using Godot; namespace Babushka.scripts.CSharp.Common.Fight; public partial class FightStarter : Node { [Export(PropertyHint.ArrayType)] private PackedScene[] enemies; //[Export] private FightHappening _fightHappening; [Export] private bool _once = true; private bool hasBeenStarted = false; public void Start(Node2D _) { if (_once && hasBeenStarted) return; hasBeenStarted = true; //FightManager.Instance.StartFight(enemies, _fightHappening); } }