using Godot; namespace Babushka.scripts.CSharp.Common.Inventory; public partial class InventoryTestScript : Node { [Export] private ItemResource _testItemToCreate; public override void _Ready() { InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory); InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory); InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory); InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory); GD.Print("Added items"); } }