using Godot; namespace Babushka.scripts.CSharp.Common.Fight; public partial class UsedItemIndicatorVisual : Node2D { [Export] private PackedScene _flyingIndicatorPrefab = null!; [Export] private Texture2D _itemTexture = null!; public void SpawnIndicator() { var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate(); AddChild(flyingNumberInstance); flyingNumberInstance.Initialize(icon: _itemTexture); } }