using Babushka.scripts.CSharp.Common.Farming; using Babushka.scripts.CSharp.GameEntity.Management; using Godot; namespace Babushka.scripts.CSharp.GameEntity.Entities; public class VesnaEntity : PositionalEntity { public override string EntityType => OWN_TYPE_NAME; public const string OWN_TYPE_NAME = "VesnaEntity"; public override void InstantiateEntityNode(Node2D parent) { var node = (VesnaBehaviour2D) EntityManager.Instance.NodeCreator.InstantiateNode(OWN_TYPE_NAME); node.player2d.GlobalPosition = position; parent.AddChild(node); } }