[gd_scene load_steps=3 format=3 uid="uid://hk8ahyp6dgl6"] [ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/FightOld/FightInstance.cs" id="1_ygesl"] [ext_resource type="Script" uid="uid://oe1uypehqvr7" path="res://scripts/CSharp/Common/FightOld/FightStateManager.cs" id="2_b0ivm"] [node name="FightBaseScene" type="Node2D" node_paths=PackedStringArray("_friendlyFightSpots", "_enemyFightSpots", "camPositionNode", "_fightStateManager", "_fightEndText")] script = ExtResource("1_ygesl") _friendlyFightSpots = [NodePath("FriendlyPositions/FriendPos1"), NodePath("FriendlyPositions/FriendPos2"), NodePath("FriendlyPositions/FriendPos3")] _enemyFightSpots = [NodePath("EnemyPositions/EnemyPos1"), NodePath("EnemyPositions/EnemyPos2"), NodePath("EnemyPositions/EnemyPos3")] camPositionNode = NodePath("CamPositionMarker") _fightStateManager = NodePath("FightStateManager") _fightEndText = NodePath("ResultText") [node name="FriendlyPositions" type="Node2D" parent="."] position = Vector2(-625, -6) [node name="FriendPos1" type="Node2D" parent="FriendlyPositions"] position = Vector2(0, -395) [node name="FriendPos2" type="Node2D" parent="FriendlyPositions"] [node name="FriendPos3" type="Node2D" parent="FriendlyPositions"] position = Vector2(0, 424) [node name="EnemyPositions" type="Node2D" parent="."] position = Vector2(611, -12) [node name="EnemyPos1" type="Node2D" parent="EnemyPositions"] position = Vector2(0, -395) [node name="EnemyPos2" type="Node2D" parent="EnemyPositions"] [node name="EnemyPos3" type="Node2D" parent="EnemyPositions"] position = Vector2(0, 424) [node name="FightStateManager" type="Node" parent="."] script = ExtResource("2_b0ivm") [node name="CamPositionMarker" type="Node2D" parent="."] [node name="ResultText" type="Label" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_font_sizes/font_size = 141 horizontal_alignment = 1 vertical_alignment = 1