using Godot; using System; using Babushka.scripts.CSharp.Common.Farming; using Babushka.scripts.CSharp.Common.Quest; public partial class DetectFieldWork : QuestFulfillmentBase { private int wateredCounter = 0; [Export] private int _wateringNeeded = 5; public override void _EnterTree() { WateringCanState.OnWater += CountWater; QuestManager.Instance!.QuestsChanged += CheckFieldWork; } public override void _ExitTree() { WateringCanState.OnWater -= CountWater; QuestManager.Instance!.QuestsChanged -= CheckFieldWork; } public void CountWater() { wateredCounter++; CheckFieldWork(); } public void CheckFieldWork() { if (IsQuestActive() && wateredCounter >= _wateringNeeded) { Fulfill(); } } }