[gd_scene load_steps=42 format=3 uid="uid://gigb28qk8t12"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://c7f3t65jskd6v" path="res://art/mockups/house_prototype.png" id="2_lhtpe"] [ext_resource type="Texture2D" uid="uid://be1nofeo7an0" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud2.png" id="3_r34wi"] [ext_resource type="Texture2D" uid="uid://o6vnf7n7qp8o" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud6.png" id="4_xh22q"] [ext_resource type="Texture2D" uid="uid://cc0o84q5u437k" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud7.png" id="5_k3wpj"] [ext_resource type="Texture2D" uid="uid://cydc6feouwxys" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/hills1.png" id="7_sbyqw"] [ext_resource type="Texture2D" uid="uid://vt1gtr2trvwt" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/hills2.png" id="8_kt1wx"] [ext_resource type="Texture2D" uid="uid://b6k4vrgj745k" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree03.png" id="9_ubx8m"] [ext_resource type="Texture2D" uid="uid://dchn4jd4d7q3w" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree01.png" id="10_d53cn"] [ext_resource type="Texture2D" uid="uid://8ai3me0j0wi" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree04.png" id="11_1uen0"] [ext_resource type="Texture2D" uid="uid://g83vpep7rwwd" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree12.png" id="12_mrwmr"] [ext_resource type="Texture2D" uid="uid://bqoyk3fsrmu1x" path="res://art/nature/baum märz 2025/back back trees.png" id="13_1uen0"] [ext_resource type="Shader" uid="uid://do5og8uubh2m5" path="res://scenes/HSV.gdshader" id="13_7p0hq"] [ext_resource type="Texture2D" uid="uid://dldk8n51ag8fh" path="res://art/nature/baum märz 2025/backtreebois team brandon.png" id="13_d53cn"] [ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://scenes/repeat_texture.gdshader" id="13_kt1wx"] [ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="14_1uen0"] [ext_resource type="Texture2D" uid="uid://dv2jepy2el544" path="res://art/mockups/Kenney_Backgrounds/PNG/Flat/tree11.png" id="14_d53cn"] [ext_resource type="Texture2D" uid="uid://451bkvxcxab7" path="res://art/nature/baum märz 2025/gräser und büsche.png" id="14_mrwmr"] [ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="20_if5vh"] [ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"] [ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"] [ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="23_0sfl7"] [ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="24_2vojv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"] shader = ExtResource("13_7p0hq") shader_parameter/hue_shift = 0.0 shader_parameter/saturation_mult = 1.0 shader_parameter/value_mult = 1.0 shader_parameter/brightness_add = 0.0 shader_parameter/contrast_mult = 0.495 [sub_resource type="Gradient" id="Gradient_kt1wx"] colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_ubx8m"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"] seamless = true color_ramp = SubResource("Gradient_kt1wx") noise = SubResource("FastNoiseLite_ubx8m") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ubx8m"] shader = ExtResource("13_kt1wx") shader_parameter/tiling_scale = Vector2(7.79, 5.2) shader_parameter/noise = SubResource("NoiseTexture2D_d53cn") [sub_resource type="Gradient" id="Gradient_eryax"] offsets = PackedFloat32Array(0, 0.743902, 1) colors = PackedColorArray(0.315758, 0.221537, 0.271709, 1, 0.443137, 0.4, 0.360784, 1, 0.686275, 0.556863, 0.47451, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e5alv"] seamless = true color_ramp = SubResource("Gradient_eryax") noise = SubResource("FastNoiseLite_wgikv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0sfl7"] resource_local_to_scene = true shader = ExtResource("13_kt1wx") shader_parameter/tiling_scale = Vector2(25, 1) [sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"] size = Vector2(722.933, 456) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vbdb2"] size = Vector2(727.467, 216) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ualyd"] shader = ExtResource("13_kt1wx") shader_parameter/tiling_scale = Vector2(10, 1) [sub_resource type="RectangleShape2D" id="RectangleShape2D_0qu0h"] size = Vector2(374, 295.995) [sub_resource type="RectangleShape2D" id="RectangleShape2D_klb81"] size = Vector2(353, 296) [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhtpe"] shader = ExtResource("13_7p0hq") shader_parameter/hue_shift = 0.0 shader_parameter/saturation_mult = 1.0 shader_parameter/value_mult = 1.068 shader_parameter/brightness_add = 0.0 shader_parameter/contrast_mult = 0.913 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2vojv"] shader = ExtResource("13_7p0hq") shader_parameter/hue_shift = 0.0 shader_parameter/saturation_mult = 1.0 shader_parameter/value_mult = 1.0 shader_parameter/brightness_add = 0.0 shader_parameter/contrast_mult = 1.398 [sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"] size = Vector2(728, 368) [node name="BabushkaSceneFarmOutside2d" type="Node2D"] [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="background layer 0" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.1, 0.1) motion_mirroring = Vector2(2048, 0) [node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/background layer 0"] scale = Vector2(2, 2) texture = ExtResource("2_7b2ri") centered = false offset = Vector2(0, -100) [node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background layer 0"] position = Vector2(4096, 0) scale = Vector2(2, 2) texture = ExtResource("2_7b2ri") centered = false offset = Vector2(0, -100) [node name="background layer 1" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.2, 0.2) motion_mirroring = Vector2(4096, 0) [node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/background layer 1"] position = Vector2(792, 400) scale = Vector2(2, 2) texture = ExtResource("3_r34wi") centered = false offset = Vector2(0, -100) [node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background layer 1"] position = Vector2(2656, 272) scale = Vector2(2, 2) texture = ExtResource("4_xh22q") centered = false offset = Vector2(0, -100) [node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background layer 1"] position = Vector2(3240, 488) scale = Vector2(2, 2) texture = ExtResource("5_k3wpj") centered = false offset = Vector2(0, -100) [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.3, 0.3) motion_mirroring = Vector2(5998, 0) [node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.709819, 0.713726, 0.717632, 1) position = Vector2(0, 1420) scale = Vector2(3, 3) texture = ExtResource("7_sbyqw") centered = false offset = Vector2(0, -100) [node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.709819, 0.713726, 0.717632, 1) position = Vector2(2999, 1420) scale = Vector2(3, 3) texture = ExtResource("8_kt1wx") centered = false offset = Vector2(0, -100) [node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(376, 1136) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(312, 1160) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(216, 1072) scale = Vector2(1.46078, 0.957947) texture = ExtResource("10_d53cn") [node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(104, 1128) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(1640, 1088) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(2456, 1256) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(2392, 1288) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(2568, 1200) scale = Vector2(1.33805, 0.991627) texture = ExtResource("11_1uen0") [node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(3376, 1224) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(3488, 1248) scale = Vector2(0.939717, 0.72619) texture = ExtResource("12_mrwmr") [node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 3"] modulate = Color(0.651194, 0.592081, 0.635554, 1) position = Vector2(4912, 1078.25) scale = Vector2(2.33333, 1.64286) texture = ExtResource("9_ubx8m") [node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.5, 0.5) motion_mirroring = Vector2(7998, 0) [node name="hills" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.525643, 0.556909, 0.560815, 1) position = Vector2(0, 1420) scale = Vector2(4, 4) texture = ExtResource("7_sbyqw") centered = false offset = Vector2(-200, -80) [node name="hills 1" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.525643, 0.556909, 0.560815, 1) position = Vector2(3999, 1420) scale = Vector2(4, 4) texture = ExtResource("8_kt1wx") centered = false offset = Vector2(-200, -80) [node name="tree" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(128, 784) scale = Vector2(5.11066, 3.99823) texture = ExtResource("14_d53cn") [node name="tree2" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(976, 952) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") [node name="tree9" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(1160, 976) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") flip_h = true [node name="tree3" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(1368, 800) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") [node name="tree4" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(2328, 880) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") [node name="tree5" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(3112, 944) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") [node name="tree6" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(4248, 960) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") [node name="tree10" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(5376, 848) scale = Vector2(3.7465, 2.76803) texture = ExtResource("14_d53cn") flip_h = true [node name="tree11" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(5624, 976) scale = Vector2(2.93619, 1.96107) texture = ExtResource("14_d53cn") [node name="tree12" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(5856.97, 753.531) scale = Vector2(3.3702, 3.05266) texture = ExtResource("14_d53cn") [node name="tree13" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(6888, 912) scale = Vector2(3.3702, 3.05266) texture = ExtResource("14_d53cn") flip_h = true [node name="tree14" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(7088.48, 752.766) scale = Vector2(3.69909, 3.46732) texture = ExtResource("14_d53cn") [node name="tree15" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(7224, 888) scale = Vector2(3.1922, 3.25497) texture = ExtResource("14_d53cn") [node name="tree7" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(4392, 1152) scale = Vector2(2.55123, 1.88928) texture = ExtResource("14_d53cn") flip_h = true [node name="tree8" type="Sprite2D" parent="ParallaxBackground/background layer 4"] modulate = Color(0.431357, 0.282353, 0.415717, 1) position = Vector2(2944, 992) scale = Vector2(3.008, 2.76803) texture = ExtResource("14_d53cn") [node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.7, 0.7) motion_mirroring = Vector2(4968, 0) [node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.372244, 0.419638, 0.443076, 1) position = Vector2(0, 1576) scale = Vector2(5, 5) texture = ExtResource("7_sbyqw") centered = false offset = Vector2(-200, -80) [node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.372244, 0.419638, 0.443076, 1) position = Vector2(4968, 1582) scale = Vector2(5, 5) texture = ExtResource("8_kt1wx") centered = false offset = Vector2(-200, -80) [node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(2105.8, 512.15) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(770, 3, 304, 979) [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(896, 1384) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(399, 420, 228, 493) [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(2409.8, 576.15) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(1770, -4, 289, 930) [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(4169.8, 672.15) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(2283, 2, 186, 840) [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(4729.8, 1144.15) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(2609, 434, 304, 467) [node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(4249.8, 584.15) scale = Vector2(1.7, 1.7) texture = ExtResource("13_1uen0") region_enabled = true region_rect = Rect2(3111, -4, 167, 949) [node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(2328, 1264) texture = ExtResource("14_mrwmr") region_enabled = true region_rect = Rect2(149, 15, 464, 478) [node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(880, 1424) texture = ExtResource("14_mrwmr") flip_h = true region_enabled = true region_rect = Rect2(149, 15, 464, 478) [node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(344, 1368) texture = ExtResource("14_mrwmr") flip_h = true region_enabled = true region_rect = Rect2(-6, 996, 467, 429) [node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(4560, 1408) texture = ExtResource("14_mrwmr") flip_h = true region_enabled = true region_rect = Rect2(2319, 1079, 353, 327) [node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(4096, 1288) texture = ExtResource("14_mrwmr") region_enabled = true region_rect = Rect2(2489, 707, 269, 224) [node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] modulate = Color(0.75, 0.75, 0.75, 1) material = SubResource("ShaderMaterial_xy0kg") position = Vector2(2672, 1224) scale = Vector2(0.575, 0.575) texture = ExtResource("14_mrwmr") flip_h = true region_enabled = true region_rect = Rect2(605, 877, 597, 537) [node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"] motion_mirroring = Vector2(4968, 0) [node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(1483.7, 800) scale = Vector2(1.6, 1.6) texture = ExtResource("13_d53cn") region_enabled = true region_rect = Rect2(-2, -5, 911, 1386) [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(771.7, 664) scale = Vector2(1.6, 1.6) texture = ExtResource("14_1uen0") region_enabled = true region_rect = Rect2(0, 4, 604, 1363) [node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(1763.7, 728) scale = Vector2(1.6, 1.6) texture = ExtResource("14_1uen0") region_enabled = true region_rect = Rect2(626, -4, 711, 1519) [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(2939.7, 752) scale = Vector2(1.8, 1.8) texture = ExtResource("14_1uen0") region_enabled = true region_rect = Rect2(1504, -2, 402, 1124) [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(3683.7, 800) scale = Vector2(1.8, 1.8) texture = ExtResource("13_d53cn") region_enabled = true region_rect = Rect2(927, -1, 736, 1294) [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] modulate = Color(0.674561, 0.721424, 0.744786, 1) z_index = 1 position = Vector2(115.7, 608) scale = Vector2(1.8, 1.8) texture = ExtResource("13_d53cn") region_enabled = true region_rect = Rect2(1834, -5, 733, 1360) [node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"] motion_mirroring = Vector2(7998, 0) [node name="floortile00" type="Sprite2D" parent="ParallaxBackground/ground layer"] texture_repeat = 2 material = SubResource("ShaderMaterial_ubx8m") position = Vector2(3880, 2716) scale = Vector2(15.625, 6) texture = SubResource("NoiseTexture2D_e5alv") [node name="Fence" type="Node2D" parent="."] [node name="Fence" type="Sprite2D" parent="Fence"] texture_repeat = 2 material = SubResource("ShaderMaterial_0sfl7") position = Vector2(5032, 1680) scale = Vector2(30, 1) texture = ExtResource("20_if5vh") [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence/StaticBody2D"] position = Vector2(0.666672, 76) shape = SubResource("RectangleShape2D_2vojv") [node name="Fence2" type="Sprite2D" parent="Fence"] z_index = 100 texture_repeat = 2 material = SubResource("ShaderMaterial_0sfl7") position = Vector2(5040, 4056) scale = Vector2(30, 1) texture = ExtResource("20_if5vh") [node name="StaticBody2D" type="StaticBody2D" parent="Fence/Fence2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/Fence2/StaticBody2D"] position = Vector2(0.266632, 172) shape = SubResource("RectangleShape2D_vbdb2") [node name="EndLeft" type="Sprite2D" parent="Fence"] texture_repeat = 2 material = SubResource("ShaderMaterial_ualyd") position = Vector2(-5816, 2880) rotation = 1.5708 scale = Vector2(3.25, 1) skew = 1.309 texture = ExtResource("21_if5vh") [node name="EndRight" type="Sprite2D" parent="Fence"] texture_repeat = 2 material = SubResource("ShaderMaterial_ualyd") position = Vector2(15888, 2880) rotation = 1.5708 scale = Vector2(3.2, 1) skew = -1.309 texture = ExtResource("21_if5vh") flip_h = true [node name="EndLeftCollider" type="StaticBody2D" parent="Fence"] position = Vector2(-5888, 4624) rotation = 1.5708 scale = Vector2(8, 1) [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndLeftCollider"] position = Vector2(-218, -4.00146) shape = SubResource("RectangleShape2D_0qu0h") [node name="EndRightCollider" type="StaticBody2D" parent="Fence"] position = Vector2(15952, 4592) rotation = 1.5708 scale = Vector2(8, 1) [node name="CollisionShape2D" type="CollisionShape2D" parent="Fence/EndRightCollider"] position = Vector2(-206.5, 12.001) shape = SubResource("RectangleShape2D_klb81") [node name="Farm visuals" type="Node2D" parent="."] [node name="feld" type="Sprite2D" parent="Farm visuals"] position = Vector2(11136, 2592) texture = ExtResource("23_0sfl7") [node name="feld2" type="Sprite2D" parent="Farm visuals"] position = Vector2(11136, 3240) texture = ExtResource("23_0sfl7") [node name="feld3" type="Sprite2D" parent="Farm visuals"] position = Vector2(11872, 2592) texture = ExtResource("23_0sfl7") [node name="feld4" type="Sprite2D" parent="Farm visuals"] position = Vector2(11872, 3240) texture = ExtResource("23_0sfl7") [node name="TrockeneFarmingErde" type="Sprite2D" parent="Farm visuals"] position = Vector2(13568, 2576) texture = ExtResource("24_2vojv") [node name="TrockeneFarmingErde2" type="Sprite2D" parent="Farm visuals"] position = Vector2(13568, 3312) texture = ExtResource("24_2vojv") [node name="TrockeneFarmingErde3" type="Sprite2D" parent="Farm visuals"] position = Vector2(14392, 3304) texture = ExtResource("24_2vojv") [node name="TrockeneFarmingErde4" type="Sprite2D" parent="Farm visuals"] position = Vector2(14384, 2568) texture = ExtResource("24_2vojv") [node name="House Mockup" type="Sprite2D" parent="Farm visuals"] material = SubResource("ShaderMaterial_lhtpe") position = Vector2(5280, 1600) scale = Vector2(5, 5) texture = ExtResource("2_lhtpe") [node name="StaticBody2D" type="StaticBody2D" parent="Farm visuals/House Mockup"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Farm visuals/House Mockup/StaticBody2D"] position = Vector2(-257.6, 236.8) polygon = PackedVector2Array(232, -4.80005, 0, 0, 0, -96, -262.4, -97.6, -265.6, -260.8, -310.4, -260.8, -235.2, -321.6, -124.8, -323.2, -57.6, -424, 84.8, -436.8, 118.4, -452.8, 136, -436.8, 726.4, -452.8, 817.6, -299.2, 785.6, -291.2, 785.6, -108.8, 241.6, -94.4) [node name="YSorted" type="Node2D" parent="."] z_index = 1 y_sort_enabled = true [node name="Player2d" parent="YSorted" instance=ExtResource("1_7wfwe")] z_index = 1 position = Vector2(1064, 2128) [node name="Brünnen" type="Sprite2D" parent="YSorted"] z_index = 1 y_sort_enabled = true material = SubResource("ShaderMaterial_2vojv") position = Vector2(9376, 3296) texture = ExtResource("21_ualyd") offset = Vector2(0, -800) [node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Brünnen"] [node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Brünnen/StaticBody2D"] position = Vector2(116, -224) shape = SubResource("RectangleShape2D_0sfl7")