[gd_scene load_steps=5 format=3 uid="uid://c0kmdjeqkqrwv"] [ext_resource type="Script" uid="uid://bh6wcyxh1f0cv" path="res://scripts/CSharp/Common/Inventory/SlotUi.cs" id="1_au0l0"] [ext_resource type="Texture2D" uid="uid://0p52bm8b1nrl" path="res://art/ui/UI/inventory_standard.png" id="2_7emux"] [ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="3_n5ryf"] [sub_resource type="LabelSettings" id="LabelSettings_7emux"] font_size = 15 font_color = Color(0.203922, 1, 1, 1) [node name="Slot" type="Control"] custom_minimum_size = Vector2(100, 100) layout_mode = 3 anchors_preset = 0 offset_right = 100.0 offset_bottom = 100.0 script = ExtResource("1_au0l0") [node name="SlotBackground" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 3.0 offset_top = 3.0 offset_right = -3.0 offset_bottom = -3.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("2_7emux") expand_mode = 1 stretch_mode = 5 [node name="NameLabel" type="Label" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 text = "asdf" label_settings = SubResource("LabelSettings_7emux") horizontal_alignment = 1 vertical_alignment = 1 [node name="Icon" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = -1 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 10.0 offset_top = 10.0 offset_right = -10.0 offset_bottom = -10.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("3_n5ryf") expand_mode = 4 stretch_mode = 5 [node name="AmountLabel" type="Label" parent="."] layout_mode = 1 anchors_preset = -1 anchor_left = 0.99 anchor_top = 0.92 anchor_right = 0.99 anchor_bottom = 0.92 offset_left = -47.0 offset_top = -35.0 offset_right = -8.00001 offset_bottom = -3.0 grow_horizontal = 0 grow_vertical = 0 theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_font_sizes/font_size = 25 text = "999" horizontal_alignment = 2 vertical_alignment = 2 [connection signal="gui_input" from="." to="." method="_on_gui_input"]