_34xkq") +modifications/1 = SubResource("SkeletonModification2DCCDIK_try1o") +modifications/2 = SubResource("SkeletonModification2DLookAt_8haof") +modifications/3 = SubResource("SkeletonModification2DLookAt_ctwxo") + +[sub_resource type="Animation" id="Animation_yjb6m"] +resource_name = "Talk" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-180, -94), Vector2(-180, -94)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(68, -105), Vector2(68, -105)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 0.0] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Skeleton2DYeliDreiviertel/Hips:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(-15, -349), Vector2(5, -342), Vector2(-15, -349)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Skeleton2DYeliDreiviertel/Hips:rotation") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0, 0.0352308, 0.0] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, -215), Vector2(0, -215)] +} +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:rotation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0, 0.0515093, 0.0] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:position") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0, -147), Vector2(0, -147)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:rotation") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-1.58058, -1.65708, -1.58058] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:position") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(141, -83), Vector2(141, -83)] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:rotation") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0, -0.419838, 0.0] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:position") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-75, 142), Vector2(-75, 142)] +} +tracks/13/type = "value" +tracks/13/imported = false +tracks/13/enabled = true +tracks/13/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:rotation") +tracks/13/interp = 1 +tracks/13/loop_wrap = true +tracks/13/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0, -0.150881, 0.0] +} +tracks/14/type = "value" +tracks/14/imported = false +tracks/14/enabled = true +tracks/14/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:position") +tracks/14/interp = 1 +tracks/14/loop_wrap = true +tracks/14/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(63, 145), Vector2(63, 145)] +} +tracks/15/type = "value" +tracks/15/imported = false +tracks/15/enabled = true +tracks/15/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:rotation") +tracks/15/interp = 1 +tracks/15/loop_wrap = true +tracks/15/keys = { +"times": PackedFloat32Array(0, 0.5, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.681016, 0.556055, 0.681016] +} +tracks/16/type = "value" +tracks/16/imported = false +tracks/16/enabled = true +tracks/16/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:position") +tracks/16/interp = 1 +tracks/16/loop_wrap = true +tracks/16/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-210, -100), Vector2(-210, -100)] +} +tracks/17/type = "value" +tracks/17/imported = false +tracks/17/enabled = true +tracks/17/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:rotation") 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1, -6, -363) + +[node name="Skirt" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] +position = Vector2(-1, 31) +rotation = 1.5759 +rest = Transform2D(-0.00510325, 0.999987, -0.999987, -0.00510325, -1, 31) +auto_calculate_length_and_angle = false +length = 222.777 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] +position = Vector2(2, -180) +rotation = -0.18405 +rest = Transform2D(0.983111, -0.183013, 0.183013, 0.983111, 2, -180) + +[node name="Head" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] +position = Vector2(32.5294, -163.813) +rotation = -1.3804 +rest = Transform2D(0.189248, -0.981929, 0.981929, 0.189248, 32.5294, -163.813) +auto_calculate_length_and_angle = false +length = 479.121 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] +position = Vector2(187.171, -98.4073) +rotation = 0.18405 +rest = Transform2D(0.983111, 0.183013, -0.183013, 0.983111, 187.171, -98.4073) 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Vector2(-81, 160) +rest = Transform2D(1, 0, 0, 1, -81, 160) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(70, 158) +rotation = 0.684404 +rest = Transform2D(0.774796, 0.632211, -0.632211, 0.774796, 70, 158) +auto_calculate_length_and_angle = false +length = 141.154 +bone_angle = 0.0 + +[node name="LegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] +position = Vector2(115, 39) +rest = Transform2D(1, 0, 0, 1, 115, 39) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR"] +position = Vector2(15, 107) +rotation = -0.0197766 +rest = Transform2D(0.999804, -0.0197753, 0.0197753, 0.999804, 15, 107) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 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+ +[node name="ArmL" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] +position = Vector2(-1134, -1354) +scale = Vector2(0.91971, 0.91971) +texture = ExtResource("2_jd85q") +skeleton = NodePath("../../Skeleton2DYeliDreiviertel") +polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) +uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 4 + +[node name="IK Targets" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel"] + +[node name="FootL Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] +position = Vector2(-180, -94) + +[node name="FootL Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootL Target"] +position = Vector2(5, 138) + +[node name="FootR Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] +position = Vector2(68, -105) + +[node name="FootR Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootR Target"] +position = Vector2(10, 193) + +[node name="Skeleton2DYeliDreiviertel" type="Skeleton2D" parent="Dreiviertel"] +modification_stack = SubResource("SkeletonModificationStack2D_dra5k") + +[node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"] +position = Vector2(-15, -349) +scale = Vector2(0.999985, 0.999985) +rest = Transform2D(1, 0, 0, 1, -15, -349) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +rotation = 1.64395 +scale = Vector2(0.999992, 0.999992) +rest = Transform2D(-0.116737, 0.993155, -0.993155, -0.116737, 0, 0) +auto_calculate_length_and_angle = false +length = 249.984 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +position = Vector2(0, -215) +scale = Vector2(0.999983, 0.999983) +rest = Transform2D(1, 0, 0, 1, 0, -215) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(0, -147) +rotation = -1.58058 +scale = Vector2(0.999996, 0.999996) +rest = Transform2D(-0.00978351, -0.999952, 0.999952, -0.00978351, 0, -147) +auto_calculate_length_and_angle = false +length = 365.98 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(141, -83) +scale = Vector2(0.999991, 0.999991) +rest = Transform2D(1, 0, 0, 1, 141, -83) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL"] +position = Vector2(-75, 142) +scale = Vector2(0.99999, 0.99999) +rest = Transform2D(1, 0, 0, 1, -75, 142) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(63, 145) +rotation = 0.681016 +scale = Vector2(1, 1) +rest = Transform2D(0.776933, 0.629583, -0.629583, 0.776933, 63, 145) +auto_calculate_length_and_angle = false +length = 124.83 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] +position = Vector2(-210, -100) +scale = Vector2(0.999988, 0.999988) +rest = Transform2D(1, 0, 0, 1, -210, -100) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR"] +position = Vector2(-53, 147) +rotation = 0.269331 +scale = Vector2(0.999992, 0.999992) +rest = Transform2D(0.963949, 0.266087, -0.266087, 0.963949, -53, 147) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"] +position = Vector2(81.0363, 169.55) +rotation = 0.66102 +scale = Vector2(1, 1) +rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55) +auto_calculate_length_and_angle = false +length = 124.83 +bone_angle = 0.0 + +[node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +position = Vector2(49, 36) +rotation = 1.92193 +rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, 49, 36) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"] +position = Vector2(81.4505, -59.6558) +rotation = -0.420549 +scale = Vector2(1, 1) +rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 81.4505, -59.6558) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR"] +position = Vector2(111.149, 1.71338) +rest = Transform2D(1, 0, 0, 1, 111.149, 1.71338) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR/FootR"] +position = Vector2(58.7945, -67.0836) +rotation = -1.46474 +rest = Transform2D(0.105858, -0.994381, 0.994381, 0.105858, 58.7945, -67.0836) +auto_calculate_length_and_angle = false +length = 75.856 +bone_angle = 0.0 + +[node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] +position = Vector2(-219, 36) +rotation = 1.92193 +rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, -219, 36) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"] +position = Vector2(84.3327, -69.2315) +rotation = -0.420549 +scale = Vector2(1, 1) +rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 84.3327, -69.2315) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL"] +position = Vector2(116.969, -9.91092) +rest = Transform2D(1, 0, 0, 1, 116.969, -9.91092) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"] +position = Vector2(60.2082, -72.9998) +rotation = -1.50208 +scale = Vector2(1, 1) +rest = Transform2D(0.0686623, -0.99764, 0.99764, 0.0686623, 60.2082, -72.9998) +auto_calculate_length_and_angle = false +length = 75.856 +bone_angle = 0.0 + +[node name="YeliDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] +libraries = { +&"": SubResource("AnimationLibrary_a1ycu") +} + +[node name="Side" type="Node2D" parent="."] +visible = false + +[node name="ArmL" type="Polygon2D" parent="Side"] +position = Vector2(-1321, -1328) +scale = Vector2(0.91971, 0.91971) +texture = ExtResource("2_jd85q") +skeleton = NodePath("../Skeleton2DYeliSide") +polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 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