using Godot; using System; using Babushka.scripts.CSharp.Common.Fight; public partial class NextRoomTrigger : Area2D { [Export] private int pathIndex; public override void _EnterTree() { BodyEntered += _OnBodyEnter; } private void _OnBodyEnter(Node2D other) { var fss = GetNode("%FightSceneSwitcher"); fss.SwitchRoom(pathIndex); } }