[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"] [ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"] [ext_resource type="Script" uid="uid://6def3c0mcnoq" path="res://prefabs/UI/Inventory/Slots.cs" id="2_5fdxq"] [ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"] [ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"] [node name="Inventory" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_6wusm") [node name="Slots" type="GridContainer" parent="."] custom_minimum_size = Vector2(500, 200) layout_mode = 1 anchors_preset = -1 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_bottom = 200.0 grow_horizontal = 2 grow_vertical = 0 columns = 10 script = ExtResource("2_5fdxq") [node name="InventoryTester" type="Node" parent="."] script = ExtResource("3_exrk4") _testItemToCreate = ExtResource("4_5fdxq")