using Godot; namespace Babushka.scripts.CSharp.Low_Code.Variables.VariantValueChanger; public partial class VariantIncrementor : Node { [Export] private VariableResource _resource; public void Increment() { int integerValue = _resource.Payload.AsInt32(); integerValue++; _resource.Payload = integerValue; } public void Decrement() { int integerValue = _resource.Payload.AsInt32(); integerValue--; _resource.Payload = integerValue; } }