[gd_scene load_steps=3 format=3 uid="uid://chvc0e4441o2k"] [ext_resource type="Texture2D" uid="uid://ejq7h5pgxl84" path="res://art/indoor/küchenraum.png" id="2_ttdge"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="3_oibke"] [node name="IndoorTest" type="Node2D"] [node name="background" type="Sprite2D" parent="."] texture = ExtResource("2_ttdge") region_enabled = true region_rect = Rect2(111, 292, 3323, 2160) [node name="StaticBody2D" type="StaticBody2D" parent="background"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="background/StaticBody2D"] position = Vector2(-1195, 1075) polygon = PackedVector2Array(-467, -7, -472, -1988, 1922, -1684, 2851, -1753, 2851, -515, 1699, -579, -205, -155, -430, -7) [node name="middleground" type="Sprite2D" parent="."] position = Vector2(-234, 864) texture = ExtResource("2_ttdge") region_enabled = true region_rect = Rect2(2093, 2947, 1905, 417) [node name="foreground" type="Sprite2D" parent="."] z_index = 2 position = Vector2(1168, 3) texture = ExtResource("2_ttdge") region_enabled = true region_rect = Rect2(4707, 676, 2016, 2160) [node name="Player2d" parent="." instance=ExtResource("3_oibke")] position = Vector2(-3, 509) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(100, 0) zoom = Vector2(0.325, 0.325)