using Godot; using System; public partial class Button : Godot.Button { //[Export] private AudioStreamPlaybackInteractive _audioStreamInteractive; [Export] private AudioStreamPlayer2D _palyer; private int bla = 0; public void Pressed() { bla = bla == 0 ? 1 : 0; var s = ((AudioStreamPlaybackSynchronized)_palyer.GetStreamPlayback()); } }