using Godot; using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity; namespace Babushka.scripts.CSharp.GameEntity.Management; public partial class EntitySceneManager : Node2D { [Export] public string sceneName = "none"; public void AddEntity(PositionalEntity entity) { AddChild(entity); } public void RemoveAllEntities() { foreach (var entity in GetChildren()) { if (entity is PositionalEntity positionalEntity) { RemoveChild(entity); } } } }