[gd_resource type="StandardMaterial3D" format=3 uid="uid://p1mf3uc4k164"] [resource] specular_mode = 2 albedo_color = Color(0.49, 0.398697, 0.2793, 1) metallic_specular = 0.0 uv1_scale = Vector3(0, 0, 0) uv2_scale = Vector3(0, 0, 0)