using Godot; namespace Babushka.scripts.CSharp.Common.Camera; public partial class CameraController : Camera2D { [Export] private float _multiplier = 1.0f; [Export] private Node2D _followNode; // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { this.Position = _followNode.Transform.Origin * _multiplier; } }