using Godot; using Godot.Collections; namespace Babushka.scripts.CSharp.Low_Code.Events; /// /// Raises one or more s from the scene. /// public partial class EventRaiser : Node { /// /// The s to call /// [Export] Array _eventResources; /// /// Raises all s present in . /// public void RaiseEvents() { foreach (var eventRes in _eventResources) { eventRes.Raise(); } } }