using Babushka.scripts.CSharp.GameEntity.Types; using Godot; using Godot.Collections; using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity; namespace Babushka.scripts.CSharp.GameEntity.Management; public partial class EntityNodeCreator : Node { [Export] private Dictionary _entityPrefabs; public T Create(EntityType type) where T:Entity { return _entityPrefabs[type].Instantiate(); } }