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"update": 0, "values": [Vector2(0, 0)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.11398] } [sub_resource type="Animation" id="Animation_a1ycu"] resource_name = "Talk" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DYeliFront/Hips:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(38, -332), Vector2(38, -332)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DYeliFront/Hips:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-1.5712, -1.55305, -1.5712] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Skeleton2DYeliFront/Hips/Torso:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(185.002, -3.92563), Vector2(185.002, -3.92563)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Skeleton2DYeliFront/Hips/Torso:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0346185, -0.0322552, 0.0346185] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(216.001, -2.91316), Vector2(216.001, -2.91316)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Skeleton2DYeliFront/Hips/Torso/Head:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0432257, 0.00197821, 0.0432257] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, 0)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DYeliFront/Hips/Skirt:rotation") tracks/7/interp = 3 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [3.11646, -3.10369, 3.11646] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_yjb6m"] _data = { &"Idle": SubResource("Animation_jd85q"), &"RESET": SubResource("Animation_b6sfe"), &"Talk": SubResource("Animation_a1ycu") } [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_jd85q"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 10 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 40.0 joint_data/0/constraint_angle_max = 270.0 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 11 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -6.102 joint_data/1/constraint_angle_max = 90.0 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_b6sfe"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 14 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 306.61 joint_data/0/constraint_angle_max = 90.0 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 15 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -90.0 joint_data/1/constraint_angle_max = 360.0 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_yjb6m"] bone_index = 12 bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_a1ycu"] bone_index = 16 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_34xkq"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_jd85q") modifications/1 = SubResource("SkeletonModification2DCCDIK_b6sfe") modifications/2 = SubResource("SkeletonModification2DLookAt_yjb6m") modifications/3 = SubResource("SkeletonModification2DLookAt_a1ycu") [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_yjb6m"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 13 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -183.051 joint_data/0/constraint_angle_max = 360.0 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 14 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = false joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_a1ycu"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 10 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -176.949 joint_data/0/constraint_angle_max = 360.0 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 11 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = false joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_34xkq"] bone_index = 12 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_try1o"] bone_index = 15 bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_8haof"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_yjb6m") modifications/1 = SubResource("SkeletonModification2DCCDIK_a1ycu") modifications/2 = SubResource("SkeletonModification2DLookAt_34xkq") modifications/3 = SubResource("SkeletonModification2DLookAt_try1o") [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_34xkq"] target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 14 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = false joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 15 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 140.339 joint_data/1/constraint_angle_max = 341.941 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_try1o"] target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 10 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = false joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 11 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -28.153 joint_data/1/constraint_angle_max = 134.237 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_8haof"] bone_index = 12 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_ctwxo"] bone_index = 16 bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") target_nodepath = NodePath("../PolygonsDreiviertel/IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dra5k"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_34xkq") modifications/1 = SubResource("SkeletonModification2DCCDIK_try1o") modifications/2 = SubResource("SkeletonModification2DLookAt_8haof") modifications/3 = SubResource("SkeletonModification2DLookAt_ctwxo") [sub_resource type="Animation" id="Animation_yjb6m"] resource_name = "Talk" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-180, -94), Vector2(-180, -94)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(68, -105), Vector2(68, -105)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Skeleton2DYeliDreiviertel/Hips:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-15, -349), Vector2(5, -342), Vector2(-15, -349)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Skeleton2DYeliDreiviertel/Hips:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 0.0352308, 0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -215), Vector2(0, -215)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 0.0515093, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -147), Vector2(0, -147)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-1.58058, -1.65708, -1.58058] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(141, -83), Vector2(141, -83)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, -0.419838, 0.0] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-75, 142), Vector2(-75, 142)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, -0.150881, 0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(63, 145), Vector2(63, 145)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.681016, 0.556055, 0.681016] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-210, -100), Vector2(-210, -100)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, -0.0617504, 0.0] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-53, 147), Vector2(-53, 147)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.269331, 0.0968323, 0.269331] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(81.0363, 169.55), Vector2(81.0363, 169.55)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.66102, 0.66102] } [sub_resource type="Animation" id="Animation_xxgc6"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-180, -94)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("PolygonsDreiviertel/IK Targets/FootL Target:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(68, -105)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("PolygonsDreiviertel/IK Targets/FootR Target:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Skeleton2DYeliDreiviertel/Hips:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-15, -349)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Skeleton2DYeliDreiviertel/Hips:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -215)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -147)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/Head:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.58058] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(141, -83)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-75, 142)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(63, 145)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.681016] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-210, -100)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-53, 147)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.269331] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(81.0363, 169.55)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.66102] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_a1ycu"] _data = { &"RESET": SubResource("Animation_xxgc6"), &"Talk": SubResource("Animation_yjb6m") } [node name="Yeli2Dskeletial" type="Node2D"] [node name="Yeli" type="Sprite2D" parent="."] visible = false modulate = Color(1, 1, 1, 0.317647) position = Vector2(-1362, -361) texture = ExtResource("1_fev4b") [node name="Front" type="Node2D" parent="."] visible = false [node name="YeliFrontAnimPlayer" type="AnimationPlayer" parent="Front"] libraries = { &"": SubResource("AnimationLibrary_yjb6m") } [node name="Skeleton2DYeliFront" type="Skeleton2D" parent="Front"] modification_stack = SubResource("SkeletonModificationStack2D_34xkq") [node name="Hips" type="Bone2D" parent="Front/Skeleton2DYeliFront"] position = Vector2(6, -342) rotation = -1.5712 scale = Vector2(0.999944, 0.999944) rest = Transform2D(-0.000402017, -1, 1, -0.000402017, 6, -342) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] rotation = 3.11398 scale = Vector2(0.999966, 0.999966) rest = Transform2D(-0.999619, 0.0276115, -0.0276115, -0.999619, 0, 0) auto_calculate_length_and_angle = false length = 239.102 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(185.002, -3.92563) rotation = 0.0277087 scale = Vector2(0.999923, 0.999923) rest = Transform2D(1, 0, 0, 1, 185.002, -3.92563) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso"] position = Vector2(216.001, -2.91316) scale = Vector2(0.999916, 0.999916) rest = Transform2D(1, 0, 0, 1, 216.001, -2.91316) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso"] position = Vector2(181.06, -149.927) rotation = -2.7466 rest = Transform2D(-0.923001, -0.384797, 0.384797, -0.923001, 181.06, -149.927) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmL"] position = Vector2(174.766, 13.882) rotation = -0.466174 scale = Vector2(1, 1) rest = Transform2D(0.893294, -0.449472, 0.449472, 0.893294, 174.766, 13.882) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="HandRL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmL/LowerArmL"] position = Vector2(181.041, -8.07132) rotation = -0.593717 rest = Transform2D(0.828867, -0.559446, 0.559446, 0.828867, 181.041, -8.07132) auto_calculate_length_and_angle = false length = 108.505 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso"] position = Vector2(177.934, 164.071) rotation = 2.5727 rest = Transform2D(-0.842498, 0.5387, -0.5387, -0.842498, 177.934, 164.071) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmR"] position = Vector2(177.45, 10.2724) rotation = 0.648455 scale = Vector2(1, 1) rest = Transform2D(0.797018, 0.603956, -0.603956, 0.797018, 177.45, 10.2724) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/Torso/ArmR/LowerArmR"] position = Vector2(163.269, -9.00873) rotation = 0.23523 rest = Transform2D(0.972461, 0.233067, -0.233067, 0.972461, 163.269, -9.00873) auto_calculate_length_and_angle = false length = 108.505 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(-30.049, 121.988) rotation = 2.94903 rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -30.049, 121.988) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL"] position = Vector2(96.0682, -6.701) rotation = 0.156713 rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 96.0682, -6.701) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL"] position = Vector2(116.395, -8.78651) rotation = -0.868381 rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 116.395, -8.7866) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL/FootL"] position = Vector2(75.698, 46.8489) rotation = -0.163338 rest = Transform2D(0.98669, -0.162613, 0.162613, 0.98669, 75.698, 46.8489) auto_calculate_length_and_angle = false length = 70.415 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(-16.9698, -75.0068) rotation = 2.94903 rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -16.9698, -75.0068) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR"] position = Vector2(98.1891, 29.3754) rotation = 0.156713 rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 98.1891, 29.3754) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR"] position = Vector2(110.963, 3.02427) rotation = -1.42277 rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 110.963, 3.02427) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR/FootR"] position = Vector2(-53.5922, 69.4109) rotation = 3.01462 scale = Vector2(1, 1) rest = Transform2D(-0.991951, 0.126627, -0.126627, -0.991951, -53.5922, 69.4109) auto_calculate_length_and_angle = false length = 70.415 bone_angle = 0.0 [node name="PolygonsFront" type="Node2D" parent="Front"] [node name="ArmR" type="Polygon2D" parent="Front/PolygonsFront"] position = Vector2(-600, -1441) texture = ExtResource("2_jd85q") skeleton = NodePath("../../Skeleton2DYeliFront") polygon = PackedVector2Array(460.632, 678.232, 505.645, 741.25, 472.635, 867.287, 441.876, 893.545, 469.634, 918.302, 450.129, 1000.83, 435.874, 1024.83, 452.379, 1035.34, 519.899, 1046.59, 507.896, 1093.1, 544.656, 1152.37, 513.897, 1223.64, 453.129, 1240.9, 394.612, 1226.64, 367.604, 1120.86, 330.093, 1086.35, 286.58, 1057.84, 280.579, 923.554, 306.836, 890.544, 292.582, 854.533, 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21), PackedInt32Array(22, 13, 14), PackedInt32Array(22, 6, 5), PackedInt32Array(23, 6, 7, 8), PackedInt32Array(23, 9, 8), PackedInt32Array(23, 6, 22), PackedInt32Array(13, 12, 23, 22), PackedInt32Array(10, 9, 23), PackedInt32Array(10, 12, 11), PackedInt32Array(23, 10, 12)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 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"Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 9 [node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] position = Vector2(-601, -1441) texture = ExtResource("5_a1ycu") skeleton = NodePath("../../Skeleton2DYeliFront") polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 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bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 3 [node name="Head" type="Polygon2D" parent="Back/PolygonsBack"] position = Vector2(-1520, -1526) scale = Vector2(0.995271, 1.12744) texture = ExtResource("5_a1ycu") skeleton = NodePath("../../Skeleton2DYeliBack") polygon = PackedVector2Array(1563.8, 229.812, 1722.76, 264.583, 1822.73, 403.049, 1823.35, 580.011, 1780.5, 711.026, 1648.87, 778.085, 1547.66, 787.399, 1420.99, 776.222, 1298.67, 731.516, 1241.54, 594.913, 1258.31, 401.186, 1371.32, 281.348, 1543.93, 417.951, 1539.59, 591.809) uv = PackedVector2Array(1563.8, 229.812, 1722.76, 264.583, 1822.73, 403.049, 1823.35, 580.011, 1780.5, 711.026, 1648.87, 778.085, 1547.66, 787.399, 1420.99, 776.222, 1298.67, 731.516, 1241.54, 594.913, 1258.31, 401.186, 1371.32, 281.348, 1543.93, 417.951, 1539.59, 591.809) polygons = [PackedInt32Array(12, 0, 1, 2), PackedInt32Array(12, 0, 11, 10), PackedInt32Array(12, 13, 3, 2), PackedInt32Array(12, 10, 9, 13), PackedInt32Array(13, 3, 4, 5), PackedInt32Array(13, 9, 8, 7), PackedInt32Array(13, 5, 6, 7)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 2 [node name="ArmR" type="Polygon2D" parent="Back/PolygonsBack"] position = Vector2(-1526, -1442) texture = ExtResource("2_jd85q") skeleton = NodePath("../../Skeleton2DYeliBack") polygon = PackedVector2Array(1672.15, 715.037, 1747.17, 726.817, 1848.01, 868.012, 1836.73, 899.577, 1858.72, 925.505, 1851.96, 1095.11, 1765.77, 1114.95, 1745.31, 1163.93, 1698.19, 1207.95, 1599.61, 1233.99, 1556.83, 1173.85, 1551.87, 1064.73, 1602.71, 1057.29, 1628.13, 1032.49, 1682.69, 1051.71, 1664.71, 994.045, 1672.71, 928.323, 1686.24, 902.959, 1665.33, 884.922, 1636.19, 769.599, 1762.9, 901.062, 1752.14, 868.268, 1765.97, 937.443, 1726.51, 1085.53) uv = PackedVector2Array(1672.15, 715.037, 1747.17, 726.817, 1848.01, 868.012, 1836.73, 899.577, 1858.72, 925.505, 1851.96, 1095.11, 1765.77, 1114.95, 1745.31, 1163.93, 1698.19, 1207.95, 1599.61, 1233.99, 1556.83, 1173.85, 1551.87, 1064.73, 1602.71, 1057.29, 1628.13, 1032.49, 1682.69, 1051.71, 1664.71, 994.045, 1672.71, 928.323, 1686.24, 902.959, 1665.33, 884.922, 1636.19, 769.599, 1762.9, 901.062, 1752.14, 868.268, 1765.97, 937.443, 1726.51, 1085.53) polygons = [PackedInt32Array(18, 21, 0, 19), PackedInt32Array(21, 0, 1, 2), PackedInt32Array(21, 20, 3, 2), PackedInt32Array(21, 20, 17, 18), PackedInt32Array(20, 22, 16, 17), PackedInt32Array(22, 20, 3, 4), PackedInt32Array(23, 6, 7), PackedInt32Array(23, 14, 13), PackedInt32Array(23, 15, 14), PackedInt32Array(23, 6, 5), PackedInt32Array(23, 22, 16, 15), PackedInt32Array(23, 22, 4, 5), PackedInt32Array(13, 7, 23), PackedInt32Array(13, 12, 8, 7), PackedInt32Array(10, 9, 8), PackedInt32Array(10, 11, 12, 8)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="ArmL" type="Polygon2D" parent="Back/PolygonsBack"] position = Vector2(-1526, -1442) texture = ExtResource("2_jd85q") skeleton = NodePath("../../Skeleton2DYeliBack") polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) polygons = [PackedInt32Array(20, 2, 1, 0), PackedInt32Array(20, 0, 18, 17), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(20, 19, 16, 17), PackedInt32Array(16, 15, 21, 19), PackedInt32Array(3, 19, 21, 4), PackedInt32Array(22, 13, 12), PackedInt32Array(22, 6, 7), PackedInt32Array(22, 5, 6), PackedInt32Array(22, 13, 14), PackedInt32Array(21, 22, 5, 4), PackedInt32Array(21, 22, 14, 15), PackedInt32Array(10, 9, 8, 11), PackedInt32Array(11, 12, 7, 8), PackedInt32Array(7, 12, 22)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="Skeleton2DYeliBack" type="Skeleton2D" parent="Back"] modification_stack = SubResource("SkeletonModificationStack2D_8haof") [node name="Hips" type="Bone2D" parent="Back/Skeleton2DYeliBack"] position = Vector2(-6, -363) rest = Transform2D(1, 0, 0, 1, -6, -363) [node name="Skirt" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] position = Vector2(-1, 31) rotation = 1.5759 rest = Transform2D(-0.00510325, 0.999987, -0.999987, -0.00510325, -1, 31) auto_calculate_length_and_angle = false length = 222.777 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] position = Vector2(2, -180) rotation = -0.18405 rest = Transform2D(0.983111, -0.183013, 0.183013, 0.983111, 2, -180) [node name="Head" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] position = Vector2(32.5294, -163.813) rotation = -1.3804 rest = Transform2D(0.189248, -0.981929, 0.981929, 0.189248, 32.5294, -163.813) auto_calculate_length_and_angle = false length = 479.121 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] position = Vector2(187.171, -98.4073) rotation = 0.18405 rest = Transform2D(0.983111, 0.183013, -0.183013, 0.983111, 187.171, -98.4073) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmR"] position = Vector2(78, 146) rest = Transform2D(1, 0, 0, 1, 78, 146) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmR/LowerArmR"] position = Vector2(-34, 172) rotation = 2.47323 rest = Transform2D(-0.784839, 0.619699, -0.619699, -0.784839, -34, 172) auto_calculate_length_and_angle = false length = 141.154 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso"] position = Vector2(-126.143, -163.853) rotation = 0.18405 rest = Transform2D(0.983111, 0.183013, -0.183013, 0.983111, -126.143, -163.853) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmL"] position = Vector2(-81, 160) rest = Transform2D(1, 0, 0, 1, -81, 160) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmL/LowerArmL"] position = Vector2(70, 158) rotation = 0.684404 rest = Transform2D(0.774796, 0.632211, -0.632211, 0.774796, 70, 158) auto_calculate_length_and_angle = false length = 141.154 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] position = Vector2(115, 39) rest = Transform2D(1, 0, 0, 1, 115, 39) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR"] position = Vector2(15, 107) rotation = -0.0197766 rest = Transform2D(0.999804, -0.0197753, 0.0197753, 0.999804, 15, 107) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR/LowerLegR"] position = Vector2(-5, 98) rotation = 0.723529 rest = Transform2D(0.749474, 0.662034, -0.662034, 0.749474, -5, 98) auto_calculate_length_and_angle = false length = 103.064 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] position = Vector2(-75, 53) rotation = 0.395475 scale = Vector2(1, 1) rest = Transform2D(0.922814, 0.385247, -0.385247, 0.922814, -75, 53) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL"] position = Vector2(8.52877, 98.3019) rotation = -0.284954 rest = Transform2D(0.959675, -0.281113, 0.281113, 0.959675, 8.52877, 98.3019) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL/LowerLegL"] position = Vector2(-5, 98) rotation = 2.3954 rest = Transform2D(-0.734279, 0.678847, -0.678847, -0.734279, -5, 98) auto_calculate_length_and_angle = false length = 103.064 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="IK Targets" type="Node2D" parent="Back"] [node name="FootL Target" type="Node2D" parent="Back/IK Targets"] position = Vector2(-127, -119) [node name="FootL Rotate" type="Node2D" parent="Back/IK Targets/FootL Target"] position = Vector2(-84, 62) [node name="FootR Target" type="Node2D" parent="Back/IK Targets"] position = Vector2(121, -119) [node name="FootR Rotate" type="Node2D" parent="Back/IK Targets/FootR Target"] position = Vector2(79, 67) [node name="Dreiviertel" type="Node2D" parent="."] [node name="PolygonsDreiviertel" type="Node2D" parent="Dreiviertel"] [node name="ArmL" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-1134, -1354) scale = Vector2(0.91971, 0.91971) texture = ExtResource("2_jd85q") skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 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parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("4_yjb6m") skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2435.24, 658.296, 2619.54, 725.238, 2745.99, 861.602, 2734.42, 1039.29, 2645.99, 1072.35, 2680.7, 1198.79, 2690.61, 1309.54, 2569.95, 1369.87, 2403.01, 1393.01, 2204.66, 1379.78, 2041.03, 1307.06, 2091.44, 1164.08, 2159.21, 1047.55, 2110.45, 944.246, 2127.8, 783.916, 2245.16, 682.263, 2452.6, 812.841, 2420.37, 1099.62, 2528.63, 1218.63, 2286.48, 1213.67) uv = PackedVector2Array(2435.24, 658.296, 2619.54, 725.238, 2745.99, 861.602, 2734.42, 1039.29, 2645.99, 1072.35, 2680.7, 1198.79, 2690.61, 1309.54, 2569.95, 1369.87, 2403.01, 1393.01, 2204.66, 1379.78, 2041.03, 1307.06, 2091.44, 1164.08, 2159.21, 1047.55, 2110.45, 944.246, 2127.8, 783.916, 2245.16, 682.263, 2452.6, 812.841, 2420.37, 1099.62, 2528.63, 1218.63, 2286.48, 1213.67) polygons = [PackedInt32Array(16, 0, 1, 2), PackedInt32Array(16, 0, 15, 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0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="Head" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("5_a1ycu") skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2400.44, 239.071, 2561.26, 279.431, 2661.85, 407.962, 2682.96, 596.722, 2642.6, 738.292, 2490.48, 801.005, 2283.09, 784.24, 2122.89, 660.056, 2094.33, 416.034, 2217.89, 287.503, 2410.38, 402.374, 2440.8, 617.212) uv = PackedVector2Array(2400.44, 239.071, 2561.26, 279.431, 2661.85, 407.962, 2682.96, 596.722, 2642.6, 738.292, 2490.48, 801.005, 2283.09, 784.24, 2122.89, 660.056, 2094.33, 416.034, 2217.89, 287.503, 2410.38, 402.374, 2440.8, 617.212) polygons = [PackedInt32Array(10, 2, 1, 0), PackedInt32Array(10, 0, 9, 8), PackedInt32Array(10, 11, 7, 8), PackedInt32Array(10, 11, 3, 2), PackedInt32Array(11, 5, 4, 3), PackedInt32Array(11, 5, 6, 7)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 2 [node name="ArmR" type="Polygon2D" parent="Dreiviertel/PolygonsDreiviertel"] position = Vector2(-2467, -1441) texture = ExtResource("2_jd85q") skeleton = NodePath("../../Skeleton2DYeliDreiviertel") polygon = PackedVector2Array(2263.3, 712.689, 2313.59, 776.644, 2301.18, 892.136, 2272.61, 925.044, 2288.76, 953.607, 2278.2, 1036.81, 2273.85, 1055.44, 2342.78, 1070.96, 2333.46, 1116.29, 2369.48, 1188.32, 2318.56, 1254.13, 2235.98, 1261.58, 2196.24, 1206.32, 2193.75, 1147.33, 2152.15, 1118.15, 2107.45, 1088.35, 2086.33, 931.253, 2117.38, 912.625, 2103.72, 873.507, 2174.5, 735.039, 2192.23, 920.157, 2206.08, 883.723, 2194.79, 960.183, 2217.88, 1089.5) uv = PackedVector2Array(2263.3, 712.689, 2313.59, 776.644, 2301.18, 892.136, 2272.61, 925.044, 2288.76, 953.607, 2278.2, 1036.81, 2273.85, 1055.44, 2342.78, 1070.96, 2333.46, 1116.29, 2369.48, 1188.32, 2318.56, 1254.13, 2235.98, 1261.58, 2196.24, 1206.32, 2193.75, 1147.33, 2152.15, 1118.15, 2107.45, 1088.35, 2086.33, 931.253, 2117.38, 912.625, 2103.72, 873.507, 2174.5, 735.039, 2197.87, 923.236, 2199.92, 866.275, 2190.17, 967.881, 2217.88, 1089.5) polygons = [PackedInt32Array(21, 2, 1, 0), PackedInt32Array(21, 0, 19, 18), PackedInt32Array(20, 21, 18, 17), PackedInt32Array(20, 21, 2, 3), PackedInt32Array(20, 22, 4, 3), PackedInt32Array(20, 17, 16, 22), PackedInt32Array(6, 23, 5), PackedInt32Array(23, 14, 15), PackedInt32Array(23, 5, 4, 22), PackedInt32Array(23, 22, 16, 15), PackedInt32Array(13, 14, 23), PackedInt32Array(23, 6, 7), PackedInt32Array(11, 10, 9, 12), PackedInt32Array(13, 12, 9, 8), PackedInt32Array(13, 23, 7, 8)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0.49), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="IK Targets" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel"] [node name="FootL Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] position = Vector2(-180, -94) [node name="FootL Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootL Target"] position = Vector2(5, 138) [node name="FootR Target" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets"] position = Vector2(68, -105) [node name="FootR Rotate" type="Node2D" parent="Dreiviertel/PolygonsDreiviertel/IK Targets/FootR Target"] position = Vector2(10, 193) [node name="Skeleton2DYeliDreiviertel" type="Skeleton2D" parent="Dreiviertel"] modification_stack = SubResource("SkeletonModificationStack2D_dra5k") [node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel"] position = Vector2(-15, -349) scale = Vector2(0.999985, 0.999985) rest = Transform2D(1, 0, 0, 1, -15, -349) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] rotation = 1.64395 scale = Vector2(0.999992, 0.999992) rest = Transform2D(-0.116737, 0.993155, -0.993155, -0.116737, 0, 0) auto_calculate_length_and_angle = false length = 249.984 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(0, -215) scale = Vector2(0.999983, 0.999983) rest = Transform2D(1, 0, 0, 1, 0, -215) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(0, -147) rotation = -1.58058 scale = Vector2(0.999996, 0.999996) rest = Transform2D(-0.00978351, -0.999952, 0.999952, -0.00978351, 0, -147) auto_calculate_length_and_angle = false length = 365.98 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(141, -83) scale = Vector2(0.999991, 0.999991) rest = Transform2D(1, 0, 0, 1, 141, -83) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL"] position = Vector2(-75, 142) scale = Vector2(0.99999, 0.99999) rest = Transform2D(1, 0, 0, 1, -75, 142) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmL/LowerArmL"] position = Vector2(63, 145) rotation = 0.681016 scale = Vector2(1, 1) rest = Transform2D(0.776933, 0.629583, -0.629583, 0.776933, 63, 145) auto_calculate_length_and_angle = false length = 124.83 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso"] position = Vector2(-210, -100) scale = Vector2(0.999988, 0.999988) rest = Transform2D(1, 0, 0, 1, -210, -100) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR"] position = Vector2(-53, 147) rotation = 0.269331 scale = Vector2(0.999992, 0.999992) rest = Transform2D(0.963949, 0.266087, -0.266087, 0.963949, -53, 147) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"] position = Vector2(81.0363, 169.55) rotation = 0.66102 scale = Vector2(1, 1) rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55) auto_calculate_length_and_angle = false length = 124.83 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(49, 36) rotation = 1.92193 rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, 49, 36) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"] position = Vector2(81.4505, -59.6558) rotation = -0.420549 scale = Vector2(1, 1) rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 81.4505, -59.6558) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR"] position = Vector2(111.149, 1.71338) rest = Transform2D(1, 0, 0, 1, 111.149, 1.71338) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR/LowerLegR/FootR"] position = Vector2(58.7945, -67.0836) rotation = -1.46474 rest = Transform2D(0.105858, -0.994381, 0.994381, 0.105858, 58.7945, -67.0836) auto_calculate_length_and_angle = false length = 75.856 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips"] position = Vector2(-219, 36) rotation = 1.92193 rest = Transform2D(-0.343962, 0.938983, -0.938983, -0.343962, -219, 36) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"] position = Vector2(84.3327, -69.2315) rotation = -0.420549 scale = Vector2(1, 1) rest = Transform2D(0.912865, -0.408262, 0.408262, 0.912865, 84.3327, -69.2315) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL"] position = Vector2(116.969, -9.91092) rest = Transform2D(1, 0, 0, 1, 116.969, -9.91092) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"] position = Vector2(60.2082, -72.9998) rotation = -1.50208 scale = Vector2(1, 1) rest = Transform2D(0.0686623, -0.99764, 0.99764, 0.0686623, 60.2082, -72.9998) auto_calculate_length_and_angle = false length = 75.856 bone_angle = 0.0 [node name="YeliDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] libraries = { &"": SubResource("AnimationLibrary_a1ycu") } [node name="Side" type="Node2D" parent="."] visible = false [node name="ArmL" type="Polygon2D" parent="Side"] position = Vector2(-1321, -1328) scale = Vector2(0.91971, 0.91971) texture = ExtResource("2_jd85q") skeleton = NodePath("../Skeleton2DYeliSide") polygon = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) uv = PackedVector2Array(1389.27, 702.305, 1450.77, 793.958, 1388.67, 908.523, 1357.31, 933.245, 1382.03, 959.173, 1397.71, 1007.41, 1397.11, 1052.03, 1458.01, 1037.56, 1518.31, 1091.83, 1517.7, 1198.56, 1437.51, 1237.75, 1370.58, 1194.94, 1341.03, 1138.86, 1316.31, 1100.87, 1230.69, 1090.62, 1195.71, 927.216, 1221.04, 902.494, 1201.14, 862.697, 1295.81, 713.159, 1291.59, 916.965, 1304.85, 869.33, 1290.38, 953.144, 1357.92, 1082.18) polygons = [PackedInt32Array(20, 2, 1, 0), PackedInt32Array(20, 0, 18, 17), PackedInt32Array(20, 19, 3, 2), PackedInt32Array(20, 19, 16, 17), PackedInt32Array(16, 15, 21, 19), PackedInt32Array(3, 19, 21, 4), PackedInt32Array(22, 13, 12), PackedInt32Array(22, 6, 7), PackedInt32Array(22, 5, 6), PackedInt32Array(22, 13, 14), PackedInt32Array(21, 22, 5, 4), PackedInt32Array(21, 22, 14, 15), PackedInt32Array(10, 9, 8, 11), PackedInt32Array(11, 12, 7, 8), PackedInt32Array(7, 12, 22)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 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0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0, 0, 0.49, 0.49, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0, 0.49), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 6 [node name="Head" type="Polygon2D" parent="Side"] position = Vector2(-3283, -1441) texture = ExtResource("5_a1ycu") skeleton = NodePath("../Skeleton2DYeliSide") polygon = PackedVector2Array(3230.57, 252.66, 3376.49, 276.255, 3473.98, 348.903, 3496.33, 473.708, 3453.49, 582.99, 3497.57, 627.075, 3449.14, 744.429, 3384.56, 781.685, 3252.93, 761.815, 3086.52, 765.541, 2987.17, 698.481, 2935.02, 580.506, 2933.15, 426.518, 2991.52, 321.582, 3107.01, 266.941, 3252.93, 479.917, 3205.12, 628.938, 3085.28, 450.113, 3364.07, 641.356) uv = PackedVector2Array(3230.57, 252.66, 3376.49, 276.255, 3473.98, 348.903, 3496.33, 473.708, 3453.49, 582.99, 3497.57, 627.075, 3449.14, 744.429, 3384.56, 781.685, 3252.93, 761.815, 3086.52, 765.541, 2987.17, 698.481, 2935.02, 580.506, 2933.15, 426.518, 2991.52, 321.582, 3107.01, 266.941, 3252.93, 479.917, 3205.12, 628.938, 3085.28, 450.113, 3364.07, 641.356) polygons = [PackedInt32Array(18, 4, 5, 6), PackedInt32Array(6, 18, 8, 7), PackedInt32Array(18, 4, 3, 15), PackedInt32Array(18, 8, 16, 15), PackedInt32Array(16, 10, 9, 8), PackedInt32Array(16, 15, 11, 10), PackedInt32Array(15, 3, 2, 1), PackedInt32Array(17, 11, 12, 13), PackedInt32Array(17, 11, 15), PackedInt32Array(17, 13, 14, 15), PackedInt32Array(14, 0, 1, 15)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="Torso" type="Polygon2D" parent="Side"] position = Vector2(-3282, -1441) texture = ExtResource("4_yjb6m") skeleton = NodePath("../Skeleton2DYeliSide") polygon = PackedVector2Array(3249.81, 678.94, 3361, 715.003, 3469.19, 806.663, 3581.89, 938.895, 3567.62, 1034.31, 3490.23, 1066.62, 3534.56, 1195.84, 3515.77, 1333.33, 3380.54, 1337.84, 3243.05, 1345.36, 3108.56, 1338.59, 2968.52, 1315.29, 2977.76, 1086.93, 3049.7, 1019.63, 2987.36, 1038.71, 2985.35, 958.429, 3056.72, 953.921, 3086.02, 971.201, 3058.22, 849.488, 3077.76, 708.241, 3265.04, 1060.83, 3336.41, 1189.31, 3157.6, 1193.82, 3391.26, 964.665, 3219.21, 862.486) uv = PackedVector2Array(3249.81, 678.94, 3361, 715.003, 3469.19, 806.663, 3581.89, 938.895, 3567.62, 1034.31, 3490.23, 1066.62, 3534.56, 1195.84, 3515.77, 1333.33, 3380.54, 1337.84, 3243.05, 1345.36, 3108.56, 1338.59, 2968.52, 1315.29, 2977.76, 1086.93, 3049.7, 1019.63, 2987.36, 1038.71, 2985.35, 958.429, 3056.72, 953.921, 3086.02, 971.201, 3058.22, 849.488, 3077.76, 708.241, 3265.04, 1060.83, 3336.41, 1189.31, 3157.6, 1193.82, 3391.26, 964.665, 3219.21, 862.486) polygons = [PackedInt32Array(13, 16, 15, 14), PackedInt32Array(13, 17, 16), PackedInt32Array(5, 4, 3, 23), PackedInt32Array(23, 2, 3), PackedInt32Array(23, 24, 1, 2), PackedInt32Array(24, 1, 0, 19), PackedInt32Array(24, 17, 18, 19), PackedInt32Array(20, 17, 24, 23), PackedInt32Array(20, 5, 23), PackedInt32Array(13, 17, 20), PackedInt32Array(12, 22, 20, 13), PackedInt32Array(21, 6, 5, 20), PackedInt32Array(22, 10, 11, 12), PackedInt32Array(21, 6, 7, 8), PackedInt32Array(21, 9, 8), PackedInt32Array(22, 10, 9), PackedInt32Array(22, 21, 9), PackedInt32Array(22, 21, 20)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0.49, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso", PackedFloat32Array(0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0, 0, 0, 0.49, 0.49), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 5 [node name="ArmR" type="Polygon2D" parent="Side"] position = Vector2(-3282, -1441) texture = ExtResource("2_jd85q") skeleton = NodePath("../Skeleton2DYeliSide") polygon = PackedVector2Array(3280.7, 795.572, 3259.84, 935.893, 3237.48, 957.869, 3248.66, 985.242, 3246.37, 1039.22, 3247.77, 1059.28, 3285.09, 1084, 3325.3, 1139.34, 3314.01, 1214.98, 3260.95, 1257.31, 3177.4, 1248.28, 3146.36, 1207.07, 3160.54, 1150.9, 3115.75, 1117.13, 3075.17, 1104.06, 3059.43, 936.127, 3086.83, 917.46, 3075.8, 884.195, 3153.13, 751.544, 3233.29, 741.383, 3164.13, 944.611, 3182.09, 904.585, 3153.35, 975.401, 3188.76, 1090.86) uv = PackedVector2Array(3280.7, 795.572, 3259.84, 935.893, 3237.48, 957.869, 3248.66, 985.242, 3246.37, 1039.22, 3247.77, 1059.28, 3285.09, 1084, 3325.3, 1139.34, 3314.01, 1214.98, 3260.95, 1257.31, 3177.4, 1248.28, 3146.36, 1207.07, 3160.54, 1150.9, 3115.75, 1117.13, 3075.17, 1104.06, 3059.43, 936.127, 3086.83, 917.46, 3075.8, 884.195, 3153.13, 751.544, 3233.29, 741.383, 3164.13, 944.611, 3182.09, 904.585, 3153.35, 975.401, 3188.76, 1090.86) polygons = [PackedInt32Array(21, 19, 0, 1), PackedInt32Array(21, 19, 18, 17), PackedInt32Array(21, 20, 16, 17), PackedInt32Array(21, 20, 2, 1), PackedInt32Array(22, 20, 2, 3), PackedInt32Array(22, 20, 16, 15), PackedInt32Array(23, 13, 12), PackedInt32Array(23, 5, 4), PackedInt32Array(23, 22, 3, 4), PackedInt32Array(23, 22, 15, 14), PackedInt32Array(23, 13, 14), PackedInt32Array(5, 23, 12), PackedInt32Array(5, 6, 11, 12), PackedInt32Array(6, 7, 10, 11), PackedInt32Array(7, 8, 9, 10)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0.49, 0, 0.49, 0.49), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0.49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="Skeleton2DYeliSide" type="Skeleton2D" parent="Side"] [node name="Hips" type="Bone2D" parent="Side/Skeleton2DYeliSide"] position = Vector2(-5, -372) rotation = 0.0655723 scale = Vector2(1, 1) rest = Transform2D(0.997851, 0.0655253, -0.0655253, 0.997851, -5, -372) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] rotation = 1.5052 rest = Transform2D(0.065545, 0.99785, -0.99785, 0.065545, 0, 0) auto_calculate_length_and_angle = false length = 239.101 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] position = Vector2(1, -183) rest = Transform2D(1, 0, 0, 1, 1, -183) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] position = Vector2(-14, -158) rotation = -1.6436 rest = Transform2D(-0.0727354, -0.997351, 0.997351, -0.0727354, -14, -158) auto_calculate_length_and_angle = false length = 315.282 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] position = Vector2(-84.2074, -92.1391) rotation = 1.76741 rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -84.2074, -92.1391) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR"] position = Vector2(160.99, 9.60081) rest = Transform2D(1, 0, 0, 1, 160.99, 9.60081) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR/LowerArmR"] position = Vector2(141.903, -84.6736) rotation = -0.688131 rest = Transform2D(0.772435, -0.635094, 0.635094, 0.772435, 141.903, -84.6736) auto_calculate_length_and_angle = false length = 113.947 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] position = Vector2(-68.927, -73.0994) rotation = 1.76741 rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -68.927, -73.0994) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL"] position = Vector2(162.641, 35.0424) rest = Transform2D(1, 0, 0, 1, 162.641, 35.0424) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL/LowerArmL"] position = Vector2(121.784, -97.9114) rotation = -0.908944 rest = Transform2D(0.614579, -0.788855, 0.788855, 0.614579, 121.784, -97.9114) auto_calculate_length_and_angle = false length = 113.947 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] position = Vector2(-81.3445, 58.4557) rotation = -0.0655723 scale = Vector2(1, 1) rest = Transform2D(0.997851, -0.0655253, 0.0655253, 0.997851, -81.3445, 58.4557) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerLegR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegR"] position = Vector2(40, 91) rest = Transform2D(1, 0, 0, 1, 40, 91) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="FootR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegR/LowerLegR"] position = Vector2(10, 115) rotation = 0.995018 rest = Transform2D(0.544488, 0.838769, -0.838769, 0.544488, 10, 115) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="ToeR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegR/LowerLegR/FootR"] position = Vector2(87.4693, -37.4049) rotation = -0.989529 rest = Transform2D(0.549084, -0.835767, 0.835767, 0.549084, 87.4693, -37.4049) auto_calculate_length_and_angle = false length = 92.181 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] position = Vector2(-60.3896, 57.0797) rotation = -0.0655723 scale = Vector2(1, 1) rest = Transform2D(0.997851, -0.0655253, 0.0655253, 0.997851, -60.3896, 57.0797) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="LowerLegL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegL"] position = Vector2(40, 91) rest = Transform2D(1, 0, 0, 1, 40, 91) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="FootL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegL/LowerLegL"] position = Vector2(10, 115) rotation = 0.995018 rest = Transform2D(0.544488, 0.838769, -0.838769, 0.544488, 10, 115) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="ToeL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/LegL/LowerLegL/FootL"] position = Vector2(87.4693, -37.4049) rotation = -0.989529 rest = Transform2D(0.549084, -0.835767, 0.835767, 0.549084, 87.4693, -37.4049) auto_calculate_length_and_angle = false length = 92.181 bone_angle = 0.0