using System; namespace Babushka.scripts.CSharp.Common.Savegame; /// /// Central structure for SaveData entries. /// SceneName and ID are later combined and used as keys for the save system. /// [Serializable] public class SaveData { public string SceneName; public string Id; public string JsonPayload; public string ToString() { return SceneName + " " + Id + " " + JsonPayload; } }