<Policy><Descriptor Staticness="Any" AccessRightKinds="Private" Description="Constant fields (private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AA_BB" /></Policy>
<Policy><Descriptor Staticness="Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Instance fields (not private)"><ElementKinds><Kind Name="FIELD" /><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /></Policy>
<Policy><Descriptor Staticness="Any" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Constant fields (not private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AA_BB" /></Policy>
Godot Signal
[Signal]
public delegate void $SignalName$EventHandler($END$);
suggestVariableName()