[gd_scene load_steps=5 format=3 uid="uid://dhfda4o386byp"] [ext_resource type="Script" uid="uid://cdpsa4qrlai31" path="res://scripts/CSharp/Common/Minigame/RegionVisual.cs" id="1_4ymj8"] [ext_resource type="Shader" uid="uid://d0dayn7dc885j" path="res://shader/minigame_pie_section.gdshader" id="1_8p2xn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_86pvs"] resource_local_to_scene = true shader = ExtResource("1_8p2xn") shader_parameter/textureSize = 400.0 shader_parameter/fillColor = Color(0.285466, 0.685481, 0.880632, 1) shader_parameter/borderColor = Color(1, 1, 1, 1) shader_parameter/borderWidth = 0.025 shader_parameter/angles = Vector2(0.01, 0.18) shader_parameter/smoothWidth = 0.0052 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0navw"] size = Vector2(400, 400) [node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite")] script = ExtResource("1_4ymj8") _sliceSprite = NodePath("Sprite2D") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_86pvs") texture = SubResource("PlaceholderTexture2D_0navw")