using Godot; namespace Babushka.scripts.CSharp.Common.Fight; public partial class FighterDamageIndicatorVisual : Node2D { [Export] private PackedScene _flyingNumberPrefab; public void SpawnFlyingNumber(int number) { var flyingNumberInstance = _flyingNumberPrefab.Instantiate(); AddChild(flyingNumberInstance); flyingNumberInstance.Initialize(number); } }