using Godot;
namespace Babushka.scripts.CSharp.Common;
///
/// Switches between two available Sprite Options.
///
public partial class SpriteSwitcher2D : Node2D
{
[Export] private Sprite2D _activeSprite;
[Export] private Sprite2D _inactiveSprite;
[Export] private bool _active = false;
public override void _Ready()
{
SetSprites();
}
///
/// Switches the State of the Sprites to the opposite.
/// Emits Switch Signal.
///
public void SwitchState(bool state)
{
_active = state;
SetSprites();
}
private void SetSprites()
{
if(_activeSprite != null)
_activeSprite.Visible = _active;
if(_inactiveSprite != null)
_inactiveSprite.Visible = !_active;
}
}