[gd_scene load_steps=5 format=3 uid="uid://dv86trn5q8gf1"] [ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field.tscn" id="1_sfxad"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="2_ew5cu"] [ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_ew5cu"] [ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="4_hurmu"] [node name="Node2D" type="Node2D"] [node name="BaseField" parent="." instance=ExtResource("1_sfxad")] metadata/SaveID = "5465420354651" [node name="Vesna" parent="." instance=ExtResource("2_ew5cu")] position = Vector2(-751, -388) [node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")] position = Vector2(-1534, -26) offset = Vector2(0, -200) zoom = Vector2(0.5, 0.5) limit_left = -6300 limit_top = -1050 limit_right = 1400 limit_bottom = 1150 editor_draw_limits = true script = ExtResource("3_ew5cu") _followNode = NodePath("../Vesna/CharacterBody2D") [node name="CanvasLayer" parent="." instance=ExtResource("4_hurmu")] [editable path="Vesna"]