using Godot; using Godot.Collections; namespace Babushka.scripts.CSharp.Common.Farming; [GlobalClass] public partial class FieldService : Node3D { [Export] private Dictionary fields = new Dictionary(); //Create public void AddEntry(Vector2I key, FieldState state) { fields.Add(key, state); } // Read public FieldState Get(Vector2I key) { return fields[key]; } //Update public void UpdateEntry(Vector2I fieldPosition, FieldState state) { if (fields.ContainsKey(fieldPosition)) { fields[fieldPosition] = state; } else { AddEntry(fieldPosition, state); } } //Delete public void RemoveEntry(Vector2I fieldPosition) { if (fields.ContainsKey(fieldPosition)) { fields.Remove(fieldPosition); } } }