using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public static class NodeExtension
{
///
/// Searches for a parent node of the specified type.
///
/// The type of the parent node to search for. The search is successful, when searchedNode is T
/// The node from which to start the search.
/// The parent node of type T if found, otherwise throws an exception.
public static T FindParentByType(this Node self)
{
var parent = self.GetParent();
while (parent != null)
{
if (parent is T tParent)
{
return tParent;
}
parent = parent.GetParent();
}
throw new Exception($"Parent of type {typeof(T)} not found for node {self.Name}");
}
}