[configuration] entry_symbol = "spine_godot_library_init" compatibility_minimum = "4.1" [libraries] macos.editor = "macos/libspine_godot.macos.editor.framework" macos.debug = "macos/libspine_godot.macos.template_debug.framework" macos.release = "macos/libspine_godot.macos.template_release.framework" ios.debug = "ios/libspine_godot.ios.template_debug.framework" ios.release = "ios/libspine_godot.ios.template_release.framework" windows.editor.x86_64 = "windows/libspine_godot.windows.editor.x86_64.dll" windows.debug.x86_64 = "windows/libspine_godot.windows.template_debug.x86_64.dll" windows.release.x86_64 = "windows/libspine_godot.windows.template_release.x86_64.dll" linux.editor.x86_64 = "linux/libspine_godot.linux.editor.x86_64.so" linux.debug.x86_64 = "linux/libspine_godot.linux.template_debug.x86_64.so" linux.release.x86_64 = "linux/libspine_godot.linux.template_release.x86_64.so" linux.editor.arm64 = "linux/libspine_godot.linux.editor.arm64.so" linux.debug.arm64 = "linux/libspine_godot.linux.template_debug.arm64.so" linux.release.arm64 = "linux/libspine_godot.linux.template_release.arm64.so" linux.editor.rv64 = "linux/libspine_godot.linux.editor.rv64.so" linux.debug.rv64 = "linux/libspine_godot.linux.template_debug.rv64.so" linux.release.rv64 = "linux/libspine_godot.linux.template_release.rv64.so" android.debug.x86_64 = "android/libspine_godot.android.template_debug.x86_64.so" android.release.x86_64 = "android/libspine_godot.android.template_release.x86_64.so" android.debug.arm64 = "android/libspine_godot.android.template_debug.arm64.so" android.release.arm64 = "android/libspine_godot.android.template_release.arm64.so" web.debug.threads.wasm32 = "web/libspine_godot.web.template_debug.wasm32.wasm" web.release.threads.wasm32 = "web/libspine_godot.web.template_release.wasm32.wasm" web.debug.wasm32 = "web/libspine_godot.web.template_debug.wasm32.nothreads.wasm" web.release.wasm32 = "web/libspine_godot.web.template_release.wasm32.nothreads.wasm"