[gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"] [ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"] [ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_va8tx"] [node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_shapeCast2D")] script = ExtResource("1_va8tx") _collider = NodePath("detector") _shapeCast2D = NodePath("ShapeCast2D") _xOffset = 200.0 _yOffset = 200.0 [node name="detector" parent="." node_paths=PackedStringArray("_shapeCast2D") instance=ExtResource("2_8hh05")] _shapeCast2D = NodePath("../ShapeCast2D") [node name="ShapeCast2D" type="ShapeCast2D" parent="."] shape = SubResource("RectangleShape2D_va8tx") target_position = Vector2(200, 0) collide_with_areas = true