using Godot; namespace Babushka.scripts.CSharp.Common.Farming; public partial class FieldActivator : Node { [Export] private Node2D _field; private bool _activated = false; private bool _rakeInHand; public void ActivateField() { if (!_activated && _rakeInHand) { GD.Print("Tryina activate this field right here...."); _field.Visible = true; _activated = true; } } public void RakeActivated(bool activated) { _rakeInHand = activated; } }