using Godot; using System; using System.Diagnostics; using Babushka.scripts.CSharp.Common.Fight; public partial class FightHappeningSceneSetup : Node2D { public override void _Ready() { var fightHappening = FightWorld.Instance.fightHappeningData; Debug.Assert(fightHappening != null, "Fight happening scene loaded, without a fight happening"); } }