using Godot; namespace Babushka.scripts.CSharp.Common.NPC; public partial class DialogicOverlayStarter : Node2D { [Export] private string[] _timelinesToPlay; [Export] private int _timelineIndex = 0; [Export] private bool _startOnReady = true; [Signal] public delegate void DialogueEventHandler(string timelineName); public override void _Ready() { if (_startOnReady) ToggleDialogue(); } public void ToggleDialogue() { ToggleDialogue(_timelinesToPlay[_timelineIndex]); } public void ToggleDialogue(int index) { ToggleDialogue(_timelinesToPlay[index]); } public void ToggleDialogue(string timelineName) { EmitSignal(SignalName.Dialogue, timelineName); } }