extends Node2D @export var speed: float = 100.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("move_right"): position.x += speed * delta if Input.is_action_pressed("move_left"): position.x -= speed * delta if Input.is_action_pressed("move_up"): position.y -= speed * delta if Input.is_action_pressed("move_down"): position.y += speed * delta if Input.is_action_just_pressed("ui_up"): Dialogic.start("test_time_line") if Input.is_action_just_pressed("ui_down"): if TranslationServer.get_locale() == "en": TranslationServer.set_locale("de") else: TranslationServer.set_locale("en") if Input.is_action_just_pressed("ui_right"): print(Dialogic.VAR.TestVariable) pass